📄 pkunwar.c
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/***************************************************************************
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
void nova2001_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void pkunwar_flipscreen_w(int offset,int data);
void pkunwar_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x8fff, MRA_RAM },
{ 0xa001, 0xa001, AY8910_read_port_0_r },
{ 0xa003, 0xa003, AY8910_read_port_1_r },
{ 0xc000, 0xc7ff, MRA_RAM },
{ 0xe000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x8800, 0x8bff, videoram_w, &videoram, &videoram_size },
{ 0x8c00, 0x8fff, colorram_w, &colorram },
{ 0xa000, 0xa000, &AY8910_control_port_0_w },
{ 0xa001, 0xa001, &AY8910_write_port_0_w },
{ 0xa002, 0xa002, &AY8910_control_port_1_w },
{ 0xa003, 0xa003, &AY8910_write_port_1_w },
{ 0xc000, 0xc7ff, MWA_RAM },
{ 0xe000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, pkunwar_flipscreen_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x01, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x02, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x04, 0x04, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x08, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x10, 0x10, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x02, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x03, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x01, "1 Coin/2 Credits" )
PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x04, "Cocktail" )
PORT_DIPNAME( 0x08, 0x08, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x30, 0x30, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Easy" )
PORT_DIPSETTING( 0x30, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Free Play", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 8192*8, 8192*8 + 4, 2*4, 3*4, 8192*8 + 8, 8192*8 + 12 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 8192*8, 8192*8 + 4, 2*4, 3*4, 8192*8 + 8, 8192*8 + 12,
0*4+16*8, 1*4+16*8, 8192*8+16*8, 8192*8 + 4+16*8, 2*4+16*8, 3*4+16*8, 8192*8 + 8 + 16*8, 8192*8 + 12 + 16*8 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8,
0*8+32*8, 2*8+32*8, 4*8+32*8, 6*8+32*8, 8*8+32*8, 10*8+32*8, 12*8+32*8, 14*8 + 32*8 },
64*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 16*16, 16 },
{ 1, 0x1000, &charlayout, 16*16, 16 },
{ 1, 0x4000, &charlayout, 16*16, 16 },
{ 1, 0x5000, &charlayout, 16*16, 16 },
{ 1, 0x8000, &charlayout, 16*16, 16 },
{ 1, 0x9000, &charlayout, 16*16, 16 },
{ 1, 0xc000, &charlayout, 16*16, 16 },
{ 1, 0xd000, &charlayout, 16*16, 16 },
{ 1, 0x0000, &spritelayout, 0, 16 },
{ 1, 0x1000, &spritelayout, 0, 16 },
{ 1, 0x4000, &spritelayout, 0, 16 },
{ 1, 0x5000, &spritelayout, 0, 16 },
{ 1, 0x8000, &spritelayout, 0, 16 },
{ 1, 0x9000, &spritelayout, 0, 16 },
{ 1, 0xc000, &spritelayout, 0, 16 },
{ 1, 0xd000, &spritelayout, 0, 16 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface = {
2, /* 2 chips */
1250000, /* 1.25 MHz? */
{ 255, 255 },
{ input_port_0_r, input_port_2_r },
{ input_port_1_r, input_port_3_r },
{ 0, 0 },
{ 0, 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
3072000,
0,
readmem,writemem,0,writeport,
interrupt,1
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1,
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 4*8, 28*8-1 },
gfxdecodeinfo,
32,32*16,
nova2001_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
pkunwar_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( pkunwar_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "pkwar.01r", 0x0000, 0x4000, 0xce2d2c7b )
ROM_LOAD( "pkwar.02r", 0x4000, 0x4000, 0xabc1f661 )
ROM_LOAD( "pkwar.03r", 0xE000, 0x2000, 0x56faebea )
ROM_REGION_DISPOSE(0x10000) /* 64K for graphics */
ROM_LOAD( "pkwar.01y", 0x0000, 0x4000, 0x428d3b92 )
ROM_LOAD( "pkwar.02y", 0x4000, 0x4000, 0xce1da7bc )
ROM_LOAD( "pkwar.03y", 0x8000, 0x4000, 0x63204400 )
ROM_LOAD( "pkwar.04y", 0xC000, 0x4000, 0x061dfca8 )
ROM_REGION(0x0020) /* color PROMs */
ROM_LOAD( "pkwar.col", 0x0000, 0x0020, 0xaf0fc5e2 )
ROM_END
ROM_START( pkunwarj_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "pgunwar.6", 0x0000, 0x4000, 0x357f3ef3 )
ROM_LOAD( "pgunwar.5", 0x4000, 0x4000, 0x0092e49e )
ROM_LOAD( "pkwar.03r", 0xE000, 0x2000, 0x56faebea )
ROM_REGION_DISPOSE(0x10000) /* 64K for graphics */
ROM_LOAD( "pkwar.01y", 0x0000, 0x4000, 0x428d3b92 )
ROM_LOAD( "pkwar.02y", 0x4000, 0x4000, 0xce1da7bc )
ROM_LOAD( "pgunwar.2", 0x8000, 0x4000, 0xa2a43443 )
ROM_LOAD( "pkwar.04y", 0xC000, 0x4000, 0x061dfca8 )
ROM_REGION(0x0020) /* color PROMs */
ROM_LOAD( "pkwar.col", 0x0000, 0x0020, 0xaf0fc5e2 )
ROM_END
static int pkunwar_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xc187],"\x00\x20\x00",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xc187],12*5);
RAM[0xc1d8] = RAM[0xc187]; /* update the HS on screen writting it backward*/
RAM[0xc1d7] = RAM[0xc188];
RAM[0xc1d6] = RAM[0xc189];
osd_fclose(f);
}
return 1;
}
else return 0; /* can't load hi scores yet */
}
static void pkunwar_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xc187],12*5);
osd_fclose(f);
}
}
struct GameDriver pkunwar_driver =
{
__FILE__,
0,
"pkunwar",
"Penguin-Kun Wars (US)",
"1985?",
"UPL",
"Allard van der Bas\nNicola Salmoria",
0,
&machine_driver,
0,
pkunwar_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
pkunwar_hiload, pkunwar_hisave
};
struct GameDriver pkunwarj_driver =
{
__FILE__,
&pkunwar_driver,
"pkunwarj",
"Penguin-Kun Wars (Japan)",
"1985?",
"UPL",
"Allard van der Bas\nNicola Salmoria",
0,
&machine_driver,
0,
pkunwarj_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_DEFAULT,
pkunwar_hiload, pkunwar_hisave
};
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