📄 mystston.c
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/***************************************************************************
Mysterious Stones memory map (preliminary)
MAIN BOARD:
0000-0fff RAM
1000-13ff Video RAM
1400-17ff Attribute RAM
1800-19ff Background video RAM #1
1a00-1bff Background attribute RAM #1
1c00-1fff probably scratchpad RAM, contains a copy of the background without objects
4000-ffff ROM
read
2000 IN0
bit 7 = coin 2 (must also cause a NMI)
bit 6 = coin 1 (must also cause a NMI)
bit 0-5 = player 1 controls
2010 IN1
bit 7 = start 2
bit 6 = start 1
bit 0-5 = player 2 controls (cocktail only)
2020 DSW1
bit 3-7 = probably unused
bit 2 = ?
bit 1 = ?
bit 0 = lives
2030 DSW2
bit 7 = vblank
bit 6 = coctail/upright (0 = upright)
bit 4-5 = probably unused
bit 0-3 = coins per play
write
0780-07df sprites
2000 Tile RAM bank select?
2010 Commands for the sound CPU?
2020 background scroll
2030 ?
2040 ?
2060-2077 palette
Known problems:
* In "intermission" screens, the characters come out black. Is this normal?
* There appears to be a sound CPU, similar to Mat Mania. The ROMs are missing.
* Some dipswitches may not be mapped correctly.
* Not sure if the "cocktail" mode flips the screen or not.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "M6502/m6502.h"
extern unsigned char *mystston_videoram2,*mystston_colorram2;
extern int mystston_videoram2_size;
extern unsigned char *mystston_scroll;
int mystston_vh_start(void);
void mystston_vh_stop(void);
void mystston_2000_w(int offset,int data);
void mystston_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int mystston_interrupt(void)
{
static int coin;
if ((readinputport(0) & 0xc0) != 0xc0)
{
if (coin == 0)
{
coin = 1;
return nmi_interrupt();
}
}
else coin = 0;
return interrupt();
}
static int psg_latch;
void mystston_8910_latch_w(int offset,int data)
{
psg_latch = data;
}
void mystston_8910_control_w(int offset,int data)
{
static int last;
/* bit 5 goes to 8910 #0 BDIR pin */
if ((last & 0x20) == 0x20 && (data & 0x20) == 0x00)
{
/* bit 4 goes to the 8910 #0 BC1 pin */
if (last & 0x10)
AY8910_control_port_0_w(0,psg_latch);
else
AY8910_write_port_0_w(0,psg_latch);
}
/* bit 7 goes to 8910 #1 BDIR pin */
if ((last & 0x80) == 0x80 && (data & 0x80) == 0x00)
{
/* bit 6 goes to the 8910 #1 BC1 pin */
if (last & 0x40)
AY8910_control_port_1_w(0,psg_latch);
else
AY8910_write_port_1_w(0,psg_latch);
}
last = data;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x077f, MRA_RAM },
{ 0x0800, 0x0fff, MRA_RAM }, /* work RAM? */
{ 0x1000, 0x1fff, MRA_RAM },
{ 0x2000, 0x2000, input_port_0_r },
{ 0x2010, 0x2010, input_port_1_r },
{ 0x2020, 0x2020, input_port_2_r },
{ 0x2030, 0x2030, input_port_3_r },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x077f, MWA_RAM },
{ 0x0780, 0x07df, MWA_RAM, &spriteram, &spriteram_size },
{ 0x0800, 0x0fff, MWA_RAM }, /* work RAM? */
{ 0x1000, 0x13ff, MWA_RAM, &mystston_videoram2, &mystston_videoram2_size },
{ 0x1400, 0x17ff, MWA_RAM, &mystston_colorram2 },
{ 0x1800, 0x19ff, videoram_w, &videoram, &videoram_size },
{ 0x1a00, 0x1bff, colorram_w, &colorram },
{ 0x1c00, 0x1fff, MWA_RAM }, /* work RAM? This gets copied to videoram */
{ 0x2000, 0x2000, mystston_2000_w }, /* flip screen & coin counters */
{ 0x2010, 0x2010, watchdog_reset_w }, /* or IRQ acknowledge maybe? */
{ 0x2020, 0x2020, MWA_RAM, &mystston_scroll },
{ 0x2030, 0x2030, mystston_8910_latch_w },
{ 0x2040, 0x2040, mystston_8910_control_w },
{ 0x2060, 0x2077, paletteram_BBGGGRRR_w, &paletteram },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_COIN2 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_COIN1 | IPF_IMPULSE, IP_NAME_DEFAULT, IP_KEY_DEFAULT, IP_JOY_DEFAULT, 1 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* DSW1 */
PORT_DIPNAME (0x01, 0x01, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME (0x02, 0x02, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME (0x04, 0x04, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME (0x08, 0x08, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME (0x10, 0x10, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME (0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME (0x40, 0x40, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME (0x80, 0x80, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW2 */
PORT_DIPNAME (0x03, 0x03, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x01, "1 Coin/3 Credits" )
PORT_DIPNAME (0x0c, 0x0c, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/3 Credits" )
PORT_DIPNAME (0x10, 0x10, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME (0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME (0x40, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x40, "Cocktail" )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 2*1024*8*8, 1024*8*8, 0 }, /* the bitplanes are separated */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 2*256*16*16, 256*16*16, 0 }, /* the bitplanes are separated */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0,
16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
32*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 tiles */
512, /* 512 tiles */
3, /* 3 bits per pixel */
{ 2*512*16*16, 512*16*16, 0 }, /* the bitplanes are separated */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0,
16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
32*8 /* every tile takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 1*8, 1 },
{ 1, 0x06000, &charlayout, 1*8, 1 },
{ 1, 0x0c000, &tilelayout, 2*8, 1 },
{ 1, 0x00000, &spritelayout, 0, 1 },
{ 1, 0x06000, &spritelayout, 0, 1 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? */
{ 0x20ff, 0x20ff },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6502,
1500000, /* 1.5 MHz ???? */
0,
readmem,writemem,0,0,
mystston_interrupt,16 /* ? controls music tempo */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
24, 24,
0,
VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE,
0,
mystston_vh_start,
mystston_vh_stop,
mystston_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Mysterious Stones driver
***************************************************************************/
ROM_START( mystston_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "ms0", 0x4000, 0x2000, 0x6dacc05f )
ROM_LOAD( "ms1", 0x6000, 0x2000, 0xa3546df7 )
ROM_LOAD( "ms2", 0x8000, 0x2000, 0x43bc6182 )
ROM_LOAD( "ms3", 0xa000, 0x2000, 0x9322222b )
ROM_LOAD( "ms4", 0xc000, 0x2000, 0x47cefe9b )
ROM_LOAD( "ms5", 0xe000, 0x2000, 0xb37ae12b )
ROM_REGION_DISPOSE(0x18000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "ms6", 0x00000, 0x2000, 0x85c83806 )
ROM_LOAD( "ms7", 0x02000, 0x2000, 0xd025f84d )
ROM_LOAD( "ms8", 0x04000, 0x2000, 0x53765d89 )
ROM_LOAD( "ms9", 0x06000, 0x2000, 0xb146c6ab )
ROM_LOAD( "ms10", 0x08000, 0x2000, 0xd85015b5 )
ROM_LOAD( "ms11", 0x0a000, 0x2000, 0x919ee527 )
ROM_LOAD( "ms12", 0x0c000, 0x2000, 0x72d8331d )
ROM_LOAD( "ms13", 0x0e000, 0x2000, 0x845a1f9b )
ROM_LOAD( "ms14", 0x10000, 0x2000, 0x822874b0 )
ROM_LOAD( "ms15", 0x12000, 0x2000, 0x4594e53c )
ROM_LOAD( "ms16", 0x14000, 0x2000, 0x2f470b0f )
ROM_LOAD( "ms17", 0x16000, 0x2000, 0x38966d1b )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if ((memcmp(&RAM[0x0308],"\x00\x00\x21",3) == 0) &&
(memcmp(&RAM[0x033C],"\x0C\x1D\x0C",3) == 0))
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x0308],11*5);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x0308],11*5);
osd_fclose(f);
}
}
struct GameDriver mystston_driver =
{
__FILE__,
0,
"mystston",
"Mysterious Stones",
"1984",
"Technos",
"Nicola Salmoria\nMike Balfour\nBrad Oliver",
GAME_IMPERFECT_COLORS,
&machine_driver,
0,
mystston_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
hiload, hisave
};
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