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📄 mcr1.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
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/***************************************************************************

MCR/I memory map

0000-0fff ROM 0
1000-1fff ROM 1
2000-2fff ROM 2
3000-3fff ROM 3
4000-4fff ROM 4
5000-5fff ROM 5
7000-7fff RAM
f000-f3ff sprite ram
f400-f41f palette ram (bg)
f800-f81f palette ram (r)
fc00-ff7f tiles

IN0

bit 0 : left coin
bit 1 : right coin
bit 2 : 1 player
bit 3 : 2 player
bit 4 : trigger button
bit 5 : tilt
bit 6 : ?
bit 7 : service

IN1 (kick)

spinner knob

IN1 (solar fox)

bit 0: left
bit 1: right
bit 2: up
bit 3: down

IN2

DSW1

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

void kick_init(void);
void solarfox_init(void);
void mcr1_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);

void mcr_init_machine(void);
int mcr_interrupt(void);
extern int mcr_loadnvram;

void mcr_writeport(int port,int value);
int mcr_readport(int port);
void mcr_soundstatus_w (int offset,int data);
int mcr_soundlatch_r (int offset);


static struct MemoryReadAddress mcr1_readmem[] =
{
	{ 0x0000, 0x6fff, MRA_ROM },
	{ 0x7000, 0x77ff, MRA_RAM },
	{ 0xf000, 0xf1ff, MRA_RAM },
	{ 0xfc00, 0xffff, MRA_RAM },
	{ -1 }  /* end of table */
};

static struct MemoryWriteAddress mcr1_writemem[] =
{
	{ 0x0000, 0x6fff, MWA_ROM },
	{ 0x7000, 0x77ff, MWA_RAM },
	{ 0xf000, 0xf1ff, MWA_RAM, &spriteram, &spriteram_size },
	{ 0xf400, 0xf41f, paletteram_xxxxRRRRBBBBGGGG_split1_w, &paletteram },
	{ 0xf800, 0xf81f, paletteram_xxxxRRRRBBBBGGGG_split2_w, &paletteram_2 },
	{ 0xfc00, 0xffff, videoram_w, &videoram, &videoram_size },
	{ -1 }  /* end of table */
};


static struct MemoryReadAddress sound_readmem[] =
{
	{ 0x0000, 0x3fff, MRA_ROM },
	{ 0x8000, 0x83ff, MRA_RAM },
	{ 0x9000, 0x9003, mcr_soundlatch_r },
	{ 0xa001, 0xa001, AY8910_read_port_0_r },
	{ 0xb001, 0xb001, AY8910_read_port_1_r },
	{ 0xe000, 0xe000, MRA_NOP },
	{ 0xf000, 0xf000, input_port_5_r },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress sound_writemem[] =
{
	{ 0x0000, 0x3fff, MWA_ROM },
	{ 0x8000, 0x83ff, MWA_RAM },
	{ 0xa000, 0xa000, AY8910_control_port_0_w },
	{ 0xa002, 0xa002, AY8910_write_port_0_w },
	{ 0xb000, 0xb000, AY8910_control_port_1_w },
	{ 0xb002, 0xb002, AY8910_write_port_1_w },
	{ 0xc000, 0xc000, mcr_soundstatus_w },
	{ 0xe000, 0xe000, MWA_NOP },
	{ -1 }	/* end of table */
};


static struct IOReadPort readport[] =
{
   { 0x00, 0x00, input_port_0_r },
   { 0x01, 0x01, input_port_1_r },
   { 0x02, 0x02, input_port_2_r },
   { 0x03, 0x03, input_port_3_r },
   { 0x04, 0x04, input_port_4_r },
   { 0x05, 0xff, mcr_readport },
   { -1 }
};

static struct IOWritePort writeport[] =
{
   { 0x00, 0xff, mcr_writeport },
   { -1 }	/* end of table */
};



INPUT_PORTS_START( solarfox_input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BITX(    0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* IN2 */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* IN3 -- dipswitches */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* AIN0 */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

INPUT_PORTS_START( kick_input_ports )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BITX(    0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )

	PORT_START	/* IN1 -- this is the Kick spinner input.  */
	PORT_ANALOGX( 0xff, 0x00, IPT_DIAL | IPF_REVERSE, 5, 5, 0, 0,
			OSD_KEY_LEFT, OSD_KEY_RIGHT, OSD_JOY_LEFT, OSD_JOY_RIGHT, 50)

	PORT_START	/* IN2 */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* IN3 -- dipswitches */
 	PORT_DIPNAME( 0x01, 0x00, "Music", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START	/* IN4 */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START	/* AIN0 */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )

INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	16, 16,	/* 16x16 chars (actually 8x8 doubled) */
	256,	/* 256 chars */
	4,	/* 4 bit planes */
	{ 256*16*8, 256*16*8+1, 0, 1 },	/* bit planes */
	{ 0, 0, 2, 2, 4, 4, 6, 6, 8, 8, 10, 10, 12, 12, 14, 14 },
	{ 0, 0, 2*8, 2*8, 4*8, 4*8, 6*8, 6*8, 8*8, 8*8, 10*8, 10*8, 12*8, 12*8, 14*8, 14*8 },
	16*8	/* every char takes 16 bytes */
};

#define X (64*128*8)
static struct GfxLayout spritelayout =
{
	32,32,	/* 32x32 sprites */
	64,	/* 64 sprites */
	4,	/* 4 bit planes */
	{ 0, 1, 2, 3 },
	{  3*X+0, 3*X+4, 2*X+0, 2*X+4, X+0, X+4, 0, 4,
			3*X+8, 3*X+12, 2*X+8, 2*X+12, X+8, X+12, 8, 12,
			3*X+16, 3*X+20, 2*X+16, 2*X+20, X+16, X+20, 16, 20,
			3*X+24, 3*X+28, 2*X+24, 2*X+28,	X+24, X+28, 24, 28 },
	{  32*0, 32*1, 32*2, 32*3, 32*4, 32*5, 32*6, 32*7,
			32*8, 32*9, 32*10, 32*11, 32*12, 32*13, 32*14, 32*15,
			32*16, 32*17, 32*18, 32*19, 32*20, 32*21, 32*22, 32*23,
			32*24, 32*25, 32*26, 32*27, 32*28, 32*29, 32*30, 32*31 },
	128*8	/* bits per sprite per plane */
};
#undef X


static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x0000, &charlayout,    0, 1 },	/* colors 0-15 */
	{ 1, 0x2000, &spritelayout, 16, 1 },	/* colors 16-31 */
	{ -1 } /* end of array */
};



static struct AY8910interface ay8910_interface =
{
	2,	/* 2 chips */
	2000000,	/* 2 MHz ?? */
	{ 255, 255 },
	{ 0 },
	{ 0 },
	{ 0 },
	{ 0 }
};



static struct MachineDriver machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			2500000,	/* 2.5 Mhz */
			0,
			mcr1_readmem,mcr1_writemem,readport,writeport,
			mcr_interrupt,1
		},
		{
			CPU_Z80 | CPU_AUDIO_CPU,
			2000000,	/* 2 Mhz */
			2,	/* memory region #2 */
			sound_readmem,sound_writemem,0,0,
			interrupt,26
		}
	},
	30, DEFAULT_30HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* 1 CPU slice per frame - sound CPU has enough interrupts to handle synchronization */
	mcr_init_machine,

	/* video hardware */
	32*16, 32*16, { 0, 32*16-1, 0, 30*16-1 },
	gfxdecodeinfo,
	32, 32,
	0,

	VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY|VIDEO_MODIFIES_PALETTE,
	0,
	generic_vh_start,
	generic_vh_stop,
	mcr1_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_AY8910,
			&ay8910_interface
		}
	}
};



/***************************************************************************

  High score save/load

***************************************************************************/

static int mcr1_hiload(int addr, int len)
{
	unsigned char *RAM = Machine->memory_region[0];

	/* see if it's okay to load */
	if (mcr_loadnvram)
	{
		void *f;

		f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0);
		if (f)
		{
			osd_fread(f,&RAM[addr],len);
			osd_fclose (f);
		}
		return 1;
	}
	else return 0;	/* we can't load the hi scores yet */
}

static void mcr1_hisave(int addr, int len)
{
	unsigned char *RAM = Machine->memory_region[0];
	void *f;

	f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1);
	if (f)
	{
		osd_fwrite(f,&RAM[addr],len);
		osd_fclose (f);
	}
}

static int  kick_hiload(void)     { return mcr1_hiload(0x7000, 0x91); }
static void kick_hisave(void)     {        mcr1_hisave(0x7000, 0x91); }

static int  solarfox_hiload(void)
{
	unsigned char *RAM = Machine->memory_region[0];

	/* see if it's okay to load */
	if (mcr_loadnvram)
	{
		void *f;

		f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0);
		if (f)
		{
			osd_fread(f,&RAM[0x7000],0x86);
			osd_fclose (f);
		}
		else
		{
			/* leaving RAM all-zero is not a happy thing for solarfox */
			static unsigned char init[] = { 0,0,1,1,1,1,1,3,3,3,7,0,0,0,0,0 };
			memcpy (&RAM[0x7000], init, sizeof (init));
		}
		return 1;
	}
	else return 0;	/* we can't load the hi scores yet */
}
static void solarfox_hisave(void) {        mcr1_hisave(0x7000, 0x86); }



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( solarfox_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "sfcpu.3b",     0x0000, 0x1000, 0x8c40f6eb )
	ROM_LOAD( "sfcpu.4b",     0x1000, 0x1000, 0x4d47bd7e )
	ROM_LOAD( "sfcpu.5b",     0x2000, 0x1000, 0xb52c3bd5 )
	ROM_LOAD( "sfcpu.4d",     0x3000, 0x1000, 0xbd5d25ba )
	ROM_LOAD( "sfcpu.5d",     0x4000, 0x1000, 0xdd57d817 )
	ROM_LOAD( "sfcpu.6d",     0x5000, 0x1000, 0xbd993cd9 )
	ROM_LOAD( "sfcpu.7d",     0x6000, 0x1000, 0x8ad8731d )

	ROM_REGION_DISPOSE(0x0a000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "sfcpu.4g",     0x0000, 0x1000, 0xba019a60 )
	ROM_LOAD( "sfcpu.5g",     0x1000, 0x1000, 0x7ff0364e )
	ROM_LOAD( "sfvid.1e",     0x2000, 0x2000, 0x3da25495 )
	ROM_LOAD( "sfvid.1d",     0x4000, 0x2000, 0x4d8445cf )
	ROM_LOAD( "sfvid.1b",     0x6000, 0x2000, 0x78801e83 )
	ROM_LOAD( "sfvid.1a",     0x8000, 0x2000, 0x9d9b5d7e )

	ROM_REGION(0x10000)	/* 64k for the audio CPU */
	ROM_LOAD( "sfsnd.7a",     0x0000, 0x1000, 0xcdecf83a )
	ROM_LOAD( "sfsnd.8a",     0x1000, 0x1000, 0xcb7788cb )
	ROM_LOAD( "sfsnd.9a",     0x2000, 0x1000, 0x304896ce )
ROM_END

ROM_START( kick_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "1200a-v2.b3",  0x0000, 0x1000, 0x65924917 )
	ROM_LOAD( "1300b-v2.b4",  0x1000, 0x1000, 0x27929f52 )
	ROM_LOAD( "1400c-v2.b5",  0x2000, 0x1000, 0x69107ce6 )
	ROM_LOAD( "1500d-v2.d4",  0x3000, 0x1000, 0x04a23aa1 )
	ROM_LOAD( "1600e-v2.d5",  0x4000, 0x1000, 0x1d2834c0 )
	ROM_LOAD( "1700f-v2.d6",  0x5000, 0x1000, 0xddf84ce1 )

	ROM_REGION_DISPOSE(0x0a000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "1800g-v2.g4",  0x0000, 0x1000, 0xb4d120f3 )
	ROM_LOAD( "1900h-v2.g5",  0x1000, 0x1000, 0xc3ba4893 )
	ROM_LOAD( "2900d-v2.1a",  0x2000, 0x2000, 0x77da795e )
	ROM_LOAD( "2800c-v2.1b",  0x4000, 0x2000, 0xf3be56a1 )
	ROM_LOAD( "2700b-v2.1d",  0x6000, 0x2000, 0x565ea97d )
	ROM_LOAD( "2600a-v2.1e",  0x8000, 0x2000, 0x2c5d6b55 )

	ROM_REGION(0x10000)	/* 64k for the audio CPU */
	ROM_LOAD( "4200-a.a7",    0x0000, 0x1000, 0x9e35c02e )
	ROM_LOAD( "4300-b.a8",    0x1000, 0x1000, 0xca2b7c28 )
	ROM_LOAD( "4400-c.a9",    0x2000, 0x1000, 0xd1901551 )
	ROM_LOAD( "4500-d.a10",   0x3000, 0x1000, 0xd36ddcdc )
ROM_END

ROM_START( kicka_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "1200-a.b3",    0x0000, 0x1000, 0x22fa42ed )
	ROM_LOAD( "1300-b.b4",    0x1000, 0x1000, 0xafaca819 )
	ROM_LOAD( "1400-c.b5",    0x2000, 0x1000, 0x6054ee56 )
	ROM_LOAD( "1500-d.d4",    0x3000, 0x1000, 0x263af0f3 )
	ROM_LOAD( "1600-e.d5",    0x4000, 0x1000, 0xeaaa78a7 )
	ROM_LOAD( "1700-f.d6",    0x5000, 0x1000, 0xc06c880f )

	ROM_REGION_DISPOSE(0x0a000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "1000-g.g4",    0x0000, 0x1000, 0xacdae4f6 )
	ROM_LOAD( "1100-h.g5",    0x1000, 0x1000, 0xdbb18c96 )
	ROM_LOAD( "2900-d.1a",    0x2000, 0x2000, 0x91e59383 )
	ROM_LOAD( "2800-c.1b",    0x4000, 0x2000, 0xc93e0170 )
	ROM_LOAD( "2700-b.1d",    0x6000, 0x2000, 0x78eda36c )
	ROM_LOAD( "2600-a.1e",    0x8000, 0x2000, 0x74b409d7 )

	ROM_REGION(0x10000)	/* 64k for the audio CPU */
	ROM_LOAD( "4200-a.a7",    0x0000, 0x1000, 0x9e35c02e )
	ROM_LOAD( "4300-b.a8",    0x1000, 0x1000, 0xca2b7c28 )
	ROM_LOAD( "4400-c.a9",    0x2000, 0x1000, 0xd1901551 )
	ROM_LOAD( "4500-d.a10",   0x3000, 0x1000, 0xd36ddcdc )
ROM_END



struct GameDriver solarfox_driver =
{
	__FILE__,
	0,
	"solarfox",
	"Solar Fox",
	"1981",
	"Bally Midway",
	"Christopher Kirmse\nAaron Giles\nNicola Salmoria\nBrad Oliver",
	0,
	&machine_driver,
	solarfox_init,

	solarfox_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	solarfox_input_ports,

	0, 0, 0,
	ORIENTATION_SWAP_XY,

	solarfox_hiload,solarfox_hisave
};

struct GameDriver kick_driver =
{
	__FILE__,
	0,
	"kick",
	"Kick (mirror version)",
	"1981",
	"Midway",
	"Christopher Kirmse\nAaron Giles\nNicola Salmoria\nBrad Oliver\nJohn Butler",
	0,
	&machine_driver,
	kick_init,

	kick_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	kick_input_ports,

	0, 0, 0,
	ORIENTATION_SWAP_XY,

	kick_hiload,kick_hisave
};

struct GameDriver kicka_driver =
{
	__FILE__,
	&kick_driver,
	"kicka",
	"Kick (upright version)",
	"1981",
	"bootleg?",
	"Christopher Kirmse\nAaron Giles\nNicola Salmoria\nBrad Oliver\nJohn Butler",
	0,
	&machine_driver,
	kick_init,

	kicka_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	kick_input_ports,

	0, 0, 0,
	ORIENTATION_ROTATE_90,

	kick_hiload,kick_hisave
};

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