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📄 terracre.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/******************************************************************
Terra Cresta (preliminary)
Nichibutsu 1985
68000 + Z80

TODO: I'm playing samples with a DAC, but they could be ADPCM

Carlos A. Lozano (calb@gsyc.inf.uc3m.es)

MEMORY MAP
0x000000 - 0x01ffff   ROM
0x020000 - 0x02006f   VRAM (Sprites)???
0x020070 - 0x021fff   RAM
0x022000 - 0x022fff   VRAM (Background)???
0x024000 - 0x24000f   Input Ports
0x026000 - 0x26000f   Output Ports
0x028000 - 0x287fff   VRAM (Tiles)

VRAM(Background)
0x22000 - 32 bytes (16 tiles)
0x22040 - 32 bytes (16 tiles)
0x22080 - 32 bytes (16 tiles)
0x220c0 - 32 bytes (16 tiles)
0x22100 - 32 bytes (16 tiles)
...
0x22fc0 - 32 bytes (16 tiles)

VRAM(Tiles)
0x28000-0x287ff (1024 tiles 8x8 tiles, 2 bytes every tile)

VRAM(Sprites)
0x20000-0x201ff

******************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "M68000/M68000.h"
#include "Z80/Z80.h"

unsigned char* terrac_ram;

void terrac_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void terracre_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int terrac_vh_start(void);
void terrac_vh_stop(void);
void terrac_videoram2_w(int offset,int data);
int terrac_videoram2_r(int offset);

extern unsigned char *terrac_videoram;
extern int terrac_videoram_size;
extern unsigned char terrac_scrolly[];


void terracre_r_write (int offset,int data)
{
	switch (offset)
	{
		case 0: /* ??? */
			break;
		case 2: /* Scroll Y */
			COMBINE_WORD_MEM(terrac_scrolly,data);
			break;
		case 4: /* ??? */
			break;
		case 0xa: /* ??? */
			break;
		case 0xc: /* sound command */
			soundlatch_w(offset,((data & 0x7f) << 1) | 1);
			break;
		case 0xe: /* ??? */
			break;
	}
}

int terracre_r_read(int offset)
{
	switch (offset)
	{
		case 0: /* Player controls */
			return readinputport(0);

		case 2: /* Dipswitch 0xf000*/
			return readinputport(1);

		case 4: /* Start buttons & Dipswitch */
			return readinputport(2) << 8;

		case 6: /* Dipswitch???? */
			return (readinputport(4) << 8) | readinputport(3);
	}
	return 0xffff;
}


static int soundlatch_clear(int offset)
{
	soundlatch_clear_w(0,0);
	return 0;
}



static struct MemoryReadAddress readmem[] =
{
	{ 0x000000, 0x01ffff, MRA_ROM },
	{ 0x020000, 0x0201ff, MRA_BANK1 },
	{ 0x020200, 0x021fff, MRA_BANK2 },
	{ 0x022000, 0x022fff, terrac_videoram2_r },
	{ 0x023000, 0x023fff, MRA_BANK3 },
	{ 0x024000, 0x024007, terracre_r_read },
	{ 0x028000, 0x0287ff, MRA_BANK4 },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress writemem[] =
{
	{ 0x000000, 0x01ffff, MWA_ROM },
	{ 0x020000, 0x0201ff, MWA_BANK1, &spriteram, &spriteram_size },
	{ 0x020200, 0x021fff, MWA_BANK2, &terrac_ram },
	{ 0x022000, 0x022fff, terrac_videoram2_w, &terrac_videoram, &terrac_videoram_size },
	{ 0x023000, 0x023fff, MWA_BANK3 },
	{ 0x026000, 0x02600f, terracre_r_write },
	{ 0x028000, 0x0287ff, MWA_BANK4, &videoram, &videoram_size },
	{ -1 }	/* end of table */
};

static struct MemoryReadAddress sound_readmem[] =
{
	{ 0x0000, 0xbfff, MRA_ROM },
	{ 0xc000, 0xcfff, MRA_RAM },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress sound_writemem[] =
{
	{ 0x0000, 0xbfff, MWA_ROM },
	{ 0xc000, 0xcfff, MWA_RAM },
	{ -1 }	/* end of table */
};


static struct IOReadPort sound_readport[] =
{
	{ 0x04, 0x04, soundlatch_clear },
	{ 0x06, 0x06, soundlatch_r },
	{ -1 }	/* end of table */
};

static struct IOWritePort sound_writeport_3526[] =
{
	{ 0x00, 0x00, YM3526_control_port_0_w },
	{ 0x01, 0x01, YM3526_write_port_0_w },
	{ 0x02, 0x03, DAC_signed_data_w },	/* 2 channels */
	{ -1 }	/* end of table */
};

static struct IOWritePort sound_writeport_2203[] =
{
	{ 0x00, 0x00, YM2203_control_port_0_w },
	{ 0x01, 0x01, YM2203_write_port_0_w },
	{ 0x02, 0x03, DAC_signed_data_w },	/* 2 channels */
	{ -1 }	/* end of table */
};


INPUT_PORTS_START( input_ports )
	PORT_START	/* Player 1 controls */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* Player 2 controls */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL  )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* Coin, Start, Test, Dipswitch */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BITX(    0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* Dipswitch */
	PORT_DIPNAME( 0x03, 0x03, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x02, "4" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "6" )
	PORT_DIPNAME( 0x0c, 0x0c, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x0c, "20000 60000" )
	PORT_DIPSETTING(    0x08, "30000 70000" )
	PORT_DIPSETTING(    0x04, "40000 80000" )
	PORT_DIPSETTING(    0x00, "50000 90000" )
	PORT_DIPNAME( 0x10, 0x10, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x10, "On" )
	PORT_DIPNAME( 0x20, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x20, "Cocktail" )
	PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )

	PORT_START	/* Dipswitch */
	PORT_DIPNAME( 0x03, 0x03, "Coin A", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x03, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x02, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x00, "Free Play" )
	PORT_DIPNAME( 0x0c, 0x0c, "Coin B", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "3 Coins/1 Credit" )
	PORT_DIPSETTING(    0x04, "2 Coins/3 Credits" )
	PORT_DIPSETTING(    0x0c, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x08, "1 Coin/6 Credits" )
	PORT_DIPNAME( 0x10, 0x10, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "Easy" )
	PORT_DIPSETTING(    0x00, "Hard" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 characters */
	256,	/* 256 characters */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 4, 0, 12, 8, 20, 16, 28, 24},
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8	/* every char takes 32 consecutive bytes */
};

static struct GfxLayout backlayout =
{
	16,16,	/* 16*16 chars */
	512,	/* 512 characters */
	4,		/* 4 bits per pixel */
	{ 0, 1, 2, 3 }, /* plane offset */
	{ 4, 0, 12, 8, 20, 16, 28, 24,
		32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24, },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
		8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8   /* every char takes 128 consecutive bytes  */
};

static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 characters */
	512,	/* 512 sprites */
	4,	/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 4, 0, 4+0x8000*8, 0+0x8000*8, 12, 8, 12+0x8000*8, 8+0x8000*8,
		20, 16, 20+0x8000*8, 16+0x8000*8, 28, 24, 28+0x8000*8, 24+0x8000*8 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
          8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
	64*8	/* every char takes 64 consecutive bytes  */
};


static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x00000, &charlayout,            0,  1 },
	{ 1, 0x02000, &backlayout,         1*16, 16 },
	{ 1, 0x12000, &spritelayout, 1*16+16*16, 64 },
	{ -1 } /* end of array */
};

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