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📄 scobra.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 5 页
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	PORT_DIPNAME( 0x80, 0x80, "Unknown 2", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_DIPNAME( 0x06, 0x02, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "Coin A 1/1 Coin B 1/1" )
	PORT_DIPSETTING(    0x00, "Coin A 1/2 Coin B 2/1" )
	PORT_DIPSETTING(    0x04, "Coin A 1/3 Coin B 3/1" )
	PORT_DIPSETTING(    0x06, "Coin A 1/4 Coin B 4/1" )
	PORT_DIPNAME( 0x08, 0x00, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Easy" )
	PORT_DIPSETTING(    0x08, "Hard" )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 4", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 5", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 6", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
INPUT_PORTS_END

INPUT_PORTS_START( minefld_input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_DIPNAME( 0x02, 0x02, "Starting Level", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "1" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT | IPF_8WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x01, 0x01, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x02, 0x00, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT | IPF_8WAY )
	PORT_DIPNAME( 0x40, 0x40, "Unknown 1", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 2", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_DIPNAME( 0x02, 0x02, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "Coin A 1/1 Coin B 1/1" )
	PORT_DIPSETTING(    0x00, "Coin A 1/2 Coin B 2/1" )
	PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x0c, "Easy" )
	PORT_DIPSETTING(    0x08, "Medium" )
	PORT_DIPSETTING(    0x04, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x10, 0x10, "Unknown 3", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown 4", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_DIPNAME( 0x80, 0x80, "Unknown 5", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
INPUT_PORTS_END

INPUT_PORTS_START( losttomb_input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT | IPF_8WAY)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT | IPF_8WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START      /* IN1 */
	PORT_DIPNAME( 0x03, 0x01, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x03, "Free Play" )
	PORT_BITX( 0,       0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT | IPF_8WAY)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT | IPF_8WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_DIPNAME( 0x80, 0x00, "Unknown 1", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )

	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x01, 0x00, "Unknown 2", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x06, 0x02, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "A 1/1 B 1/1" )
	PORT_DIPSETTING(    0x00, "A 1/2 B 2/1" )
	PORT_DIPSETTING(    0x04, "A 1/3 B 3/1" )
	PORT_DIPSETTING(    0x06, "A 1/4 B 4/1" )
	PORT_DIPNAME( 0x08, 0x00, "Unknown 3", IP_KEY_NONE )
	PORT_DIPSETTING(    0x08, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x10, 0x00, "Unknown 4", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x00, "Unknown 5", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x40, 0x00, "Unknown 6", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Unknown 7", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
INPUT_PORTS_END

INPUT_PORTS_START( superbon_input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START	/* IN1 */
	PORT_DIPNAME( 0x03, 0x01, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x03, "Free Play" )
	PORT_BITX( 0,       0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
	PORT_DIPNAME( 0x04, 0x00, "Unknown 1", IP_KEY_NONE )
	PORT_DIPSETTING(    0x04, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_DIPNAME( 0x10, 0x00, "Unknown 2", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x00, "Unknown 3", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_DIPNAME( 0x80, 0x00, "Unknown 4", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )

	PORT_START	/* DSW0 */
	PORT_DIPNAME( 0x01, 0x00, "Unknown 5", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x06, 0x02, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "A 1/1 B 1/1" )
	PORT_DIPSETTING(    0x00, "A 1/2 B 2/1" )
	PORT_DIPSETTING(    0x04, "A 1/3 B 3/1" )
	PORT_DIPSETTING(    0x06, "A 1/4 B 4/1" )
	PORT_DIPNAME( 0x08, 0x00, "Unknown 6", IP_KEY_NONE )
	PORT_DIPSETTING(    0x08, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x10, 0x00, "Unknown 7", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x00, "Unknown 8", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x40, 0x00, "Unknown 9", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x00, "Unknown A", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
INPUT_PORTS_END

INPUT_PORTS_START( hustler_input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START      /* IN1 */
	PORT_DIPNAME( 0x01, 0x01, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "1" )
	PORT_DIPSETTING(    0x01, "2" )
	PORT_BITX(    0x02, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", OSD_KEY_LCONTROL, OSD_JOY_FIRE1, 0 )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x02, "On" )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_DIPNAME( 0x06, 0x00, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x04, "3 Coins/1 Credit" )
	PORT_DIPSETTING(    0x02, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x06, "1 Coin/2 Credits" )
	PORT_DIPNAME( 0x08, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x08, "Cocktail" )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 characters */
	256,	/* 256 characters */
	2,	/* 2 bits per pixel */
	{ 0, 256*8*8 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 sprites */
	64,	/* 64 sprites */
	2,	/* 2 bits per pixel */
	{ 0, 64*16*16 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7,
			8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
	32*8	/* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout bulletlayout =
{
	/* there is no gfx ROM for this one, it is generated by the hardware */
	7,1,	/* it's just 1 pixel, but we use 7*1 to position it correctly */
	1,	/* just one */
	1,	/* 1 bit per pixel */
	{ 17*8*8 },	/* point to letter "A" */
	{ 3, 0, 0, 0, 0, 0, 0 },	/* I "know" that this bit of the */
	{ 1*8 },						/* graphics ROMs is 1 */
	0	/* no use */
};
static struct GfxLayout armorcar_bulletlayout =
{
	/* there is no gfx ROM for this one, it is generated by the hardware */
	7,1,	/* 4*1 line, I think - 7*1 to position it correctly */
	1,	/* just one */
	1,	/* 1 bit per pixel */
	{ 0 },
	{ 2, 2, 2, 2, 0, 0, 0 },	/* I "know" that this bit of the */
	{ 8 },						/* graphics ROMs is 1 */
	0	/* no use */
};

static struct GfxLayout calipso_charlayout =
{
	8,8,	/* 8*8 characters */
	1024,	/* 1024 characters */
	2,	/* 2 bits per pixel */
	{ 0, 1024*8*8 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};
static struct GfxLayout calipso_spritelayout =
{
	16,16,	/* 16*16 sprites */
	256,	/* 256 sprites */
	2,	/* 2 bits per pixel */
	{ 0, 256*16*16 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7,
			8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
	32*8	/* every sprite takes 32 consecutive bytes */
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x0000, &charlayout,     0, 8 },
	{ 1, 0x0000, &spritelayout,   0, 8 },
	{ 1, 0x0000, &bulletlayout, 8*4, 1 },	/* 1 color code instead of 2, so all */
											/* shots will be yellow */
	{ -1 } /* end of array */
};

static struct GfxDecodeInfo armorcar_gfxdecodeinfo[] =
{
	{ 1, 0x0000, &charlayout,     0, 8 },
	{ 1, 0x0000, &spritelayout,   0, 8 },
	{ 1, 0x0000, &armorcar_bulletlayout, 8*4, 2 },
	{ -1 } /* end of array */
};

static struct GfxDecodeInfo calipso_gfxdecodeinfo[] =
{
	{ 1, 0x0000, &calipso_charlayout,     0, 8 },
	{ 1, 0x0000, &calipso_spritelayout,   0, 8 },
	{ 1, 0x0000, &bulletlayout, 8*4, 1 },	/* 1 color code instead of 2, so all */
											/* shots will be yellow */
	{ -1 } /* end of array */
};



/* this is NOT the original color PROM - it's the Super Cobra one */
static unsigned char wrong_color_prom[] =
{
	0x00,0xF6,0x07,0xF0,0x00,0x80,0x3F,0xC7,0x00,0xFF,0x07,0x27,0x00,0xFF,0xC9,0x39,
	0x00,0x3C,0x07,0xF0,0x00,0x27,0x29,0xFF,0x00,0xC7,0x17,0xF6,0x00,0xC7,0x39,0x3F
};



static struct AY8910interface ay8910_interface =
{
	2,	/* 2 chips */
	14318000/8,	/* 1.78975 Mhz */
	{ 0x3012, 0x3012 },	/* Ant Eater clips if the volume is set higher */
	{ soundlatch_r },
	{ scramble_portB_r },
	{ 0 },
	{ 0 }
};

static struct AY8910interface hustler_ay8910_interface =
{
	1,	/* 1 chip */
	14318000/8,	/* 1.78975 Mhz */
	{ 0x1050 },
	{ soundlatch_r },
	{ frogger_portB_r },
	{ 0 },
	{ 0 }
};



static struct MachineDriver machine_driver =
{

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