📄 snowbros.c
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/***************************************************************************
Snow Brothers
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "M68000/M68000.h"
#include "Z80/Z80.h"
static unsigned char *ram;
extern unsigned char *snowbros_spriteram;
void snowbros_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void snowbros_spriteram_w(int offset,int data);
int snowbros_spriteram_r(int offset);
static int snowbros_interrupt(void)
{
return cpu_getiloops() + 2; /* IRQs 4, 3, and 2 */
}
static int snowbros_input_r (int offset)
{
int ans = 0xff;
switch (offset)
{
case 0:
ans = (input_port_0_r (offset) << 8) + (input_port_3_r (offset));
break;
case 2:
ans = (input_port_1_r (offset) << 8) + (input_port_4_r (offset));
break;
case 4:
ans = input_port_2_r (offset) << 8;
break;
}
return ans;
}
/* Sound Routines */
int snowbros_68000_sound_r(int offset)
{
int ret;
/* If the sound CPU is running, read the YM3812 status, otherwise
just make it pass the test */
if (Machine->sample_rate != 0)
{
ret = soundlatch_r(offset);
}
else
{
ret = 3;
}
return ret;
}
static void snowbros_68000_sound_w(int offset, int data)
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,Z80_NMI_INT);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x000000, 0x03ffff, MRA_ROM },
{ 0x100000, 0x103fff, MRA_BANK1, &ram },
{ 0x300000, 0x300001, snowbros_68000_sound_r },
{ 0x500000, 0x500005, snowbros_input_r },
{ 0x600000, 0x6001ff, paletteram_word_r },
{ 0x700000, 0x701dff, snowbros_spriteram_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x000000, 0x03ffff, MWA_ROM },
{ 0x100000, 0x103fff, MWA_BANK1 },
{ 0x200000, 0x200001, watchdog_reset_w },
{ 0x300000, 0x300001, snowbros_68000_sound_w },
{ 0x600000, 0x6001ff, paletteram_xBBBBBGGGGGRRRRR_word_w, &paletteram },
{ 0x700000, 0x701dff, snowbros_spriteram_w, &snowbros_spriteram, &videoram_size },
{ 0x800000, 0x800001, MWA_NOP }, /* IRQ 4 acknowledge? */
{ 0x900000, 0x900001, MWA_NOP }, /* IRQ 3 acknowledge? */
{ 0xA00000, 0xA00001, MWA_NOP }, /* IRQ 2 acknowledge? */
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ -1 } /* end of table */
};
static struct IOReadPort sound_readport[] =
{
{ 0x02, 0x02, YM3812_status_port_0_r },
{ 0x04, 0x04, soundlatch_r },
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x02, 0x02, YM3812_control_port_0_w },
{ 0x03, 0x03, YM3812_write_port_0_w },
{ 0x04, 0x04, soundlatch_w }, /* goes back to the main CPU, checked during boot */
{ -1 } /* end of table */
};
INPUT_PORTS_START( snowbros_input_ports )
PORT_START /* 500001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Must be low or game stops! */
/* probably VBlank */
PORT_START /* 500003 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* 500005 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW 1 */
PORT_DIPNAME( 0x01, 0x01, "Country (Affects Coinage)", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "America" )
PORT_DIPSETTING( 0x00, "Europe" )
PORT_DIPNAME( 0x02, 0x02, "Flip Screen", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_BITX( 0x04, 0x04, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x04, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x08, 0x08, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x08, "On" )
PORT_DIPNAME( 0x30, 0x30, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "2 Cn 1 Crd / 3 Cn 1 Crd" )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x00, "2 Cn 3 Crd / 4 Cn 1 Crd" )
PORT_DIPSETTING( 0x20, "1 Cn 2 Crd / 2 Cn 1 Crd" )
PORT_DIPNAME( 0xc0, 0xc0, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "2 Cn 1 Crd / 1 Cn 4 Crd" )
PORT_DIPSETTING( 0xc0, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x00, "2 Cn 3 Crd / 1 Cn 6 Crd" )
PORT_DIPSETTING( 0x80, "1 Cn 2 Crd / 1 Cn 3 Crd" )
PORT_START /* DSW 2 */
PORT_DIPNAME( 0x03, 0x03, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x03, "Normal" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x0c, 0x0c, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "100k / each 200k " )
PORT_DIPSETTING( 0x0c, "100k Only" )
PORT_DIPSETTING( 0x08, "200k Only" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x30, 0x30, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x40, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x80, 0x80, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x80, "Yes" )
INPUT_PORTS_END
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 sprites */
4096, /* 4096 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{
0, 4, 8, 12, 16, 20, 24, 28,
256+0, 256+4, 256+8, 256+12, 256+16, 256+20, 256+24, 256+28,
},
{
0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32
},
128*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &tilelayout, 0, 16 },
{ -1 } /* end of array */
};
/* handler called by the 3812 emulator when the internal timers cause an IRQ */
static void irqhandler(void)
{
cpu_cause_interrupt(1,0xff);
}
static struct YM3812interface ym3812_interface =
{
1, /* 1 chip (no more supported) */
3579545, /* 3.6 MHz ? (hand tuned) */
{ 255 }, /* (not supported) */
irqhandler,
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M68000,
8000000, /* 8 Mhz ????? */
0,
readmem,writemem,0,0,
snowbros_interrupt,3
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3600000, /* 3.6 Mhz ??? */
2,
sound_readmem,sound_writemem,sound_readport,sound_writeport,
ignore_interrupt,0 /* IRQs are caused by the YM3812 */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256, 256,
0,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY | VIDEO_MODIFIES_PALETTE,
0,
generic_vh_start,
generic_vh_stop,
snowbros_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM3812,
&ym3812_interface
},
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( snowbros_rom )
ROM_REGION(0x40000) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "sn6.bin", 0x00000, 0x20000, 0x4899ddcf )
ROM_LOAD_ODD ( "sn5.bin", 0x00000, 0x20000, 0xad310d3f )
ROM_REGION_DISPOSE(0x80000)
ROM_LOAD( "ch0", 0x00000, 0x20000, 0x36d84dfe )
ROM_LOAD( "ch1", 0x20000, 0x20000, 0x76347256 )
ROM_LOAD( "ch2", 0x40000, 0x20000, 0xfdaa634c )
ROM_LOAD( "ch3", 0x60000, 0x20000, 0x34024aef )
ROM_REGION(0x10000) /* 64k for z80 sound code */
ROM_LOAD( "snowbros.4", 0x0000, 0x8000, 0xe6eab4e4 )
ROM_END
ROM_START( snowbro2_rom )
ROM_REGION(0x40000) /* 6*64k for 68000 code */
ROM_LOAD_EVEN( "snowbros.3a", 0x00000, 0x20000, 0x10cb37e1 )
ROM_LOAD_ODD ( "snowbros.2a", 0x00000, 0x20000, 0xab91cc1e )
ROM_REGION_DISPOSE(0x80000)
ROM_LOAD( "ch0", 0x00000, 0x20000, 0x36d84dfe )
ROM_LOAD( "ch1", 0x20000, 0x20000, 0x76347256 )
ROM_LOAD( "ch2", 0x40000, 0x20000, 0xfdaa634c )
ROM_LOAD( "ch3", 0x60000, 0x20000, 0x34024aef )
ROM_REGION(0x10000) /* 64k for z80 sound code */
ROM_LOAD( "snowbros.4", 0x0000, 0x8000, 0xe6eab4e4 )
ROM_END
static int hiload(void)
{
void *f;
/* check if the hi score table has already been initialized */
if (READ_WORD(&ram[0x208]) == 0x4f)
{
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&ram[0x01C8],64);
osd_fread(f,&ram[0x14a2],80);
osd_fclose(f);
}
return 1;
}
else return 0;
}
static void hisave(void)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&ram[0x01C8],64);
osd_fwrite(f,&ram[0x14a2],80);
osd_fclose(f);
}
}
struct GameDriver snowbros_driver =
{
__FILE__,
0,
"snowbros",
"Snow Bros (set 1)",
"1990",
"Toaplan (Romstar license)",
"Richard Bush (Raine & Info)\nMike Coates (MAME Driver)",
0,
&machine_driver,
0,
snowbros_rom,
0, 0,
0,
0, /* sound_prom */
snowbros_input_ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_DEFAULT,
hiload, hisave
};
struct GameDriver snowbro2_driver =
{
__FILE__,
&snowbros_driver,
"snowbro2",
"Snow Bros (set 2)",
"1990",
"Toaplan (Romstar license)",
"Richard Bush (Raine & Info)\nMike Coates (MAME Driver)",
0,
&machine_driver,
0,
snowbro2_rom,
0, 0,
0,
0, /* sound_prom */
snowbros_input_ports,
0, 0, 0, /* colors, palette, colortable */
ORIENTATION_DEFAULT,
hiload, hisave
};
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