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📄 foodf.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************

Food Fight Memory Map
-----------------------------------

Function                           Address        R/W  DATA
-------------------------------------------------------------
Program ROM                        000000-00FFFF  R    D0-D15
Program RAM                        014000-01BFFF  R/W  D0-D15
Motion Object RAM                  01C000-01CFFF  R/W  D0-D15

Motion Objects:
  Vertical Position                xxxx00              D0-D7
  Horizontal Position              xxxx00              D8-D15
  Picture                          xxxx10              D0-D7
  Color                            xxxx10              D8-D13
  VFlip                            xxxx10              D14
  HFlip                            xxxx10              D15

Playfield                          800000-8007FF  R/W  D0-D15
  Picture                          xxxxx0              D0-D7+D15
  Color                            xxxxx0              D8-D13

NVRAM                              900000-9001FF  R/W  D0-D3
Analog In                          940000-940007  R    D0-D7
Analog Out                         944000-944007  W

Coin 1 (Digital In)                948000         R    D0
Coin 2                                            R    D1
Start 1                                           R    D2
Start 2                                           R    D3
Coin Aux                                          R    D4
Throw 1                                           R    D5
Throw 2                                           R    D6
Test                                              R    D7

PFFlip                             948000         W    D0
Update                                            W    D1
INT3RST                                           W    D2
INT4RST                                           W    D3
LED 1                                             W    D4
LED 2                                             W    D5
COUNTERL                                          W    D6
COUNTERR                                          W    D7

Color RAM                          950000-9503FF  W    D0-D7
Recall                             954000         W
Watchdog                           958000         W
Audio 1                            A40000-A4001F  R/W  D0-D7
Audio 0                            A80000-A8001F  R/W  D0-D7
Audio 2                            AC0000-AC001F  R/W  D0-D7

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

extern int foodf_playfieldram_size;
extern int foodf_spriteram_size;

extern unsigned char *foodf_spriteram;
extern unsigned char *foodf_playfieldram;

int foodf_playfieldram_r (int offset);
int foodf_nvram_r (int offset);
int foodf_analog_r (int offset);
int foodf_digital_r (int offset);
int foodf_pokey1_r (int offset);
int foodf_pokey2_r (int offset);
int foodf_pokey3_r (int offset);

void foodf_playfieldram_w (int offset, int data);
void foodf_nvram_w (int offset, int data);
void foodf_analog_w (int offset, int data);
void foodf_digital_w (int offset, int data);
void foodf_paletteram_w (int offset, int data);
void foodf_pokey1_w (int offset, int data);
void foodf_pokey2_w (int offset, int data);
void foodf_pokey3_w (int offset, int data);

int foodf_nvram_load(void);
void foodf_nvram_save(void);

int foodf_interrupt(void);

int foodf_vh_start(void);
void foodf_vh_stop(void);

void foodf_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void foodf_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);



int foodf_pokey1_r (int offset) { return pokey1_r (offset/2); }
int foodf_pokey2_r (int offset) { return pokey2_r (offset/2); }
int foodf_pokey3_r (int offset) { return pokey3_r (offset/2); }

void foodf_pokey1_w (int offset, int data) { pokey1_w (offset/2, data & 0xff); }
void foodf_pokey2_w (int offset, int data) { pokey2_w (offset/2, data & 0xff); }
void foodf_pokey3_w (int offset, int data) { pokey3_w (offset/2, data & 0xff); }



static struct MemoryReadAddress foodf_readmem[] =
{
	{ 0x000000, 0x00ffff, MRA_ROM },
	{ 0x014000, 0x01bfff, MRA_BANK1 },
	{ 0x01c000, 0x01cfff, MRA_BANK2, &foodf_spriteram, &foodf_spriteram_size },
	{ 0x800000, 0x8007ff, foodf_playfieldram_r, &foodf_playfieldram, &foodf_playfieldram_size },
	{ 0x900000, 0x9001ff, foodf_nvram_r },
	{ 0x940000, 0x940007, foodf_analog_r },
	{ 0x948000, 0x948003, foodf_digital_r },
	{ 0x94c000, 0x94c003, MRA_NOP }, /* Used from PC 0x776E */
	{ 0x958000, 0x958003, MRA_NOP },
	{ 0xa40000, 0xa4001f, foodf_pokey1_r },
	{ 0xa80000, 0xa8001f, foodf_pokey2_r },
	{ 0xac0000, 0xac001f, foodf_pokey3_r },
	{ -1 }  /* end of table */
};

static struct MemoryWriteAddress foodf_writemem[] =
{
	{ 0x000000, 0x00ffff, MWA_ROM },
	{ 0x014000, 0x01bfff, MWA_BANK1 },
	{ 0x01c000, 0x01cfff, MWA_BANK2 },
	{ 0x800000, 0x8007ff, foodf_playfieldram_w },
	{ 0x900000, 0x9001ff, foodf_nvram_w },
	{ 0x944000, 0x944007, foodf_analog_w },
	{ 0x948000, 0x948003, foodf_digital_w },
	{ 0x950000, 0x9501ff, foodf_paletteram_w, &paletteram },
	{ 0x954000, 0x954003, MWA_NOP },
	{ 0x958000, 0x958003, MWA_NOP },
	{ 0xa40000, 0xa4001f, foodf_pokey1_w },
	{ 0xa80000, 0xa8001f, foodf_pokey2_w },
	{ 0xac0000, 0xac001f, foodf_pokey3_w },
	{ -1 }  /* end of table */
};


INPUT_PORTS_START( foodf_input_ports )
	PORT_START	/* IN0 */
	PORT_ANALOG ( 0xff, 0x7f, IPT_AD_STICK_X | IPF_PLAYER1 | IPF_REVERSE, 100, 0, 0, 255 )

	PORT_START	/* IN1 */
	PORT_ANALOG ( 0xff, 0x7f, IPT_AD_STICK_X | IPF_PLAYER2 | IPF_REVERSE | IPF_COCKTAIL, 100, 0, 0, 255 )

	PORT_START	/* IN2 */
	PORT_ANALOG ( 0xff, 0x7f, IPT_AD_STICK_Y | IPF_PLAYER1 | IPF_REVERSE, 100, 0, 0, 255 )

	PORT_START	/* IN3 */
	PORT_ANALOG ( 0xff, 0x7f, IPT_AD_STICK_Y | IPF_PLAYER2 | IPF_REVERSE | IPF_COCKTAIL, 100, 0, 0, 255 )

	PORT_START	/* IN4 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
	PORT_BITX(    0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Self Test", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x80, "Off")
	PORT_DIPSETTING(    0x00, "On")
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 chars */
	512,	/* 512 chars */
	2,		/* 2 bits per pixel */
	{ 0, 4 },
	{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*16	/* every char takes 16 consecutive bytes */
};

static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 sprites */
	256,	/* 256 of them */
	2,		/* 2 bits per pixel */
	{ 8*0x2000, 0 },
	{ 8*16+0, 8*16+1, 8*16+2, 8*16+3, 8*16+4, 8*16+5, 8*16+6, 8*16+7, 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	8*32	/* every sprite takes 32 consecutive bytes */
};



static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x4000, &charlayout,      0, 64 },		/* characters 8x8 */
	{ 1, 0x0000, &spritelayout,    0, 64 },		/* sprites & playfield */
	{ -1 } /* end of array */
};



static struct POKEYinterface pokey_interface =
{
	3,	/* 3 chips */
	600000,	/* .6 Mhz */
	50,
	POKEY_DEFAULT_GAIN,
	USE_CLIP,
	/* The 8 pot handlers */
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	{ 0, 0, 0 },
	/* The allpot handler */
	{ 0, 0, 0 }
};



static struct MachineDriver machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_M68000,
			6000000,	/* 6 Mhz */
			0,
			foodf_readmem,foodf_writemem,0,0,
			foodf_interrupt,4
		},
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 0*8, 28*8-1 },
	gfxdecodeinfo,
	256, 256,
	foodf_vh_convert_color_prom,

	VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY | VIDEO_MODIFIES_PALETTE,
	0,
	foodf_vh_start,
	foodf_vh_stop,
	foodf_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_POKEY,
			&pokey_interface
		}
	}
};



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( foodf_rom )
	ROM_REGION(0x10000)	/* 64k for 68000 code */
	ROM_LOAD_EVEN( "foodf.9c",     0x00000, 0x02000, 0xef92dc5c )
	ROM_LOAD_ODD ( "foodf.8c",     0x00000, 0x02000, 0xdfc3d5a8 )
	ROM_LOAD_EVEN( "foodf.9d",     0x04000, 0x02000, 0xea596480 )
	ROM_LOAD_ODD ( "foodf.8d",     0x04000, 0x02000, 0x64b93076 )
	ROM_LOAD_EVEN( "foodf.9e",     0x08000, 0x02000, 0x95159a3e )
	ROM_LOAD_ODD ( "foodf.8e",     0x08000, 0x02000, 0xe6cff1b1 )
	ROM_LOAD_EVEN( "foodf.9f",     0x0c000, 0x02000, 0x608690c9 )
	ROM_LOAD_ODD ( "foodf.8f",     0x0c000, 0x02000, 0x17828dbb )

	ROM_REGION_DISPOSE(0x6000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "foodf.4d",     0x0000, 0x2000, 0x8870e3d6 )
	ROM_LOAD( "foodf.4e",     0x2000, 0x2000, 0x84372edf )
	ROM_LOAD( "foodf.6lm",    0x4000, 0x2000, 0xc13c90eb )
ROM_END



struct GameDriver foodf_driver =
{
	__FILE__,
	0,
	"foodf",
	"Food Fight",
	"1982",
	"Atari",
	"Aaron Giles (MAME driver)\nMike Balfour (Hardware info)\nAlan J. McCormick (Sound info)",
	0,
	&machine_driver,
	0,

	foodf_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	foodf_input_ports,

	0, 0, 0,   /* colors, palette, colortable */
	ORIENTATION_DEFAULT,
	foodf_nvram_load,foodf_nvram_save
};

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