📄 zaccaria.c
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/***************************************************************************
Jack Rabbit memory map (preliminary)
0000-5fff ROM
6000-63ff Video RAM
6400-67ff Color RAM
7000-77ff RAM
8000-dfff ROM
read:
6400-6406 protection
6c00-6c06 protection
6c00 COIN
6e00 dip switches (three ports multiplexed)
7800 IN0
7801 IN1
7802 IN2
7c00 watchdog reset?
write:
6800-683f even addresses = column [row] scroll; odd addresses = column [row] color?
6840-685f sprites
6881-68bc sprites
6c02 ?
6c07 NMI enable
7802 e0/d0/b0 select port which will appear at 6e00
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *zaccaria_attributesram;
void zaccaria_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void zaccaria_attributes_w(int offset,int data);
void zaccaria_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
struct GameDriver monymony_driver;
int zaccaria_prot1_r(int offset)
{
switch (offset)
{
case 0:
return 0x50; /* Money Money */
case 4:
return 0x40; /* Jack Rabbit */
case 6:
if (Machine->gamedrv == &monymony_driver)
return 0x70; /* Money Money */
return 0xa0; /* Jack Rabbit */
default:
return 0;
}
}
int zaccaria_prot2_r(int offset)
{
switch (offset)
{
case 0:
return input_port_6_r(0); /* bits 4 and 5 must be 0 in Jack Rabbit */
case 2:
return 0x10; /* Jack Rabbit */
case 4:
return 0x80; /* Money Money */
case 6:
return 0x00; /* Money Money */
default:
return 0;
}
}
static int dsw;
void zaccaria_dsw_sel_w(int offset,int data)
{
switch (data)
{
case 0xe0:
dsw = 0;
break;
case 0xd0:
dsw = 1;
break;
case 0xb0:
dsw = 2;
break;
default:
break;
}
}
int zaccaria_dsw_r(int offset)
{
return readinputport(dsw);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM },
{ 0x6000, 0x63ff, MRA_RAM },
{ 0x6400, 0x6407, zaccaria_prot1_r },
{ 0x6c00, 0x6c07, zaccaria_prot2_r },
{ 0x6e00, 0x6e00, zaccaria_dsw_r },
{ 0x7000, 0x77ff, MRA_RAM },
{ 0x7800, 0x7800, input_port_3_r },
{ 0x7801, 0x7801, input_port_4_r },
{ 0x7802, 0x7802, input_port_5_r },
{ 0x7c00, 0x7c00, watchdog_reset_r }, /* not sure */
{ 0x8000, 0xdfff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x5fff, MWA_ROM },
{ 0x6000, 0x63ff, videoram_w, &videoram, &videoram_size },
{ 0x6400, 0x67ff, colorram_w, &colorram },
{ 0x6800, 0x683f, zaccaria_attributes_w, &zaccaria_attributesram },
{ 0x6840, 0x685f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x6881, 0x68bc, MWA_RAM, &spriteram_2, &spriteram_2_size },
{ 0x6c02, 0x6c02, MWA_NOP }, /* ??? */
{ 0x6c07, 0x6c07, interrupt_enable_w },
{ 0x7000, 0x77ff, MWA_RAM },
{ 0x7802, 0x7802, zaccaria_dsw_sel_w },
{ 0x8000, 0xdfff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START
PORT_DIPNAME( 0x03, 0x01, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPNAME( 0x04, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x10, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x10, "Cocktail" )
PORT_DIPNAME( 0x20, 0x00, "Freeze", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPNAME( 0x40, 0x00, "Cross Hatch Pattern", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x40, "On" )
PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START
PORT_DIPNAME( 0x01, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x04, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x10, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x80, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x80, "On" )
PORT_START
PORT_DIPNAME( 0x03, 0x02, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x01, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/3 Credits" )
PORT_DIPNAME( 0x8c, 0x84, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x8c, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x88, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x84, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x80, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x08, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/6 Credits" )
PORT_DIPNAME( 0x70, 0x50, "Coin C", IP_KEY_NONE )
PORT_DIPSETTING( 0x70, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x60, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x50, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x40, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x30, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x20, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x10, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/7 Credits" )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) /* I think */
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x30, 0x00, IPT_UNKNOWN ) /* protection check in Jack Rabbit - must be 0 */
PORT_BIT( 0xc8, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 2*1024*8*8, 1*1024*8*8, 0*1024*8*8},
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 2*1024*8*8, 1*1024*8*8, 0*1024*8*8},
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 32 },
{ 1, 0x0000, &spritelayout, 32*8, 32 },
{ -1 } /* end of array */
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3000000, /* 3 Mhz ????? */
0,
readmem,writemem,0,0,
nmi_interrupt,1
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
512, 32*8+32*8,
zaccaria_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
zaccaria_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
};
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