⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 zerowing.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 2 页
字号:
	PORT_DIPSETTING(    0x00, "Medium" )
	PORT_DIPSETTING(    0x02, "Hard" )
	PORT_DIPSETTING(    0x03, "Hardest" )
	PORT_DIPNAME( 0x0c, 0x00, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "70K and 2M" )
	PORT_DIPSETTING(    0x04, "100K and 250K" )
	PORT_DIPSETTING(    0x08, "100K" )
	PORT_DIPSETTING(    0x0c, "200K" )
	PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x30, "2" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x20, "4" )
	PORT_DIPSETTING(    0x10, "5" )
	PORT_BITX(    0x40, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x40, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x80, "On" )

	PORT_START      /* DSWX */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 ) /* Service switch */
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START	/* DSW3 */
	PORT_DIPNAME( 0x03, 0x03, "Territory", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Japan" )
	PORT_DIPSETTING(    0x01, "US" )
	PORT_DIPSETTING(    0x03, "Europe" )
	PORT_DIPNAME( 0x04, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x04, "On" )
	PORT_DIPNAME( 0x08, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x08, "On" )
	PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END

INPUT_PORTS_START( vimana_input_ports )
	PORT_START      /* PLAYER 1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_PLAYER1 | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER1 | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER1 | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER1 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER1 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START      /* PLAYER 2 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_PLAYER2 | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_PLAYER2 | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_PLAYER2 | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_PLAYER2 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_PLAYER1 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START	/* DSWA */
	PORT_DIPNAME( 0x01, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x01, "On" )
	PORT_DIPNAME( 0x02, 0x00, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x02, "On" )
	PORT_BITX(    0x04, 0x00, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x04, "On" )
	PORT_DIPNAME( 0x08, 0x00, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x08, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x30, 0x00, "Coin A", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x30, "2 Coins/3 Credit" )
	PORT_DIPSETTING(    0x10, "1 Coins/2 Credit" )
	PORT_DIPNAME( 0xc0, 0x00, "Coin B", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Coins/1 Credit" )
	PORT_DIPSETTING(    0xc0, "2 Coins/3 Credit" )
	PORT_DIPSETTING(    0x40, "1 Coins/2 Credit" )

	PORT_START	/* DSWB */
	PORT_DIPNAME( 0x03, 0x00, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Easy" )
	PORT_DIPSETTING(    0x00, "Medium" )
	PORT_DIPSETTING(    0x02, "Hard" )
	PORT_DIPSETTING(    0x03, "Hardest" )
	PORT_DIPNAME( 0x0c, 0x00, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "70K and 2M" )
	PORT_DIPSETTING(    0x04, "100K and 250K" )
	PORT_DIPSETTING(    0x08, "100K" )
	PORT_DIPSETTING(    0x0c, "200K" )
	PORT_DIPNAME( 0x30, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x30, "2" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x20, "4" )
	PORT_DIPSETTING(    0x10, "5" )
	PORT_BITX(    0x40, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x40, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Allow Continue", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "No" )
	PORT_DIPSETTING(    0x00, "Yes" )

	PORT_START      /* DSWX */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 ) /* Service switch */
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START	/* DSW3 */
	PORT_DIPNAME( 0x0f, 0x02, "Territory", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Japan" )
	PORT_DIPSETTING(    0x01, "US" )
	PORT_DIPSETTING(    0x02, "Europe" )
	PORT_DIPSETTING(    0x03, "Hong Kong" )
	PORT_DIPSETTING(    0x04, "Korea" )
	PORT_DIPSETTING(    0x05, "Taiwan" )
	PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END



static struct GfxLayout tilelayout =
{
	8,8,	/* 8x8 */
	16384,/* 16384 tiles */
	4,	/* 4 bits per pixel */
	{ 3*8*0x20000, 2*8*0x20000, 1*8*0x20000, 0*8*0x20000 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38 },
	64
};

static struct GfxLayout vm_tilelayout =
{
	8,8,	/* 8x8 */
	32768,/* 16384 tiles */
	4,	/* 4 bits per pixel */
	{ 8*0x80000+8, 8*0x80000, 8, 0 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0, 0x10, 0x20, 0x30, 0x40, 0x50, 0x60, 0x70 },
	128
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x00000, &tilelayout,      0, 64 },
	{ 1, 0x80000, &tilelayout,  64*16, 64 },
	{ -1 } /* end of array */
};

static struct GfxDecodeInfo vm_gfxdecodeinfo[] =
{
	{ 1, 0x00000, &tilelayout,        0, 64 },
	{ 1, 0x80000, &vm_tilelayout, 64*16, 64 },
	{ -1 } /* end of array */
};

static void irqhandler(void)
{
	cpu_cause_interrupt(1,0xff);
}

static struct YM3812interface ym3812_interface =
{
	1,
	3500000,
	{ 255 },
	irqhandler,
};

static struct MachineDriver zw_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_M68000,
			10000000,
			0,
			zw_readmem,zw_writemem,0,0,
			zerowing_interrupt,1
		},
		{
			CPU_Z80 ,
			3500000,
			2,
			sound_readmem,sound_writemem,zw_sound_readport,zw_sound_writeport,
			ignore_interrupt,0
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,
	toaplan_init_machine,

	/* video hardware */
	320, 240, { 8, 319, 0, 239 },
	gfxdecodeinfo,
	64*16+64*16, 64*16+64*16,
	0,

	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
	0,
	zerowing_vh_start,
	zerowing_vh_stop,
	zerowing_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_YM3812,
			&ym3812_interface
		},
	}
};

static struct MachineDriver vm_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_M68000,
			10000000,
			0,
			vm_readmem,vm_writemem,0,0,
			zerowing_interrupt,1
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,
	toaplan_init_machine,

	/* video hardware */
	320, 240, { 0, 319, 0, 239 },
	vm_gfxdecodeinfo,
	64*16+64*16, 64*16+64*16,
	0,

	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
	0,
	zerowing_vh_start,
	zerowing_vh_stop,
	vimana_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_YM3812,
			&ym3812_interface
		},
	}
};

static struct MachineDriver hf_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_M68000,
			10000000,
			0,
			hf_readmem,hf_writemem,0,0,
			zerowing_interrupt,1
		},
		{
			CPU_Z80 ,
			3500000,
			2,
			sound_readmem,sound_writemem,hf_sound_readport,hf_sound_writeport,
			ignore_interrupt,0
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,
	toaplan_init_machine,

	/* video hardware */
	320, 240, { 8, 319, 0, 239 },
	gfxdecodeinfo,
	64*16+64*16, 64*16+64*16,
	0,

	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
	0,
	zerowing_vh_start,
	zerowing_vh_stop,
	zerowing_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_YM3812,
			&ym3812_interface
		},
	}
};

/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( zerowing_rom )
	ROM_REGION(0x80000)	/* 8*64k for 68000 code */
	ROM_LOAD_EVEN( "O15-11.rom",  0x00000, 0x08000, 0x6ff2b9a0 )
	ROM_LOAD_ODD ( "O15-12.rom",  0x00000, 0x08000, 0x9773e60b )
	ROM_LOAD_EVEN( "O15-09.rom",  0x40000, 0x20000, 0x13764e95 )
	ROM_LOAD_ODD ( "O15-10.rom",  0x40000, 0x20000, 0x351ba71a )

	ROM_REGION_DISPOSE(0x100000)
	ROM_LOAD( "O15-05.rom", 0x00000, 0x20000, 0x4e5dd246 )
	ROM_LOAD( "O15-06.rom", 0x20000, 0x20000, 0xc8c6d428 )
	ROM_LOAD( "O15-07.rom", 0x40000, 0x20000, 0xefc40e99 )
	ROM_LOAD( "O15-08.rom", 0x60000, 0x20000, 0x1b019eab )

	ROM_LOAD( "O15-03.rom", 0x80000, 0x20000, 0x7f245fd3 )
	ROM_LOAD( "O15-04.rom", 0xa0000, 0x20000, 0x0b1a1289 )
	ROM_LOAD( "O15-01.rom", 0xc0000, 0x20000, 0x70570e43 )
	ROM_LOAD( "O15-02.rom", 0xe0000, 0x20000, 0x724b487f )

	ROM_REGION(0x10000)	/* 64k for z80 sound code */
	ROM_LOAD( "O15-13.rom",   0x0000, 0x8000, 0xe7b72383 )
ROM_END

ROM_START( hellfire_rom )
	ROM_REGION(0x40000)	/* 8*64k for 68000 code */
	ROM_LOAD_EVEN( "B90-14.bin",  0x00000, 0x20000, 0x101df9f5 )
	ROM_LOAD_ODD ( "B90-15.bin",  0x00000, 0x20000, 0xe67fd452 )

	ROM_REGION_DISPOSE(0x100000)
	ROM_LOAD( "B90-04.bin", 0x00000, 0x20000, 0xea6150fc )
	ROM_LOAD( "B90-05.bin", 0x20000, 0x20000, 0xbb52c507 )
	ROM_LOAD( "B90-06.bin", 0x40000, 0x20000, 0xcf5b0252 )
	ROM_LOAD( "B90-07.bin", 0x60000, 0x20000, 0xb98af263 )

	ROM_LOAD( "B90-11.bin", 0x80000, 0x20000, 0xc33e543c )
	ROM_LOAD( "B90-10.bin", 0xa0000, 0x20000, 0x35fd1092 )
	ROM_LOAD( "B90-09.bin", 0xc0000, 0x20000, 0xcf01009e )
	ROM_LOAD( "B90-08.bin", 0xe0000, 0x20000, 0x3404a5e3 )

	ROM_REGION(0x10000)	/* 64k for z80 sound code */
	ROM_LOAD( "B90-03.bin",   0x0000, 0x8000, 0x4058fa67 )
ROM_END

ROM_START( vimana_rom )
	ROM_REGION(0x40000)	/* 8*64k for 68000 code */
	ROM_LOAD_EVEN( "vim07.bin",  0x00000, 0x20000, 0x1efaea84 )
	ROM_LOAD_ODD ( "vim08.bin",  0x00000, 0x20000, 0xe45b7def )

	ROM_REGION_DISPOSE(0x180000)
	ROM_LOAD( "vim6.bin", 0x00000, 0x20000, 0x2886878d )
	ROM_LOAD( "vim5.bin", 0x20000, 0x20000, 0x61a63d7a )
	ROM_LOAD( "vim4.bin", 0x40000, 0x20000, 0xb0515768 )
	ROM_LOAD( "vim3.bin", 0x60000, 0x20000, 0x0b539131 )

	ROM_LOAD( "vim1.bin", 0x080000, 0x80000, 0xcdde26cd )
	ROM_LOAD( "vim2.bin", 0x100000, 0x80000, 0x1dbfc118 )

	/* sound CPU is a Z180 (not supported) */
ROM_END

ROM_START( vimana2_rom )
	ROM_REGION(0x40000)	/* 8*64k for 68000 code */
	ROM_LOAD_EVEN( "vimana07.bin",  0x00000, 0x20000, 0x5a4bf73e )
	ROM_LOAD_ODD ( "vimana08.bin",  0x00000, 0x20000, 0x03ba27e8 )

	ROM_REGION_DISPOSE(0x180000)
	ROM_LOAD( "vim6.bin", 0x00000, 0x20000, 0x2886878d )
	ROM_LOAD( "vim5.bin", 0x20000, 0x20000, 0x61a63d7a )
	ROM_LOAD( "vim4.bin", 0x40000, 0x20000, 0xb0515768 )
	ROM_LOAD( "vim3.bin", 0x60000, 0x20000, 0x0b539131 )

	ROM_LOAD( "vim1.bin", 0x080000, 0x80000, 0xcdde26cd )
	ROM_LOAD( "vim2.bin", 0x100000, 0x80000, 0x1dbfc118 )

	/* sound CPU is a Z180 (not supported) */
ROM_END



struct GameDriver zerowing_driver =
{
	__FILE__,
	0,
	"zerowing",
	"Zero Wing",
	"1989",
	"Toaplan",
	"Darren Olafson (Mame Driver)\nCarl-Henrik Sk錼stedt (Technical)\nMagnus Danielsson (Technical)\n",
	0,
	&zw_machine_driver,
	0,

	zerowing_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	zerowing_input_ports,

	0, 0, 0,   /* colors, palette, colortable */
	ORIENTATION_DEFAULT,
	0, 0
};

struct GameDriver hellfire_driver =
{
	__FILE__,
	0,
	"hellfire",
	"Hellfire",
	"1989",
	"Toaplan (Taito license)",
	"Darren Olafson (Mame Driver)\nCarl-Henrik Sk錼stedt (Technical)\nMagnus Danielsson (Technical)\n",
	0,
	&hf_machine_driver,
	0,

	hellfire_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	hellfire_input_ports,

	0, 0, 0,   /* colors, palette, colortable */
	ORIENTATION_DEFAULT,
	0, 0
};

struct GameDriver vimana_driver =
{
	__FILE__,
	0,
	"vimana",
	"Vimana (set 1)",
	"1991",
	"Toaplan",
	"Darren Olafson (Mame Driver)\nCarl-Henrik Sk錼stedt (Technical)\nMagnus Danielsson (Technical)\n",
	0,
	&vm_machine_driver,
	0,

	vimana_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	vimana_input_ports,

	0, 0, 0,   /* colors, palette, colortable */
	ORIENTATION_ROTATE_270,
	0, 0
};

struct GameDriver vimana2_driver =
{
	__FILE__,
	&vimana_driver,
	"vimana2",
	"Vimana (set 2)",
	"1991",
	"Toaplan",
	"Darren Olafson (Mame Driver)\nCarl-Henrik Sk錼stedt (Technical)\nMagnus Danielsson (Technical)\n",
	0,
	&vm_machine_driver,
	0,

	vimana2_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	vimana_input_ports,

	0, 0, 0,   /* colors, palette, colortable */
	ORIENTATION_ROTATE_270,
	0, 0
};

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -