📄 karnov.c
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PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "Infinite" )
PORT_DIPNAME( 0x0c, 0x0c, "Number of K for bonus", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "50" )
PORT_DIPSETTING( 0x08, "70" )
PORT_DIPSETTING( 0x04, "90" )
PORT_DIPSETTING( 0x00, "100" )
PORT_DIPNAME( 0x30, 0x30, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x30, "Easy" )
PORT_DIPSETTING( 0x10, "Normal" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Very Hard" )
PORT_DIPNAME( 0x40, 0x40, "Atract Mode Sound", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Yes" )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPNAME( 0x80, 0x80, "Timer Speed", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Normal" )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_START /* Dip switch bank 1 */
PORT_DIPNAME( 0x03, 0x03, "Right Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPNAME( 0x0c, 0x0c, "Left Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x20, 0x20, "Screen Rotation", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Normal" )
PORT_DIPSETTING( 0x00, "Reverse" )
PORT_DIPNAME( 0x40, 0x40, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Cocktail" )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPNAME( 0x80, 0x80, "No Die Mode", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
INPUT_PORTS_START( chelnov_input_ports )
PORT_START /* Player controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* Player 2 controls */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* start buttons */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) /* Active_low is strange! */
PORT_START /* Dummy input for i8751 */
PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_START /* Dip switch bank 2 */
PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "1" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x00, "Infinite" )
PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Easy" )
PORT_DIPSETTING( 0x0c, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x10, 0x10, "Continues", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Yes" )
PORT_DIPSETTING( 0x00, "No" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x40, 0x40, "Video Freeze", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* Dip switch bank 1 */
PORT_DIPNAME( 0x03, 0x03, "Right Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPNAME( 0x0c, 0x0c, "Left Coin", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x04, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x00, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x20, 0x20, "Attract Mode Sound", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Yes" )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPNAME( 0x40, 0x40, "Screen Rotation", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x00, "Reverse" )
PORT_DIPNAME( 0x80, 0x80, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Cocktail" )
PORT_DIPSETTING( 0x00, "Upright" )
INPUT_PORTS_END
/******************************************************************************/
static struct GfxLayout chars =
{
8,8,
1024,
3,
{ 0x6000*8,0x4000*8,0x2000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every sprite takes 8 consecutive bytes */
};
/* 16x16 sprites, 4 Planes, each plane is 0x10000 + 0x8000 bytes */
static struct GfxLayout sprites =
{
16,16,
2048+1024,
4,
{ 0x48000*8,0x00000*8,0x18000*8,0x30000*8 },
{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
0,1,2,3,4,5,6,7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8},
16*16
};
/* 16x16 tiles, 4 Planes, each plane is 0x10000 bytes */
static struct GfxLayout tiles =
{
16,16,
2048,
4,
{ 0x30000*8,0x00000*8,0x10000*8,0x20000*8 },
{ 16*8, 1+(16*8), 2+(16*8), 3+(16*8), 4+(16*8), 5+(16*8), 6+(16*8), 7+(16*8),
0,1,2,3,4,5,6,7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8},
16*16
};
static struct GfxDecodeInfo karnov_gfxdecodeinfo[] =
{
{ 1, 0x00000, &chars, 0, 4 }, /* colors 0-31 */
{ 1, 0x08000, &tiles, 512, 16 }, /* colors 512-767 */
{ 1, 0x48000, &sprites, 256, 16 }, /* colors 256-511 */
{ -1 } /* end of array */
};
/******************************************************************************/
static int karnov_interrupt(void)
{
static int latch;
/* Coin input to the i8751 generates an interrupt to the main cpu */
if (readinputport(3) == 0xff) latch=1;
if (readinputport(3) != 0xff && latch) {
i8751_return=readinputport(3) | 0x8000;
cpu_cause_interrupt(0,6);
latch=0;
}
return 7; /* VBL */
}
static void sound_irq(void)
{
cpu_cause_interrupt(1,M6502_INT_IRQ);
}
static struct YM2203interface ym2203_interface =
{
1,
1500000, /* Correct? */
{ YM2203_VOL(255,255) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct YM3526interface ym3526_interface =
{
1, /* 1 chip */
3000000, /* 3.580000 MHz */
{ 255 }, /* */
sound_irq,
};
/******************************************************************************/
static void karnov_reset_init(void)
{
memset(karnov_ram,0,0x4000); /* Chelnov likes ram clear on reset.. */
}
static struct MachineDriver karnov_machine_driver =
{
/* basic machine hardware */
{
{
CPU_M68000,
10000000, /* 10 Mhz */
0,
karnov_readmem,karnov_writemem,0,0,
karnov_interrupt,1
},
{
CPU_M6502 | CPU_AUDIO_CPU,
1500000,
3,
karnov_s_readmem,karnov_s_writemem,0,0,
ignore_interrupt,0 /* Interrupts from OPL chip */
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION/2,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
karnov_reset_init,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 1*8, 31*8-1 },
karnov_gfxdecodeinfo,
1024, 1024,
karnov_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
karnov_vh_start,
karnov_vh_stop,
karnov_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
},
{
SOUND_YM3526,
&ym3526_interface
}
}
};
/******************************************************************************/
ROM_START( karnov_rom )
ROM_REGION(0x60000) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "dn08-5", 0x00000, 0x10000, 0xdb92c264 )
ROM_LOAD_ODD ( "dn11-5", 0x00000, 0x10000, 0x05669b4b )
ROM_LOAD_EVEN( "dn07-", 0x20000, 0x10000, 0xfc14291b )
ROM_LOAD_ODD ( "dn10-", 0x20000, 0x10000, 0xa4a34e37 )
ROM_LOAD_EVEN( "dn06-5", 0x40000, 0x10000, 0x29d64e42 )
ROM_LOAD_ODD ( "dn09-5", 0x40000, 0x10000, 0x072d7c49 )
ROM_REGION_DISPOSE(0xa8000)
ROM_LOAD( "dn00-", 0x00000, 0x08000, 0x0ed77c6d ) /* Characters */
ROM_LOAD( "dn04-", 0x08000, 0x10000, 0xa9121653 ) /* Backgrounds */
ROM_LOAD( "dn01-", 0x18000, 0x10000, 0x18697c9e )
ROM_LOAD( "dn03-", 0x28000, 0x10000, 0x90d9dd9c )
ROM_LOAD( "dn02-", 0x38000, 0x10000, 0x1e04d7b9 )
ROM_LOAD( "dn12-", 0x48000, 0x10000, 0x9806772c ) /* Sprites - 2 sets of 4, interleaved here */
ROM_LOAD( "dn14-5", 0x58000, 0x08000, 0xac9e6732 )
ROM_LOAD( "dn13-", 0x60000, 0x10000, 0xa03308f9 )
ROM_LOAD( "dn15-5", 0x70000, 0x08000, 0x8933fcb8 )
ROM_LOAD( "dn16-", 0x78000, 0x10000, 0x55e63a11 )
ROM_LOAD( "dn17-5", 0x88000, 0x08000, 0xb70ae950 )
ROM_LOAD( "dn18-", 0x90000, 0x10000, 0x2ad53213 )
ROM_LOAD( "dn19-5", 0xa0000, 0x08000, 0x8fd4fa40 )
ROM_REGION_DISPOSE(0x0800) /* color PROMs */
ROM_LOAD( "karnprom.21", 0x0000, 0x0400, 0xaab0bb93 )
ROM_LOAD( "karnprom.20", 0x0400, 0x0400, 0x02f78ffb )
ROM_REGION(0x10000) /* 6502 Sound CPU */
ROM_LOAD( "dn05-5", 0x8000, 0x8000, 0xfa1a31a8 )
ROM_END
ROM_START( karnovj_rom )
ROM_REGION(0x60000) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "kar8", 0x00000, 0x10000, 0x3e17e268 )
ROM_LOAD_ODD ( "kar11", 0x00000, 0x10000, 0x417c936d )
ROM_LOAD_EVEN( "dn07-", 0x20000, 0x10000, 0xfc14291b )
ROM_LOAD_ODD ( "dn10-", 0x20000, 0x10000, 0xa4a34e37 )
ROM_LOAD_EVEN( "kar6", 0x40000, 0x10000, 0xc641e195 )
ROM_LOAD_ODD ( "kar9", 0x40000, 0x10000, 0xd420658d )
ROM_REGION_DISPOSE(0xa8000)
ROM_LOAD( "dn00-", 0x00000, 0x08000, 0x0ed77c6d ) /* Characters */
ROM_LOAD( "dn04-", 0x08000, 0x10000, 0xa9121653 ) /* Backgrounds */
ROM_LOAD( "dn01-", 0x18000, 0x10000, 0x18697c9e )
ROM_LOAD( "dn03-", 0x28000, 0x10000, 0x90d9dd9c )
ROM_LOAD( "dn02-", 0x38000, 0x10000, 0x1e04d7b9 )
ROM_LOAD( "dn12-", 0x48000, 0x10000, 0x9806772c ) /* Sprites - 2 sets of 4, interleaved here */
ROM_LOAD( "kar14", 0x58000, 0x08000, 0xc6b39595 )
ROM_LOAD( "dn13-", 0x60000, 0x10000, 0xa03308f9 )
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