📄 goldstar.c
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#include "driver.h"
#include "vidhrdw/generic.h"
static int dataoffset=0;
extern unsigned char *goldstar_video1, *goldstar_video2, *goldstar_video3;
extern int goldstar_video_size;
extern unsigned char *goldstar_scroll1, *goldstar_scroll2, *goldstar_scroll3;
void goldstar_video1_w(int offset, int data);
void goldstar_video2_w(int offset, int data);
void goldstar_video3_w(int offset, int data);
void goldstar_fa00_w(int offset, int data);
int goldstar_vh_start(void);
void goldstar_vh_stop(void);
void goldstar_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void protection_w(int address, int data)
{
if (data == 0x2a)
dataoffset = 0;
}
int protection_r(int address)
{
static int data[4] = { 0x47, 0x4f, 0x4c, 0x44 };
dataoffset %= 4;
return data[dataoffset++];
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0xb7ff, MRA_ROM },
{ 0xb800, 0xbfff, MRA_RAM },
{ 0xc000, 0xc7ff, MRA_ROM },
{ 0xc800, 0xd9ff, MRA_RAM },
{ 0xe000, 0xe1ff, MRA_RAM },
{ 0xd800, 0xd9ff, MRA_RAM },
{ 0xf800, 0xf800, input_port_0_r }, /* PLAYER */
{ 0xf801, 0xf801, input_port_1_r }, /* Test Mode */
{ 0xf802, 0xf802, input_port_2_r }, /* DSW 1 */
{ 0xf805, 0xf805, input_port_7_r }, /* DSW 4 (also appears in 8910 port) */
{ 0xf806, 0xf806, input_port_9_r }, /* (don't know to which one of the */
/* service mode dip switches it should map) */
{ 0xf810, 0xf810, input_port_3_r }, /* COIN */
{ 0xf811, 0xf811, input_port_4_r }, /* TEST */
{ 0xf820, 0xf820, input_port_5_r }, /* DSW 2 */
{ 0xf830, 0xf830, AY8910_read_port_0_r },
{ 0xfb00, 0xfb00, OKIM6295_status_r },
{ 0xfd00, 0xfdff, MRA_RAM },
{ 0xfe00, 0xfe00, protection_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xb7ff, MWA_ROM },
{ 0xb800, 0xbfff, MWA_RAM },
{ 0xc000, 0xc7ff, MWA_ROM },
{ 0xc800, 0xcfff, videoram_w, &videoram, &videoram_size },
{ 0xd000, 0xd7ff, colorram_w, &colorram },
{ 0xd800, 0xd9ff, goldstar_video1_w, &goldstar_video1, &goldstar_video_size },
{ 0xe000, 0xe1ff, goldstar_video2_w, &goldstar_video2 },
{ 0xe800, 0xe9ff, goldstar_video3_w, &goldstar_video3 },
{ 0xf040, 0xf07f, MWA_RAM, &goldstar_scroll1 },
{ 0xf080, 0xf0bf, MWA_RAM, &goldstar_scroll2 },
{ 0xf0c0, 0xf0ff, MWA_RAM, &goldstar_scroll3 },
{ 0xf830, 0xf830, AY8910_write_port_0_w },
{ 0xf840, 0xf840, AY8910_control_port_0_w },
{ 0xfa00, 0xfa00, goldstar_fa00_w },
{ 0xfb00, 0xfb00, OKIM6295_data_w },
{ 0xfd00, 0xfdff, paletteram_BBGGGRRR_w, &paletteram },
{ 0xfe00, 0xfe00, protection_w },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x10, 0x10, input_port_8_r },
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* PLAYER */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_BUTTON4, "Bet Red / 2", OSD_KEY_V, IP_JOY_DEFAULT, 0)
PORT_BITX(0x08, IP_ACTIVE_LOW, IPT_BUTTON3, "Stop 3 / Small / 1 / Info", OSD_KEY_C, IP_JOY_DEFAULT, 0)
PORT_BITX(0x10, IP_ACTIVE_LOW, IPT_BUTTON5, "Bet Blue / Double / 3", OSD_KEY_B, IP_JOY_DEFAULT, 0)
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, "Stop 1 / Take", OSD_KEY_Z, IP_JOY_DEFAULT, 0)
PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_BUTTON2, "Stop 2 / Big / Ticket", OSD_KEY_X, IP_JOY_DEFAULT, 0)
PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_BUTTON6, "Start / Stop All / 4", OSD_KEY_N, IP_JOY_DEFAULT, 0)
PORT_START /* */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) /* this is not a coin, not sure what it is */
/* maybe it's used to buy tickets. */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_SERVICE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0)
PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_SERVICE, "Statistics", OSD_KEY_F1, IP_JOY_NONE, 0)
PORT_START /* DSW 1 */
PORT_DIPNAME( 0x01, 0x00, "Game Style", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Gettoni" )
PORT_DIPSETTING( 0x00, "Ticket" )
PORT_DIPNAME( 0x02, 0x02, "Hopper Out", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Active Low" )
PORT_DIPSETTING( 0x00, "Active High" )
PORT_DIPNAME( 0x04, 0x04, "Payout Automatic?", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x00, "W-Up '7'", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Loss" )
PORT_DIPSETTING( 0x00, "Even" )
PORT_DIPNAME( 0x10, 0x10, "W-Up Pay Rate", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "60%" )
PORT_DIPSETTING( 0x00, "70%" )
PORT_DIPNAME( 0x20, 0x20, "W-Up Game", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPNAME( 0xc0, 0x00, "Bet Max", IP_KEY_NONE )
PORT_DIPSETTING( 0xc0, "8 Bet" )
PORT_DIPSETTING( 0x80, "16 Bet" )
PORT_DIPSETTING( 0x40, "32 Bet" )
PORT_DIPSETTING( 0x00, "50 Bet" )
PORT_START /* COIN */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* TEST */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW 2 */
PORT_DIPNAME( 0x07, 0x00, "Main Game Pay Rate", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "75 %" )
PORT_DIPSETTING( 0x01, "70 %" )
PORT_DIPSETTING( 0x02, "65 %" )
PORT_DIPSETTING( 0x03, "60 %" )
PORT_DIPSETTING( 0x04, "55 %" )
PORT_DIPSETTING( 0x05, "50 %" )
PORT_DIPSETTING( 0x06, "45 %" )
PORT_DIPSETTING( 0x07, "40 %" )
PORT_DIPNAME( 0x18, 0x00, "Hopper Limit", IP_KEY_NONE )
PORT_DIPSETTING( 0x18, "300" )
PORT_DIPSETTING( 0x10, "500" )
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "Unlimited" )
PORT_DIPNAME( 0x20, 0x00, "100 Odds Sound", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "On" )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPNAME( 0x40, 0x00, "Key-In Type", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "B-Type" )
PORT_DIPSETTING( 0x00, "A-Type" )
PORT_DIPNAME( 0x80, 0x00, "Center Super 7 Bet Limit", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Unlimited" )
PORT_DIPSETTING( 0x00, "Limited" )
PORT_START /* DSW 3 */
PORT_DIPNAME( 0x0c, 0x00, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x0c, "1 Coin/100 Credits" )
PORT_DIPSETTING( 0x08, "1 Coin/50 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/20 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0xc0, 0x40, "Coin C", IP_KEY_NONE )
PORT_DIPSETTING( 0xc0, "1 Coin/10 Credits" )
PORT_DIPSETTING( 0x80, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x40, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credits" )
PORT_START /* DSW 4 */
PORT_DIPNAME( 0x07, 0x06, "Credit Limited", IP_KEY_NONE )
PORT_DIPSETTING( 0x07, "5000" )
PORT_DIPSETTING( 0x06, "10000" )
PORT_DIPSETTING( 0x05, "20000" )
PORT_DIPSETTING( 0x04, "30000" )
PORT_DIPSETTING( 0x03, "40000" )
PORT_DIPSETTING( 0x02, "50000" )
PORT_DIPSETTING( 0x01, "100000" )
PORT_DIPSETTING( 0x00, "Unlimited" )
PORT_DIPNAME( 0x08, 0x00, "Display Credit Limit", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x10, 0x10, "Type of Coin D", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x00, "Bonus Play Min Bet", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "16 Bet" )
PORT_DIPSETTING( 0x00, "8 Bet" )
PORT_DIPNAME( 0x40, 0x00, "Reel Speed", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "Low" )
PORT_DIPSETTING( 0x00, "High" )
PORT_DIPNAME( 0x80, 0x00, "Ticket Payment", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "1 Ticket/100" )
PORT_DIPSETTING( 0x00, "Pay All" )
PORT_START /* DSW 5 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* ??? */
PORT_BIT( 0xdf, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x20, 0x00, "Show Woman", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "No" )
PORT_DIPSETTING( 0x00, "Yes" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
4096, /* 4096 characters */
3, /* 3 bits per pixel */
{ 2, 4, 6 }, /* the bitplanes are packed in one byte */
{ 0*8+0, 0*8+1, 1*8+0, 1*8+1, 2*8+0, 2*8+1, 3*8+0, 3*8+1 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
8,32, /* 8*32 characters */
256, /* 256 tiles */
4, /* 4 bits per pixel */
{ 0, 2, 4, 6 },
{ 0, 1, 1*8+0, 1*8+1, 2*8+0, 2*8+1, 3*8+0, 3*8+1 },
{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8,
64*8, 68*8, 72*8, 76*8, 80*8, 84*8, 88*8, 92*8,
96*8, 100*8, 104*8, 108*8, 112*8, 116*8, 120*8, 124*8 },
128*8 /* every char takes 128 consecutive bytes */
};
static struct GfxLayout tilelayoutbl =
{
8,32, /* 8*32 characters */
256, /* 256 tiles */
4, /* 4 bits per pixel */
{ 0, 2, 4, 6 },
{ 0, 1, 2*8+0, 2*8+1, 1*8+0, 1*8+1, 3*8+0, 3*8+1 },
{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8,
32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8,
64*8, 68*8, 72*8, 76*8, 80*8, 84*8, 88*8, 92*8,
96*8, 100*8, 104*8, 108*8, 112*8, 116*8, 120*8, 124*8 },
128*8 /* every char takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x00000, &charlayout, 0, 16 },
{ 1, 0x20000, &tilelayout, 128, 8 },
{ -1 } /* end of array */
};
static struct GfxDecodeInfo gfxdecodeinfobl[] =
{
{ 1, 0x00000, &charlayout, 0, 16 },
{ 1, 0x20000, &tilelayoutbl, 128, 8 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
1, /* 1 chip */
1500000, /* ????? */
{ 255 },
{ input_port_7_r }, /* DSW 4 */
{ input_port_6_r }, /* DSW 3 */
{ 0 },
{ 0 }
};
static struct OKIM6295interface okim6295_interface =
{
1, /* 1 chip */
8000, /* 8000Hz frequency */
2, /* memory region 2 */
{ 255 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz ? */
0,
readmem,writemem,readport,0,
interrupt,1
},
},
60, 0,
1,
0,
/* video hardware */
64*8, 32*8, { 0*8, 64*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_PIXEL_ASPECT_RATIO_1_2,
0,
goldstar_vh_start,
goldstar_vh_stop,
goldstar_vh_screenrefresh,
/* sound hardware */
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_OKIM6295,
&okim6295_interface
}
}
};
static struct MachineDriver goldstbl_machine_driver =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 Mhz ? */
0,
readmem,writemem,readport,0,
interrupt,1
},
},
60, 0,
1,
0,
/* video hardware */
64*8, 32*8, { 0*8, 64*8-1, 2*8, 30*8-1 },
gfxdecodeinfobl,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE | VIDEO_PIXEL_ASPECT_RATIO_1_2,
0,
goldstar_vh_start,
goldstar_vh_stop,
goldstar_vh_screenrefresh,
/* sound hardware */
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_OKIM6295,
&okim6295_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( goldstar_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "gs4-cpu.bin", 0x0000, 0x10000, 0x73e47d4d )
ROM_REGION_DISPOSE(0x28000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "gs2.bin", 0x00000, 0x20000, 0xa2d5b898 )
ROM_LOAD( "gs3.bin", 0x20000, 0x08000, 0x8454ce3c )
ROM_REGION(0x20000) /* Audio ADPCM */
ROM_LOAD( "gs1-snd.bin", 0x0000, 0x20000, 0x9d58960f )
ROM_END
ROM_START( goldstbl_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "gsb-cpu.bin", 0x0000, 0x10000, 0x82b238c3 )
ROM_REGION_DISPOSE(0x28000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "gs2.bin", 0x00000, 0x20000, 0xa2d5b898 )
ROM_LOAD( "gsb-spr.bin", 0x20000, 0x08000, 0x52ecd4c7 )
ROM_REGION(0x20000) /* Audio ADPCM */
ROM_LOAD( "gs1-snd.bin", 0x0000, 0x20000, 0x9d58960f )
ROM_END
static void goldstar_decode(void)
{
int A;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
for (A = 0;A < 0x10000;A++)
{
if ((A & 0x30) == 0)
RAM[A] ^= 0x82;
else
RAM[A] ^= 0xcc;
}
}
int nvram_load(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* Try loading static RAM */
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
/* just load in everything, the game will overwrite what it doesn't want */
osd_fread(f,&RAM[0xb800],0x0800);
osd_fclose(f);
}
/* Invalidate the static RAM to force reset to factory settings */
else memset(&RAM[0xb800],0xff,0x0800);
return 1;
}
void nvram_save(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xb800],0x0800);
osd_fclose(f);
}
}
struct GameDriver goldstar_driver =
{
__FILE__,
0,
"goldstar",
"Golden Star",
"????",
"????",
"Mirko Buffoni\nNicola Salmoria",
0,
&machine_driver,
0,
goldstar_rom,
goldstar_decode, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
nvram_load, nvram_save
};
struct GameDriver goldstbl_driver =
{
__FILE__,
&goldstar_driver,
"goldstbl",
"Golden Star (Blue version)",
"????",
"????",
"Mirko Buffoni\nNicola Salmoria",
0,
&goldstbl_machine_driver,
0,
goldstbl_rom,
0, 0,
0,
0, /* sound_prom */
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
nvram_load, nvram_save
};
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