📄 irobot.c
字号:
/****************************************************************************
I-Robot Memory Map
0000 - 07FF R/W RAM
0800 - 0FFF R/W Banked RAM
1000 - 1000 INRD1 Bit 7 = Right Coin
Bit 6 = Left Coin
Bit 5 = Aux Coin
Bit 4 = Self Test
Bit 3 = ?
Bit 2 = ?
Bit 1 = ?
Bit 0 = ?
1040 - 1040 INRD2 Bit 7 = Start 1
Bit 6 = Start 2
Bit 5 = ?
Bit 4 = Fire
Bit 3 = ?
Bit 2 = ?
Bit 1 = ?
Bit 0 = ?
1080 - 1080 STATRD Bit 7 = VBLANK
Bit 6 = Polygon generator done
Bit 5 = Mathbox done
Bit 4 = Unused
Bit 3 = ?
Bit 2 = ?
Bit 1 = ?
Bit 0 = ?
10C0 - 10C0 INRD3 Dip switch
1140 - 1140 STATWR Bit 7 = Select Polygon RAM banks
Bit 6 = BFCALL
Bit 5 = Cocktail Flip
Bit 4 = Start Mathbox
Bit 3 = Connect processor bus to mathbox bus
Bit 2 = Start polygon generator
Bit 1 = Select polygon image RAM bank
Bit 0 = Erase polygon image memory
1180 - 1180 OUT0 Bit 7 = Alpha Map 1
Bit 6,5 = RAM bank select
Bit 4,3 = Mathbox memory select
Bit 2,1 = Mathbox bank select
11C0 - 11C0 OUT1 Bit 7 = Coin Counter R
Bit 6 = Coin Counter L
Bit 5 = LED2
Bit 4 = LED1
Bit 3,2,1 = ROM bank select
1200 - 12FF R/W NVRAM (bits 0..3 only)
1300 - 13FF W Select analog controller
1300 - 13FF R Read analog controller
1400 - 143F R/W Quad Pokey
1800 - 18FF Palette RAM
1900 - 1900 W Watchdog reset
1A00 - 1A00 W FIREQ Enable
1B00 - 1BFF W Start analog controller ADC
1C00 - 1FFF R/W Character RAM
2000 - 3FFF R/W Mathbox/Vector Gen Shared RAM
4000 - 5FFF R Banked ROM
6000 - FFFF R Fixed ROM
****************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern int irobot_vh_start(void);
extern void irobot_vh_stop(void);
extern void irobot_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
extern void irobot_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
extern void irobot_paletteram_w(int offset,int data);
extern void irobot_nvram_w(int offset,int data);
extern unsigned char *irobot_nvRAM;
void irobot_init_machine (void);
int irobot_status_r(int offset);
void irobot_statwr_w(int offset, int data);
void irobot_out0_w(int offset, int data);
void irobot_rom_banksel( int offset, int data);
int irobot_control_r (int offset);
void irobot_control_w (int offset, int data);
int irobot_sharedmem_r(int offset);
void irobot_sharedmem_w(int offset,int data);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x07ff, MRA_RAM },
{ 0x0800, 0x0fff, MRA_BANK2 },
{ 0x1200, 0x12FF, MRA_RAM, &irobot_nvRAM },
{ 0x1300, 0x13FF, irobot_control_r },
{ 0x1400, 0x143f, quad_pokey_r }, /* Quad Pokey read */
{ 0x1C00, 0x1fff, MRA_RAM },
{ 0x1000, 0x1000, input_port_0_r }, /* INRD1 */
{ 0x1040, 0x1040, input_port_1_r }, /* INRD2 */
{ 0x1080, 0x1080, irobot_status_r }, /* STATRD */
{ 0x10C0, 0x10c0, input_port_3_r }, /* INRD3 */
{ 0x2000, 0x3fff, irobot_sharedmem_r },
{ 0x4000, 0x5FFF, MRA_BANK1 },
{ 0x6000, 0xFFFF, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x07ff, MWA_RAM },
{ 0x0800, 0x0fff, MWA_BANK2 },
{ 0x1100, 0x1100, MWA_RAM },
{ 0x1200, 0x12FF, irobot_nvram_w },
{ 0x1400, 0x143f, quad_pokey_w }, /* Quad Pokey write */
{ 0x1140, 0x1140, irobot_statwr_w },
{ 0x1180, 0x1180, irobot_out0_w },
{ 0x11C0, 0x11c0, irobot_rom_banksel },
{ 0x1800, 0x18FF, irobot_paletteram_w },
{ 0x1900, 0x19FF, MWA_RAM }, /* Watchdog reset */
{ 0x1A00, 0x1A00, MWA_RAM },
{ 0x1B00, 0x1BFF, irobot_control_w },
{ 0x1C00, 0x1FFF, videoram_w, &videoram, &videoram_size },
{ 0x2000, 0x3fff, irobot_sharedmem_w},
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( irobot_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BITX( 0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* MB DONE */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* EXT DONE */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x02, "Coins Per Credit", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "4 Coins=1 Credit" )
PORT_DIPSETTING( 0x02, "3 Coins=1 Credit " )
PORT_DIPSETTING( 0x01, "2 Coins=1 Credit" )
PORT_DIPSETTING( 0x00, "1 Coin=1 Credit" )
PORT_DIPNAME( 0x0C, 0x00, "Right Coin",IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "1 Coin for 1 Coin Unit" )
PORT_DIPSETTING( 0x04, "1 Coin for 4 Coin Units" )
PORT_DIPSETTING( 0x08, "1 Coin for 5 Coin Units" )
PORT_DIPSETTING( 0x0C, "1 Coin for 6 Coin Units" )
PORT_DIPNAME( 0x10, 0x00, "Left Coin",IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "1 Coin for 1 Credit" )
PORT_DIPSETTING( 0x10, "1 Coin for 2 Credits" )
PORT_DIPNAME( 0xE0, 0x00, "Bonus Adder",IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "No Bonus" )
PORT_DIPSETTING( 0x20, "2 Coin Units for 1 Credit" )
PORT_DIPSETTING( 0xA0, "3 Coin Units for 1 Credit" )
PORT_DIPSETTING( 0x40, "4 Coin Units for 1 Credit" )
PORT_DIPSETTING( 0x80, "5 Coin Units for 1 Credit" )
PORT_DIPSETTING( 0xC0, "No Bonus" )
PORT_DIPSETTING( 0xE0, "Free Play" )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "German" )
PORT_DIPSETTING( 0x01, "English" )
PORT_DIPNAME( 0x02, 0x00, "Difficulty",IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "Medium" )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPNAME( 0x0C, 0x00, "Bonus lives per coin",IP_KEY_NONE)
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0xC0, "4" )
PORT_DIPNAME( 0x30, 0x00, "Bonus life",IP_KEY_NONE)
PORT_DIPSETTING( 0x20, "None" )
PORT_DIPSETTING( 0x00, "20,000" )
PORT_DIPSETTING( 0x30, "30,000" )
PORT_DIPSETTING( 0x10, "50,000" )
PORT_DIPNAME( 0x40, 0x00, "Min Game Time",IP_KEY_NONE)
PORT_DIPSETTING( 0x40, "90 Sec" )
PORT_DIPSETTING( 0x00, "3 Lives" )
PORT_DIPNAME( 0x80, 0x00, "Doodle City Time",IP_KEY_NONE)
PORT_DIPSETTING( 0x80, "3 min 5 sec" )
PORT_DIPSETTING( 0x00, "2 min 10 sec" )
PORT_START /* IN4 */
PORT_ANALOG ( 0xff, 0x80, IPT_AD_STICK_Y, 70, 0, 0, 255 )
PORT_START /* IN5 */
PORT_ANALOG ( 0xff, 0x80, IPT_AD_STICK_X, 50, 0, 0, 255 )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
64, /* 64 characters */
1, /* 1 bit per pixel */
{ 0 }, /* the bitplanes are packed in one nibble */
{ 4, 5, 6, 7, 12, 13, 14, 15},
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16},
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 64, 16 },
{ -1 }
};
unsigned char irobot_color_prom[] =
{
0x00, 0x00, 0x00, 0x00, 0xF3, 0x33, 0x0F, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xF3, 0x33, 0x0F, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static struct POKEYinterface pokey_interface =
{
4, /* 4 chips */
1250000, /* 1.25 MHz??? */
25,
POKEY_DEFAULT_GAIN,
NO_CLIP,
/* The 8 pot handlers */
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
/* The allpot handler */
{ input_port_4_r, 0, 0, 0 },
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1500000, /* 1.5 Mhz */
0,
readmem,writemem,0,0,
interrupt,4
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1,
irobot_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
64 + 32,64 + 32, /* 64 for polygons, 32 for text */
irobot_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
irobot_vh_start,
irobot_vh_stop,
irobot_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_POKEY,
&pokey_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( irobot_rom )
ROM_REGION(0x20000) /* 64k for code + 48K Banked ROM*/
ROM_LOAD( "136029.208", 0x6000, 0x2000, 0xb4d0be59 )
ROM_LOAD( "136029.209", 0x8000, 0x4000, 0xf6be3cd0 )
ROM_LOAD( "136029.210", 0xC000, 0x4000, 0xc0eb2133 )
ROM_LOAD( "136029.405", 0x10000, 0x4000, 0x9163efe4 )
ROM_LOAD( "136029.206", 0x14000, 0x4000, 0xe114a526 )
ROM_LOAD( "136029.207", 0x18000, 0x4000, 0xb4556cb0 )
ROM_REGION_DISPOSE(0x800) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "136029.124", 0x0000, 0x800, 0x848948b6 )
ROM_REGION(0x10000) /* temoporary space for mathbox roms */
ROM_LOAD( "ir103.bin", 0x0000, 0x2000, 0x0c83296d )
ROM_LOAD( "ir104.bin", 0x2000, 0x2000, 0x0a6cdcca )
ROM_LOAD( "ir101.bin", 0x4000, 0x4000, 0x62a38c08 )
ROM_LOAD( "ir102.bin", 0x8000, 0x4000, 0x9d588f22 )
ROM_LOAD( "ir111.bin", 0xC000, 0x400, 0x9fbc9bf3 )
ROM_LOAD( "ir112.bin", 0xC400, 0x400, 0xb2713214 )
ROM_LOAD( "ir113.bin", 0xC800, 0x400, 0x7875930a )
ROM_LOAD( "ir114.bin", 0xCC00, 0x400, 0x51d29666 )
ROM_LOAD( "ir115.bin", 0xD000, 0x400, 0x00f9b304 )
ROM_LOAD( "ir116.bin", 0xD400, 0x400, 0x326aba54 )
ROM_LOAD( "ir117.bin", 0xD800, 0x400, 0x98efe8d0 )
ROM_LOAD( "ir118.bin", 0xDC00, 0x400, 0x4a6aa7f9 )
ROM_LOAD( "ir119.bin", 0xE000, 0x400, 0xa5a13ad8 )
ROM_LOAD( "ir120.bin", 0xE400, 0x400, 0x2a083465 )
ROM_LOAD( "ir121.bin", 0xE800, 0x400, 0xadebcb99 )
ROM_LOAD( "ir122.bin", 0xEC00, 0x400, 0xda7b6f79 )
ROM_LOAD( "ir123.bin", 0xF000, 0x400, 0x39fff18f )
ROM_END
static int novram_load(void)
{
unsigned char *RAM = Machine->memory_region[0];
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x1200],256);
osd_fclose(f);
}
return 1;
}
static void novram_save(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[0];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x1200],256);
osd_fclose(f);
}
}
struct GameDriver irobot_driver =
{
__FILE__,
0,
"irobot",
"I, Robot",
"1984?",
"Atari",
"Dan Boris\nMike Balfour\nFrank Palazzolo\nBryan Smith (Tech info)",
GAME_NOT_WORKING,
&machine_driver,
0,
irobot_rom,
0, 0,
0,
0, /* sound_prom */
irobot_input_ports,
irobot_color_prom, 0, 0,
ORIENTATION_DEFAULT,
novram_load, novram_save /* Highscore load, save */
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -