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📄 8080bw.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 5 页
字号:
	"5.SAM",
	"6.SAM",
	"7.SAM",
	"8.SAM",
	0       /* end of array */
};

struct GameDriver invaders_driver =
{
	__FILE__,
	0,
	"invaders",
	"Space Invaders",
	"1978",
	"Midway",
	"Michael Strutts (Space Invaders emulator)\nNicola Salmoria\nTormod Tjaberg (sound)\nMirko Buffoni\nValerio Verrando\nMarco Cassili",
	0,
	&machine_driver,
	0,

	invaders_rom,
	0, 0,
	invaders_sample_names,
	0,      /* sound_prom */

	invaders_input_ports,

	0, palette, 0,
	ORIENTATION_ROTATE_270,

	invaders_hiload, invaders_hisave
};

/*******************************************************/
/*                                                     */
/* Midway "Space Invaders Part II"                     */
/*                                                     */
/*******************************************************/

ROM_START( invaders2_rom )
	ROM_REGION(0x10000)     /* 64k for code */
	ROM_LOAD( "pv.01",        0x0000, 0x0800, 0x7288a511 )
	ROM_LOAD( "pv.02",        0x0800, 0x0800, 0x097dd8d5 )
	ROM_LOAD( "pv.03",        0x1000, 0x0800, 0x1766337e )
	ROM_LOAD( "pv.04",        0x1800, 0x0800, 0x8f0e62e0 )
	ROM_LOAD( "pv.05",        0x4000, 0x0800, 0x19b505e9 )
ROM_END

static struct IOReadPort invadpt2_readport[] =
{
	{ 0x00, 0x00, input_port_0_r },
	{ 0x01, 0x01, input_port_1_r },
	{ 0x02, 0x02, input_port_2_r },
	{ 0x03, 0x03, invaders_shift_data_r },
	{ -1 }  /* end of table */
};

/* LT 20-3-1998 */
static struct IOWritePort invadpt2_writeport[] =
{
	{ 0x02, 0x02, invaders_shift_amount_w },
	{ 0x03, 0x03, invadpt2_sh_port3_w },
	{ 0x04, 0x04, invaders_shift_data_w },
	{ 0x05, 0x05, invaders_sh_port5_w },
	{ 0x06, 0x06, invaders_dummy_write },
	{ -1 }  /* end of table */
};

static struct MemoryWriteAddress invadpt2_writemem[] =
{
	{ 0x2000, 0x23ff, MWA_RAM },
	{ 0x2400, 0x3fff, lrescue_videoram_w, &invaders_videoram },
	{ 0x0000, 0x1fff, MWA_ROM },
	{ 0x4000, 0x57ff, MWA_ROM },
	{ -1 }  /* end of table */
};

INPUT_PORTS_START( invadpt2_input_ports )
	PORT_START		/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* N ? */
    PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START		/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x01, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPNAME( 0x02, 0x00, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x02, "On" )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_DIPNAME( 0x08, 0x00, "Preset Mode", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x08, "On" )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
	PORT_DIPNAME( 0x80, 0x00, "Coin Info", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_START		/* BSR */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_START		/* Dummy port for cocktail mode */
	PORT_DIPNAME( 0x01, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(	0x01, "Cocktail" )
INPUT_PORTS_END

static struct MachineDriver invadpt2_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_8080,
			2000000,        /* 2 Mhz? */
			0,
			readmem, invadpt2_writemem, invadpt2_readport, invadpt2_writeport,
			invaders_interrupt,2    /* two interrupts per frame */
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,       /* frames per second, vblank duration */
	1,      /* single CPU, no need for interleaving */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
	0,      /* no gfxdecodeinfo - bitmapped display */
	sizeof(palette)/3, 0,
	0,

	VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY|VIDEO_MODIFIES_PALETTE,
	0,
	invaders_vh_start,
	invaders_vh_stop,
	invaders_vh_screenrefresh,

	/* sound hardware */
	0, 0, 0, 0,
	{
		{
			SOUND_SAMPLES,
			&samples_interface
		}
	}
};

static int invadpt2_hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	/* check if the hi score table has already been initialized */
	if (memcmp(&RAM[0x2340],"\x1b\x1b",2) == 0)
	{
		void *f;

		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			/* Load the actual score */
			osd_fread(f,&RAM[0x20f4], 0x2);
			/* Load the name */
			osd_fread(f,&RAM[0x2340], 0xa);
			osd_fclose(f);
		}

		return 1;
	}
	else return 0;  /* we can't load the hi scores yet */
}

static void invadpt2_hisave(void)
{
	void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
	{
		/* Save the actual score */
		osd_fwrite(f,&RAM[0x20f4], 0x2);
		/* Save the name */
		osd_fwrite(f,&RAM[0x2340], 0xa);
		osd_fclose(f);
		RAM[0x2340] = 0;
	}
}

/* LT 24-11-1997 */
/* LT 20-3-1998 UPDATED */
struct GameDriver invadpt2_driver =
{
	__FILE__,
	0,
	"invadpt2",
	"Space Invaders Part II (Taito)",
	"1980",
	"Taito",
	"Michael Strutts (Space Invaders emulator)\nNicola Salmoria\nTormod Tjaberg (sound)\nMirko Buffoni\nValerio Verrando\nLee Taylor\nMarco Cassili",
	0,
	&invadpt2_machine_driver,
	0,

	invaders2_rom,
	0, 0,
	invaders_sample_names,
	0,      /* sound_prom */

	invadpt2_input_ports,

	0,palette, 0,
	ORIENTATION_ROTATE_270,

	invadpt2_hiload, invadpt2_hisave
};

/*******************************************************/
/*                                                     */
/* ?????? "Super Earth Invasion"                       */
/*                                                     */
/*******************************************************/

ROM_START( earthinv_rom )
	ROM_REGION(0x10000)             /* 64k for code */
	ROM_LOAD( "earthinv.h",   0x0000, 0x0800, 0x58a750c8 )
	ROM_LOAD( "earthinv.g",   0x0800, 0x0800, 0xb91742f1 )
	ROM_LOAD( "earthinv.f",   0x1000, 0x0800, 0x4acbbc60 )
	ROM_LOAD( "earthinv.e",   0x1800, 0x0800, 0xdf397b12 )
ROM_END

INPUT_PORTS_START( earthinv_input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x01, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x01, "3" )
	PORT_DIPNAME( 0x02, 0x00, "Unknown DSW 1", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPSETTING(    0x02, "Off" )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_DIPNAME( 0x08, 0x00, "Unknown DSW 2", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPSETTING(    0x08, "Off" )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
	PORT_DIPNAME( 0x80, 0x80, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x80, "1 Coin/1 Credit" )
INPUT_PORTS_END


struct GameDriver earthinv_driver =
{
	__FILE__,
	&invaders_driver,
	"earthinv",
	"Super Earth Invasion",
	"1980",
	"bootleg",
	"Michael Strutts (Space Invaders emulator)\nNicola Salmoria\nTormod Tjaberg (sound)\nMirko Buffoni\nMarco Cassili",
	0,
	&machine_driver,
	0,

	earthinv_rom,
	0, 0,
	invaders_sample_names,
	0,      /* sound_prom */

	earthinv_input_ports,

	0, palette, 0,
	ORIENTATION_ROTATE_270,
	invaders_hiload, invaders_hisave

};

/*******************************************************/
/*                                                     */
/* ?????? "Space Attack II"                            */
/*                                                     */
/*******************************************************/

ROM_START( spaceatt_rom )
	ROM_REGION(0x10000)     /* 64k for code */
	ROM_LOAD( "spaceatt.h",   0x0000, 0x0800, 0xa31d0756 )
	ROM_LOAD( "spaceatt.g",   0x0800, 0x0800, 0xf41241f7 )
	ROM_LOAD( "spaceatt.f",   0x1000, 0x0800, 0x4c060223 )
	ROM_LOAD( "spaceatt.e",   0x1800, 0x0800, 0x7cf6f604 )
ROM_END

INPUT_PORTS_START( spaceatt_input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x03, 0x00, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x03, "6" )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_DIPNAME( 0x08, 0x00, "Bonus", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "1500" )
	PORT_DIPSETTING(    0x08, "1000" )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
	PORT_DIPNAME( 0x80, 0x00, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x80, "2 Coins/1 Credit" )
INPUT_PORTS_END

struct GameDriver spaceatt_driver =
{
	__FILE__,
	&invaders_driver,
	"spaceatt",
	"Space Attack II",
	"1980",
	"Zenitone Microsec",
	"Michael Strutts (Space Invaders emulator)\nNicola Salmoria\nTormod Tjaberg (sound)\nMirko Buffoni\nValerio Verrando\nMarco Cassili",
	0,
	&machine_driver,
	0,

	spaceatt_rom,
	0, 0,
	invaders_sample_names,
	0,      /* sound_prom */

	spaceatt_input_ports,

	0, palette, 0,
	ORIENTATION_ROTATE_270,

	invaders_hiload, invaders_hisave
};

/*******************************************************/
/*                                                     */
/* Zenitone Microsec "Invaders Revenge"                */
/*                                                     */
/*******************************************************/

ROM_START( invrvnge_rom )
	ROM_REGION(0x10000)     /* 64k for code */
	ROM_LOAD( "invrvnge.h",   0x0000, 0x0800, 0xaca41bbb )
	ROM_LOAD( "invrvnge.g",   0x0800, 0x0800, 0xcfe89dad )
	ROM_LOAD( "invrvnge.f",   0x1000, 0x0800, 0xe350de2c )
	ROM_LOAD( "invrvnge.e",   0x1800, 0x0800, 0x1ec8dfc8 )
ROM_END

ROM_START( invrvnga_rom )
	ROM_REGION(0x10000)     /* 64k for code */
	ROM_LOAD( "5m.bin",   0x0000, 0x0800, 0xb145cb71 )
	ROM_LOAD( "5n.bin",   0x0800, 0x0800, 0x660e8af3 )
	ROM_LOAD( "5p.bin",   0x1000, 0x0800, 0x6ec5a9ad )
	ROM_LOAD( "5r.bin",   0x1800, 0x0800, 0x74516811 )
ROM_END


static struct MemoryWriteAddress invrvnge_writemem[] =
{
	{ 0x0000, 0x1fff, MWA_ROM },
	{ 0x2000, 0x23ff, MWA_RAM },
	{ 0x2400, 0x3fff, invrvnge_videoram_w, &invaders_videoram },
	{ 0x4000, 0x57ff, MWA_ROM },

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