📄 avalnche.c
字号:
/***************************************************************************
Atari Avalanche Driver
Memory Map:
0000-1FFF RAM
2000-2FFF R INPUTS
3000-3FFF W WATCHDOG
4000-4FFF W OUTPUTS
5000-5FFF W SOUND LEVEL
6000-7FFF R PROGRAM ROM
8000-DFFF UNUSED
E000-FFFF PROGRAM ROM (Remapped)
If you have any questions about how this driver works, don't hesitate to
ask. - Mike Balfour (mab22@po.cwru.edu)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
/* machine/avalnche.c */
extern int avalnche_input_r(int offset);
extern void avalnche_output_w(int offset, int data);
extern void avalnche_noise_amplitude_w(int offset, int data);
extern int avalnche_interrupt(void);
/* vidhrdw/avalnche.c */
extern void avalnche_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x1fff, MRA_RAM }, /* RAM SEL */
{ 0x2000, 0x2fff, avalnche_input_r }, /* INSEL */
{ 0x6000, 0x7fff, MRA_ROM }, /* ROM1-ROM2 */
{ 0xe000, 0xffff, MRA_ROM }, /* ROM2 for 6502 vectors */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x1fff, videoram_w, &videoram, &videoram_size }, /* DISPLAY */
{ 0x3000, 0x3fff, MWA_NOP }, /* WATCHDOG */
{ 0x4000, 0x4fff, avalnche_output_w }, /* OUTSEL */
{ 0x5000, 0x5fff, avalnche_noise_amplitude_w }, /* SOUNDLVL */
{ 0x6000, 0x7fff, MWA_ROM }, /* ROM1-ROM2 */
{ 0xe000, 0xffff, MWA_ROM }, /* ROM1-ROM2 */
{ -1 } /* end of table */
};
INPUT_PORTS_START( avalnche_input_ports )
PORT_START /* IN0 */
PORT_BIT (0x03, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Spare */
PORT_DIPNAME( 0x0C, 0x04, "Game Cost", IP_KEY_NONE )
PORT_DIPSETTING( 0x0C, "Two Plays Per Coin" )
PORT_DIPSETTING( 0x08, "Two Coins Per Play" )
PORT_DIPSETTING( 0x04, "One Coin Per Player" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0x30, 0x00, "Game Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x30, "German" )
PORT_DIPSETTING( 0x20, "French" )
PORT_DIPSETTING( 0x10, "Spanish" )
PORT_DIPSETTING( 0x00, "English" )
PORT_BIT (0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT (0x80, IP_ACTIVE_HIGH, IPT_START1 )
PORT_START /* IN1 */
PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_DIPNAME( 0x04, 0x04, "Extended Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Enabled" )
PORT_DIPSETTING( 0x00, "Disabled" )
PORT_DIPNAME( 0x08, 0x00, "Misses/Extended Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "5/750 points" )
PORT_DIPSETTING( 0x00, "3/450 points" )
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* SLAM */
PORT_BITX( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE | IPF_TOGGLE, "Self Test", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* Serve */
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) /* VBLANK */
PORT_START /* IN2 */
PORT_ANALOG ( 0xff, 0x00, IPT_PADDLE, 100, 7, 0, 255 )
INPUT_PORTS_END
static unsigned char palette[] =
{
0x00,0x00,0x00, /* BLACK */
0xff,0xff,0xff, /* WHITE */
0x80,0x80,0x80, /* LT GREY */
0x55,0x55,0x55, /* DK GREY */
};
static unsigned short colortable[] =
{
0x00, 0x01,
0x01, 0x00
};
static struct GfxLayout backlayout =
{
8,1, /* 8*1 characters */
0x2000, /* 32*256 characters */
1, /* 1 bits per pixel */
{ 0 }, /* No info needed for bit offsets */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0 },
1*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 0, 0x0000, &backlayout, 0, 2 }, /* dynamic bitmapped display */
{ -1 } /* end of array */
};
static struct DACinterface dac_interface =
{
2,
{ 100, 100 },
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
12096000/16, /* clock input is the "2H" signal divided by two */
0,
readmem,writemem,0,0,
avalnche_interrupt,32 /* interrupt at a 4V frequency for sound */
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 32*8-1 },
gfxdecodeinfo,
sizeof(palette)/3,sizeof(colortable)/sizeof(unsigned short),
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
generic_vh_start,
generic_vh_stop,
avalnche_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&dac_interface
}
}
};
static void avalnche_rom_init(void)
{
int i;
/* Merge nibble-wide roms together,
and load them into 0x6000-0x7fff and e000-ffff */
for(i=0;i<0x2000;i++)
{
ROM[0x6000+i] = (ROM[0x8000+i]<<4)+ROM[0xA000+i];
ROM[0xE000+i] = (ROM[0x8000+i]<<4)+ROM[0xA000+i];
}
}
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( avalnche_rom )
ROM_REGION(0x10000) /* 64k for code */
/* Note: These are being loaded into a bogus location, */
/* They are nibble wide rom images which will be */
/* merged and loaded into the proper place by */
/* orbit_rom_init() */
ROM_LOAD( "30612.d2", 0x8800, 0x0800, 0x3f975171 )
ROM_LOAD( "30613.e2", 0x9000, 0x0800, 0x47a224d3 )
ROM_LOAD( "30611.c2", 0x9800, 0x0800, 0x0ad07f85 )
ROM_LOAD( "30615.d3", 0xa800, 0x0800, 0x3e1a86b4 )
ROM_LOAD( "30616.e3", 0xb000, 0x0800, 0xf620f0f8 )
ROM_LOAD( "30614.c3", 0xb800, 0x0800, 0xa12d5d64 )
ROM_END
/***************************************************************************
Hi Score Routines
***************************************************************************/
static int hiload(void)
{
static int firsttime = 0;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if (firsttime == 0)
{
memset(&RAM[0x009b],0xff,2);
firsttime = 1;
}
/* check for a value written to RAM shortly after hi scores are initialized */
if (memcmp(&RAM[0x009b],"\x00\x00",2) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x009B],0x2);
osd_fclose(f);
}
firsttime = 0;
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x009B],0x2);
osd_fclose(f);
}
}
/***************************************************************************
Game driver(s)
***************************************************************************/
struct GameDriver avalnche_driver =
{
__FILE__,
0,
"avalnche",
"Avalanche",
"1978",
"Atari",
"Mike Balfour",
0,
&machine_driver,
0,
avalnche_rom,
avalnche_rom_init, 0,
0,
0, /* sound_prom */
avalnche_input_ports,
0, palette, colortable,
ORIENTATION_DEFAULT,
hiload,hisave
};
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -