📄 btime.c
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PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x01, "1 Coin/3 Credits" )
PORT_DIPNAME( 0x0c, 0x0c, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/3 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Test Mode", IP_KEY_NONE )
PORT_DIPSETTING( 0x30, "Off" )
PORT_DIPSETTING( 0x00, "RAM Test Only" )
PORT_DIPSETTING( 0x20, "Watchdog Test Only" )
PORT_DIPSETTING( 0x10, "All Tests" )
PORT_DIPNAME( 0x40, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x40, "Cocktail" )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x06, 0x06, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x06, "15000" )
PORT_DIPSETTING( 0x04, "20000" )
PORT_DIPSETTING( 0x02, "30000" )
PORT_DIPSETTING( 0x00, "Never" )
PORT_DIPNAME( 0x08, 0x08, "Game Speed", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Slow" )
PORT_DIPSETTING( 0x00, "Hard" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( bnj_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x02, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x01, "1 Coin/3 Credits" )
PORT_DIPNAME( 0x0c, 0x0c, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x0c, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x08, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/3 Credits" )
PORT_BITX( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x40, "Cocktail" )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* DSW2 */
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x01, 0x01, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x06, 0x06, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x06, "Every 30000" )
PORT_DIPSETTING( 0x04, "Every 70000" )
PORT_DIPSETTING( 0x02, "20000 Only" )
PORT_DIPSETTING( 0x00, "30000 Only" )
PORT_DIPNAME( 0x08, 0x00, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "No" )
PORT_DIPSETTING( 0x00, "Yes" )
PORT_DIPNAME( 0x10, 0x10, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Easy" )
PORT_DIPSETTING( 0x00, "Hard" )
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 0, 1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 0, 256*16*16, 2*256*16*16 }, /* the bitplanes are separated */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0,
16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout zoar_spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 256 sprites */
3, /* 3 bits per pixel */
{ 0, 128*16*16, 2*128*16*16 }, /* the bitplanes are separated */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0,
16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout btime_tilelayout =
{
16,16, /* 16*16 characters */
64, /* 64 characters */
3, /* 3 bits per pixel */
{ 0, 64*16*16, 64*2*16*16 }, /* the bitplanes are separated */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0,
16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
32*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxLayout cookrace_tilelayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
3, /* 3 bits per pixel */
{ 0, 256*8*8, 2*256*8*8 }, /* the bitplanes are separated */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
8*8 /* every tile takes 8 consecutive bytes */
};
static struct GfxLayout bnj_tilelayout =
{
16,16, /* 16*16 characters */
64, /* 64 characters */
3, /* 3 bits per pixel */
{ 2*64*16*16+4, 0, 4 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
2*16*8+3, 2*16*8+2, 2*16*8+1, 2*16*8+0, 3*16*8+3, 3*16*8+2, 3*16*8+1, 3*16*8+0 },
64*8 /* every tile takes 64 consecutive bytes */
};
static struct GfxDecodeInfo btime_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 1 }, /* char set #1 */
{ 1, 0x0000, &spritelayout, 0, 1 }, /* sprites */
{ 1, 0x6000, &btime_tilelayout, 8, 1 }, /* background tiles */
{ -1 } /* end of array */
};
static struct GfxDecodeInfo cookrace_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 1 }, /* char set #1 */
{ 1, 0x0000, &spritelayout, 0, 1 }, /* sprites */
{ 1, 0x6000, &cookrace_tilelayout, 8, 1 }, /* background tiles */
{ -1 } /* end of array */
};
static struct GfxDecodeInfo lnc_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 1 }, /* char set #1 */
{ 1, 0x0000, &spritelayout, 0, 1 }, /* sprites */
{ -1 } /* end of array */
};
static struct GfxDecodeInfo bnj_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 1 }, /* char set #1 */
{ 1, 0x0000, &spritelayout, 0, 1 }, /* sprites */
{ 1, 0x6000, &bnj_tilelayout, 8, 1 }, /* background tiles */
{ -1 } /* end of array */
};
static struct GfxDecodeInfo zoar_gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 8 }, /* char set #1 */
{ 1, 0x7800, &zoar_spritelayout,0, 8 }, /* sprites */
{ 1, 0x6000, &btime_tilelayout, 0, 8 }, /* background tiles */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? (hand tuned) */
{ 255, 255 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
/********************************************************************
*
* Machine Driver macro
* ====================
*
* Abusing the pre-processor.
*
********************************************************************/
#define cookrace_vh_convert_color_prom btime_vh_convert_color_prom
#define bnj_vh_convert_color_prom 0
#define eggs_vh_convert_color_prom btime_vh_convert_color_prom
#define zoar_vh_convert_color_prom btime_vh_convert_color_prom
#define btime_init_machine 0
#define cookrace_init_machine 0
#define bnj_init_machine 0
#define zoar_init_machine 0
#define btime_vh_start generic_vh_start
#define cookrace_vh_start generic_vh_start
#define zoar_vh_start generic_vh_start
#define eggs_vh_start generic_vh_start
#define lnc_vh_start generic_vh_start
#define btime_vh_stop generic_vh_stop
#define cookrace_vh_stop generic_vh_stop
#define zoar_vh_stop generic_vh_stop
#define eggs_vh_stop generic_vh_stop
#define lnc_vh_stop generic_vh_stop
#define MACHINE_DRIVER(GAMENAME, CLOCK, MAIN_IRQ, SOUND_IRQ, GFX, COLOR) \
\
static struct MachineDriver GAMENAME##_machine_driver = \
{ \
/* basic machine hardware */ \
{ \
{ \
CPU_M6502, \
CLOCK, \
0, \
GAMENAME##_readmem,GAMENAME##_writemem,0,0, \
MAIN_IRQ,1 \
}, \
{ \
CPU_M6502 | CPU_AUDIO_CPU, \
500000, /* 500 kHz */ \
2, /* memory region #2 */ \
sound_readmem,sound_writemem,0,0, \
SOUND_IRQ,16 /* IRQs are triggered by the main CPU */ \
} \
}, \
57, 3072, /* frames per second, vblank duration */ \
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */ \
GAMENAME##_init_machine, \
\
/* video hardware */ \
32*8, 32*8, { 1*8, 31*8-1, 0*8, 32*8-1 }, \
GFX, \
COLOR,COLOR, \
GAMENAME##_vh_convert_color_prom, \
\
VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE, \
0, \
GAMENAME##_vh_start, \
GAMENAME##_vh_stop, \
GAMENAME##_vh_screenrefresh, \
\
/* sound hardware */ \
0,0,0,0, \
{ \
{ \
SOUND_AY8910, \
&ay8910_interface \
} \
} \
}
#define EGGS_MACHINE_DRIVER(GAMENAME, CLOCK, MAIN_IRQ, SOUND_IRQ, GFX, COLOR) \
\
static struct MachineDriver GAMENAME##_machine_driver = \
{ \
/* basic machine hardware */ \
{ \
{ \
CPU_M6502, \
CLOCK, \
0, \
GAMENAME##_readmem,GAMENAME##_writemem,0,0, \
MAIN_IRQ,1 \
} \
}, \
57, 3072, /* frames per second, vblank duration */ \
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */ \
0, \
\
/* video hardware */ \
32*8, 32*8, { 1*8, 31*8-1, 0*8, 32*8-1 }, \
GFX, \
COLOR,COLOR, \
GAMENAME##_vh_convert_color_prom, \
\
VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE, \
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