📄 8080bw.c
字号:
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x2f7c],"\x3e\x3e",2) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
/* Load the actual score */
int hi;
osd_fread(f,&RAM[0x2034], 0x2);
osd_fclose(f);
hi = (RAM[0x2034] & 0x0f) +
(RAM[0x2034] >> 4) * 10 +
(RAM[0x2035] & 0x0f) * 100 +
(RAM[0x2035] >> 4) * 1000;
mix_hiscoreprint(10, 1, hi, 4, 5, 3, 0x1000, 0x12d, 0);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void astlaser_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
/* Save the actual score */
osd_fwrite(f,&RAM[0x2034], 0x2);
osd_fclose(f);
RAM[0x2f7c] = 0;
}
}
struct GameDriver astlaser_driver =
{
__FILE__,
0,
"astlaser",
"Astro Laser",
"1980",
"?????",
"The Space Invaders Team",
0,
&invdelux_machine_driver,
0,
astlaser_rom,
0, 0,
invaders_sample_names,
0, /* sound_prom */
astlaser_input_ports,
0, palette, 0,
ORIENTATION_ROTATE_270,
astlaser_hiload, astlaser_hisave
};
/*******************************************************/
/* */
/* Game Plan "Intruder" */
/* */
/*******************************************************/
ROM_START( intruder_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "la01", 0x0000, 0x0800, 0xbedc0078 )
ROM_LOAD( "la02", 0x0800, 0x0800, 0x43bc65c5 )
ROM_LOAD( "la03", 0x1000, 0x0800, 0x1083e9cc )
ROM_LOAD( "la04", 0x1800, 0x0800, 0x5116b234 )
ROM_END
INPUT_PORTS_START( intruder_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* N ? */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPNAME( 0x02, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x02, "On" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_DIPNAME( 0x08, 0x00, "Preset Mode", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0x80, 0x00, "Coin Info", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPSETTING( 0x80, "Off" )
PORT_START /* Dummy port for cocktail mode */
PORT_DIPNAME( 0x01, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x01, "Cocktail" )
INPUT_PORTS_END
struct GameDriver intruder_driver =
{
__FILE__,
&astlaser_driver,
"intruder",
"Intruder",
"1980",
"Game Plan, Inc. (Taito)",
"The Space Invaders Team",
0,
&invdelux_machine_driver,
0,
intruder_rom,
0, 0,
invaders_sample_names,
0, /* sound_prom */
intruder_input_ports,
0, palette, 0,
ORIENTATION_ROTATE_270,
astlaser_hiload, astlaser_hisave
};
/*******************************************************/
/* */
/* Taito "Galaxy Wars" */
/* */
/*******************************************************/
ROM_START( galxwars_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "galxwars.0", 0x0000, 0x0400, 0x608bfe7f )
ROM_LOAD( "galxwars.1", 0x0400, 0x0400, 0xa810b258 )
ROM_LOAD( "galxwars.2", 0x0800, 0x0400, 0x74f31781 )
ROM_LOAD( "galxwars.3", 0x0c00, 0x0400, 0xc88f886c )
ROM_LOAD( "galxwars.4", 0x4000, 0x0400, 0xae4fe8fb )
ROM_LOAD( "galxwars.5", 0x4400, 0x0400, 0x37708a35 )
ROM_END
INPUT_PORTS_START( galxwars_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_DIPNAME( 0x08, 0x00, "Bonus", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3000" )
PORT_DIPSETTING( 0x08, "5000" )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_DIPNAME( 0x80, 0x00, "Coinage", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x80, "2 Coins/1 Credit" )
INPUT_PORTS_END
static int galxwars_hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x2000],"\x07\x00",2) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
int hi;
char length[7];
int digits;
osd_fread(f,&RAM[0x2005],6);
osd_fclose(f);
hi = (RAM[0x2005] & 0x0f) * 100000 +
(RAM[0x2006] & 0x0f) * 10000 +
(RAM[0x2007] & 0x0f) * 1000 +
(RAM[0x2008] & 0x0f) * 100 +
(RAM[0x2009] & 0x0f) * 10 +
(RAM[0x200a] & 0x0f) * 1;
sprintf(length,"%i",hi);
digits = strlen(length);
mix_hiscoreprint(11+(6-digits), 2, hi, digits, 5, 1,0x0000, 0x2f0, 0);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void galxwars_hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x2005],6);
osd_fclose(f);
RAM[0x2000] = 0;
}
}
struct GameDriver galxwars_driver =
{
__FILE__,
0,
"galxwars",
"Galaxy Wars",
"1979",
"Taito",
"Michael Strutts (Space Invaders emulator)\nNicola Salmoria\nTormod Tjaberg (sound)\nMirko Buffoni\nValerio Verrando\nMarco Cassili",
0,
&machine_driver,
0,
galxwars_rom,
0, 0,
invaders_sample_names,
0, /* sound_prom */
galxwars_input_ports,
0, palette, 0,
ORIENTATION_ROTATE_270,
galxwars_hiload, galxwars_hisave
};
/*******************************************************/
/* */
/* Taito "Lunar Rescue" */
/* */
/*******************************************************/
ROM_START( lrescue_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "lrescue.1", 0x0000, 0x0800, 0x2bbc4778 )
ROM_LOAD( "lrescue.2", 0x0800, 0x0800, 0x49e79706 )
ROM_LOAD( "lrescue.3", 0x1000, 0x0800, 0x1ac969be )
ROM_LOAD( "lrescue.4", 0x1800, 0x0800, 0x782fee3c )
ROM_LOAD( "lrescue.5", 0x4000, 0x0800, 0x58fde8bc )
ROM_LOAD( "lrescue.6", 0x4800, 0x0800, 0xbfb0f65d )
ROM_END
ROM_START( grescue_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "lrescue.1", 0x0000, 0x0800, 0x2bbc4778 )
ROM_LOAD( "lrescue.2", 0x0800, 0x0800, 0x49e79706 )
ROM_LOAD( "lrescue.3", 0x1000, 0x0800, 0x1ac969be )
ROM_LOAD( "grescue.4", 0x1800, 0x0800, 0xca412991 )
ROM_LOAD( "grescue.5", 0x4000, 0x0800, 0xa419a4d6 )
ROM_LOAD( "lrescue.6", 0x4800, 0x0800, 0xbfb0f65d )
ROM_END
/* lrescue, invadpt2, spaceph */
static struct MemoryWriteAddress lrescue_writemem[] =
{
{ 0x2000, 0x23ff, MWA_RAM },
{ 0x2400, 0x3fff, lrescue_videoram_w, &invaders_videoram },
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x4000, 0x57ff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( lrescue_input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_DIPNAME( 0x08, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPSETTING( 0x08, "Off" )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_DIPNAME( 0x80, 0x00, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPSETTING( 0x80, "Off" )
INPUT_PORTS_END
static struct MachineDriver lrescue_machine_driver =
{
/* basic machine hardware */
{
{
CPU_8080,
2000000, /* 2 Mhz? */
0,
readmem, lrescue_writemem, readport, writeport,
invaders_interrupt,2 /* two interrupts per frame */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
0, /* no gfxdecodeinfo - bitmapped display */
sizeof(palette)/3, 0,
0,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
invaders_vh_start,
invaders_vh_stop,
invaders_vh_screenrefresh,
/* sound hardware */
0, 0, 0, 0,
{
{
SOUND_SAMPLES,
&samples_interface
}
}
};
static int lrescue_hiload(void) /* V.V */ /* Whole function */
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x20CF],"\x1b\x1b",2) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
/* Load the actual score */
osd_fread(f,&RAM[0x20F4], 0x2);
/* Load the name */
osd_fread(f,&RAM[0x20CF], 0xa);
/* Load the high score length */
osd_fread(f,&RAM[0x20DB], 0x1);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void lrescue_hisave(void) /* V.V */ /* Whole function */
{
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -