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📄 slapfght.c

📁 这个是延伸mame的在wince平台下的游戏模拟器的代码
💻 C
📖 第 1 页 / 共 3 页
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INPUT_PORTS_START( getstar_input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START  /* DSW1 */
	PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Dipswitch Test", OSD_KEY_F2, IP_JOY_NONE, 0 )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Flip Screen", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x10, 0x00, "Cabinet", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Upright" )
	PORT_DIPSETTING(    0x10, "Cocktail" )
	PORT_DIPNAME( 0x08, 0x08, "Demo Sounds", IP_KEY_NONE )
	PORT_DIPSETTING(    0x00, "Off" )
	PORT_DIPSETTING(    0x08, "On" )
	PORT_DIPNAME( 0x07, 0x07, "Coinage", IP_KEY_NONE )
	PORT_DIPSETTING(    0x01, "3 Coins/1 Credit" )
	PORT_DIPSETTING(    0x02, "3 Coins/1 Credit" )
	PORT_DIPSETTING(    0x04, "2 Coins/1 Credit" )
	PORT_DIPSETTING(    0x07, "1 Coin/1 Credit" )
	PORT_DIPSETTING(    0x03, "2 Coins/3 Credits" )
	PORT_DIPSETTING(    0x06, "1 Coin/2 Credits" )
	PORT_DIPSETTING(    0x05, "1 Coin/3 Credits" )
	PORT_DIPSETTING(    0x00, "Free Play" )

	PORT_START  /* DSW2 */
	PORT_DIPNAME( 0x80, 0x80, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x80, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x40, 0x40, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x40, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown", IP_KEY_NONE )
	PORT_DIPSETTING(    0x20, "Off" )
	PORT_DIPSETTING(    0x00, "On" )
	PORT_DIPNAME( 0x10, 0x10, "Bonus Life", IP_KEY_NONE )
	PORT_DIPSETTING(    0x10, "30000 100000" )
	PORT_DIPSETTING(    0x00, "50000 150000" )
	PORT_DIPNAME( 0x0c, 0x0c, "Difficulty", IP_KEY_NONE )
	PORT_DIPSETTING(    0x0c, "Easy" )
	PORT_DIPSETTING(    0x08, "Medium" )
	PORT_DIPSETTING(    0x04, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x03, 0x02, "Lives", IP_KEY_NONE )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_BITX( 0,       0x03, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE, 0 )
INPUT_PORTS_END


static struct GfxLayout charlayout =
{
	8,8,   /* 8*8 characters */
	1024,  /* 1024 characters */
	2,     /* 2 bits per pixel */
	{ 0, 1024*8*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8     /* every char takes 8 consecutive bytes */
};

static struct GfxLayout tigerh_tilelayout =
{
	8,8,    /* 8*8 tiles */
	2048,   /* 2048 tiles */
	4,      /* 4 bits per pixel */
	{ 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8    /* every tile takes 8 consecutive bytes */
};

static struct GfxLayout tilelayout =
{
	8,8,    /* 8*8 tiles */
	4096,   /* 4096 tiles */
	4,      /* 4 bits per pixel */
	{ 0, 4096*8*8, 2*4096*8*8, 3*4096*8*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8    /* every tile takes 8 consecutive bytes */
};

static struct GfxLayout tigerh_spritelayout =
{
	16,16,   /* 16*16 sprites */
	512,     /* 512 sprites */
	4,       /* 4 bits per pixel */
	{ 0, 512*32*8, 2*512*32*8, 3*512*32*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7, 8,
			9, 10 ,11, 12, 13, 14, 15 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
			8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	32*8    /* every sprite takes 64 consecutive bytes */
};

static struct GfxLayout spritelayout =
{
	16,16,   /* 16*16 sprites */
	1024,    /* 1024 sprites */
	4,       /* 4 bits per pixel */
	{ 0, 1024*32*8, 2*1024*32*8, 3*1024*32*8 },
	{ 0, 1, 2, 3, 4, 5, 6, 7, 8,
			9, 10 ,11, 12, 13, 14, 15 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
			8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	32*8    /* every sprite takes 64 consecutive bytes */
};


static struct GfxDecodeInfo tigerh_gfxdecodeinfo[] =
{
	{ 1, 0x00000, &charlayout,          0,  64 },
	{ 1, 0x04000, &tigerh_tilelayout,   0,  16 },
	{ 1, 0x14000, &tigerh_spritelayout, 0,  16 },
	{ -1 } /* end of array */
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x00000, &charlayout,   0,  64 },
	{ 1, 0x04000, &tilelayout,   0,  16 },
	{ 1, 0x24000, &spritelayout, 0,  16 },
	{ -1 } /* end of array */
};



static struct AY8910interface ay8910_interface =
{
	2,			/* 2 chips */
	1500000,	/* 1.5 MHz ? */
	{ 255, 255 },
	{ input_port_0_r, input_port_2_r },
	{ input_port_1_r, input_port_3_r },
	{ 0, 0 },
	{ 0, 0 }
};


static struct MachineDriver tigerh_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			6000000,
			0,
			tigerh_readmem,writemem,readport,tigerh_writeport,
			interrupt,1
		},
		{
			CPU_Z80,
			6000000,
			3,
			sound_readmem,sound_writemem,0,0,
			nmi_interrupt,6,    /* ??? */
		}
	},
	60,				/* fps - frames per second */
	5000,	/* wrong, but fixes graphics glitches */
	10,     /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
	slapfight_init_machine,

	/* video hardware */
	64*8, 32*8, { 1*8, 36*8-1, 2*8, 32*8-1 },
	tigerh_gfxdecodeinfo,
	256, 256,
	slapfight_vh_convert_color_prom,

	VIDEO_TYPE_RASTER,
	0,
	generic_vh_start,
	generic_vh_stop,
	slapfight_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_AY8910,
			&ay8910_interface
		}
	}
};

static struct MachineDriver slapfigh_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			6000000,
			0,
			readmem,writemem,readport,writeport,
			interrupt,1
		},
		{
			CPU_Z80,
			6000000,
			3,
			sound_readmem,sound_writemem,0,0,
				getstar_interrupt/*nmi_interrupt*/, 3,    /* p'tit Seb 980926 this way it sound much better ! */
			0,0                  /* I think music is not so far from correct speed */
/*			ignore_interrupt, 0,
			slapfight_sound_interrupt, 27306667 */
		}
	},
	60,				/* fps - frames per second */
	5000,	/* wrong, but fixes graphics glitches */
	10,     /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
	slapfight_init_machine,

	/* video hardware */
	64*8, 32*8, { 1*8, 36*8-1, 2*8, 32*8-1 },
	gfxdecodeinfo,
	256, 256,
	slapfight_vh_convert_color_prom,

	VIDEO_TYPE_RASTER,
	0,
	generic_vh_start,
	generic_vh_stop,
	slapfight_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_AY8910,
			&ay8910_interface
		}
	}
};

/* identical to slapfigh_ but writemem has different scroll registers */
static struct MachineDriver slapbtuk_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			6000000,
			0,
			readmem,slapbtuk_writemem,readport,writeport,
			interrupt,1
		},
		{
			CPU_Z80,
			6000000,
			3,
			sound_readmem,sound_writemem,0,0,
			getstar_interrupt/*nmi_interrupt*/, 3,    /* p'tit Seb 980926 this way it sound much better ! */
			0,0                  /* I think music is not so far from correct speed */
/*			ignore_interrupt, 0,
			slapfight_sound_interrupt, 27306667 */
		}
	},
	60,				/* fps - frames per second */
	5000,	/* wrong, but fixes graphics glitches */
	10,     /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
	slapfight_init_machine,

	/* video hardware */
	64*8, 32*8, { 1*8, 36*8-1, 2*8, 32*8-1 },
	gfxdecodeinfo,
	256, 256,
	slapfight_vh_convert_color_prom,

	VIDEO_TYPE_RASTER,
	0,
	generic_vh_start,
	generic_vh_stop,
	slapfight_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_AY8910,
			&ay8910_interface
		}
	}
};



ROM_START( tigerh_rom )
	ROM_REGION(0x10000)
	ROM_LOAD( "0.4",          0x00000, 0x4000, 0x4be73246 )
	ROM_LOAD( "1.4",          0x04000, 0x4000, 0xaad04867 )
	ROM_LOAD( "2.4",          0x08000, 0x4000, 0x4843f15c )

	ROM_REGION_DISPOSE(0x24000)
	ROM_LOAD( "5.4",          0x00000, 0x2000, 0xc5325b49 )  /* Chars */
	ROM_LOAD( "4.4",          0x02000, 0x2000, 0xcd59628e )
	ROM_LOAD( "9.4",          0x04000, 0x4000, 0x31fae8a8 )  /* Tiles */
	ROM_LOAD( "8.4",          0x08000, 0x4000, 0xe539af2b )
	ROM_LOAD( "7.4",          0x0c000, 0x4000, 0x02fdd429 )
	ROM_LOAD( "6.4",          0x10000, 0x4000, 0x11fbcc8c )
	ROM_LOAD( "13.4",         0x14000, 0x4000, 0x739a7e7e )  /* Sprites */
	ROM_LOAD( "12.4",         0x18000, 0x4000, 0xc064ecdb )
	ROM_LOAD( "11.4",         0x1c000, 0x4000, 0x744fae9b )
	ROM_LOAD( "10.4",         0x20000, 0x4000, 0xe1cf844e )

	ROM_REGION(0x0300)
	ROM_LOAD( "82s129.12q",   0x0000, 0x0100, 0x2c69350d )
	ROM_LOAD( "82s129.12m",   0x0100, 0x0100, 0x7142e972 )
	ROM_LOAD( "82s129.12n",   0x0200, 0x0100, 0x25f273f2 )

	ROM_REGION(0x10000)     /* 64k for the audio CPU */
	ROM_LOAD( "3.4",          0x0000, 0x2000, 0xd105260f )

	/* The 68705 ROM is missing! */
ROM_END

ROM_START( tigerh2_rom )
	ROM_REGION(0x10000)
	ROM_LOAD( "b0.5",         0x00000, 0x4000, 0x6ae7e13c )
	ROM_LOAD( "a-1.5",        0x04000, 0x4000, 0x65df2152 )
	ROM_LOAD( "a-2.5",        0x08000, 0x4000, 0x633d324b )

	ROM_REGION_DISPOSE(0x24000)
	ROM_LOAD( "5.4",          0x00000, 0x2000, 0xc5325b49 )  /* Chars */
	ROM_LOAD( "4.4",          0x02000, 0x2000, 0xcd59628e )
	ROM_LOAD( "9.4",          0x04000, 0x4000, 0x31fae8a8 )  /* Tiles */
	ROM_LOAD( "8.4",          0x08000, 0x4000, 0xe539af2b )
	ROM_LOAD( "7.4",          0x0c000, 0x4000, 0x02fdd429 )
	ROM_LOAD( "6.4",          0x10000, 0x4000, 0x11fbcc8c )
	ROM_LOAD( "13.4",         0x14000, 0x4000, 0x739a7e7e )  /* Sprites */
	ROM_LOAD( "12.4",         0x18000, 0x4000, 0xc064ecdb )
	ROM_LOAD( "11.4",         0x1c000, 0x4000, 0x744fae9b )
	ROM_LOAD( "10.4",         0x20000, 0x4000, 0xe1cf844e )

	ROM_REGION(0x0300)
	ROM_LOAD( "82s129.12q",   0x0000, 0x0100, 0x2c69350d )
	ROM_LOAD( "82s129.12m",   0x0100, 0x0100, 0x7142e972 )
	ROM_LOAD( "82s129.12n",   0x0200, 0x0100, 0x25f273f2 )

	ROM_REGION(0x10000)     /* 64k for the audio CPU */
	ROM_LOAD( "3.4",          0x0000, 0x2000, 0xd105260f )

	/* Is there a 68705 ROM missing? */
ROM_END

ROM_START( tigerhb1_rom )
	ROM_REGION(0x10000)
	ROM_LOAD( "14",           0x00000, 0x4000, 0xca59dd73 )
	ROM_LOAD( "13",           0x04000, 0x4000, 0x38bd54db )
	ROM_LOAD( "a-2.5",        0x08000, 0x4000, 0x633d324b )

	ROM_REGION_DISPOSE(0x24000)
	ROM_LOAD( "5.4",          0x00000, 0x2000, 0xc5325b49 )  /* Chars */
	ROM_LOAD( "4.4",          0x02000, 0x2000, 0xcd59628e )
	ROM_LOAD( "9.4",          0x04000, 0x4000, 0x31fae8a8 )  /* Tiles */
	ROM_LOAD( "8.4",          0x08000, 0x4000, 0xe539af2b )
	ROM_LOAD( "7.4",          0x0c000, 0x4000, 0x02fdd429 )
	ROM_LOAD( "6.4",          0x10000, 0x4000, 0x11fbcc8c )
	ROM_LOAD( "13.4",         0x14000, 0x4000, 0x739a7e7e )  /* Sprites */
	ROM_LOAD( "12.4",         0x18000, 0x4000, 0xc064ecdb )
	ROM_LOAD( "11.4",         0x1c000, 0x4000, 0x744fae9b )
	ROM_LOAD( "10.4",         0x20000, 0x4000, 0xe1cf844e )

	ROM_REGION(0x0300)
	ROM_LOAD( "82s129.12q",   0x0000, 0x0100, 0x2c69350d )
	ROM_LOAD( "82s129.12m",   0x0100, 0x0100, 0x7142e972 )
	ROM_LOAD( "82s129.12n",   0x0200, 0x0100, 0x25f273f2 )

	ROM_REGION(0x10000)     /* 64k for the audio CPU */
	ROM_LOAD( "3.4",          0x0000, 0x2000, 0xd105260f )
ROM_END

ROM_START( tigerhb2_rom )
	ROM_REGION(0x10000)
	ROM_LOAD( "rom00_09.bin", 0x00000, 0x4000, 0xef738c68 )
	ROM_LOAD( "a-1.5",        0x04000, 0x4000, 0x65df2152 )
	ROM_LOAD( "rom02_07.bin", 0x08000, 0x4000, 0x36e250b9 )

	ROM_REGION_DISPOSE(0x24000)
	ROM_LOAD( "5.4",          0x00000, 0x2000, 0xc5325b49 )  /* Chars */
	ROM_LOAD( "4.4",          0x02000, 0x2000, 0xcd59628e )
	ROM_LOAD( "9.4",          0x04000, 0x4000, 0x31fae8a8 )  /* Tiles */
	ROM_LOAD( "8.4",          0x08000, 0x4000, 0xe539af2b )
	ROM_LOAD( "7.4",          0x0c000, 0x4000, 0x02fdd429 )
	ROM_LOAD( "6.4",          0x10000, 0x4000, 0x11fbcc8c )
	ROM_LOAD( "13.4",         0x14000, 0x4000, 0x739a7e7e )  /* Sprites */
	ROM_LOAD( "12.4",         0x18000, 0x4000, 0xc064ecdb )
	ROM_LOAD( "11.4",         0x1c000, 0x4000, 0x744fae9b )
	ROM_LOAD( "10.4",         0x20000, 0x4000, 0xe1cf844e )

	ROM_REGION(0x0300)
	ROM_LOAD( "82s129.12q",   0x0000, 0x0100, 0x2c69350d )
	ROM_LOAD( "82s129.12m",   0x0100, 0x0100, 0x7142e972 )
	ROM_LOAD( "82s129.12n",   0x0200, 0x0100, 0x25f273f2 )

	ROM_REGION(0x10000)     /* 64k for the audio CPU */
	ROM_LOAD( "3.4",          0x0000, 0x2000, 0xd105260f )
ROM_END

ROM_START( slapfigh_rom )
	ROM_REGION(0x18000)
	ROM_LOAD( "sf_r19.bin",   0x00000, 0x8000, 0x674c0e0f )
	ROM_LOAD( "sf_rh.bin",    0x10000, 0x8000, 0x3c42e4a7 )	/* banked at 8000 */

	ROM_REGION_DISPOSE(0x44000)
	ROM_LOAD( "sf_r11.bin",   0x00000, 0x2000, 0x2ac7b943 )  /* Chars */
	ROM_LOAD( "sf_r10.bin",   0x02000, 0x2000, 0x33cadc93 )
	ROM_LOAD( "sf_r06.bin",   0x04000, 0x8000, 0xb6358305 )  /* Tiles */
	ROM_LOAD( "sf_r09.bin",   0x0c000, 0x8000, 0xe92d9d60 )
	ROM_LOAD( "sf_r08.bin",   0x14000, 0x8000, 0x5faeeea3 )
	ROM_LOAD( "sf_r07.bin",   0x1c000, 0x8000, 0x974e2ea9 )
	ROM_LOAD( "sf_r03.bin",   0x24000, 0x8000, 0x8545d397 )  /* Sprites */
	ROM_LOAD( "sf_r01.bin",   0x2c000, 0x8000, 0xb1b7b925 )
	ROM_LOAD( "sf_r04.bin",   0x34000, 0x8000, 0x422d946b )
	ROM_LOAD( "sf_r02.bin",   0x3c000, 0x8000, 0x587113ae )

	ROM_REGION(0x0300)
	ROM_LOAD( "sf_col21.bin", 0x0000, 0x0100, 0xa0efaf99 )
	ROM_LOAD( "sf_col20.bin", 0x0100, 0x0100, 0xa56d57e5 )
	ROM_LOAD( "sf_col19.bin", 0x0200, 0x0100, 0x5cbf9fbf )

	ROM_REGION(0x10000)     /* 64k for the audio CPU */
	ROM_LOAD( "sf_r05.bin",   0x0000, 0x2000, 0x87f4705a )
ROM_END

ROM_START( slapbtjp_rom )
	ROM_REGION(0x18000)
	ROM_LOAD( "sf_r19jb.bin", 0x00000, 0x8000, 0x9a7ac8b3 )
	ROM_LOAD( "sf_rh.bin",    0x10000, 0x8000, 0x3c42e4a7 )	/* banked at 8000 */

	ROM_REGION_DISPOSE(0x44000)
	ROM_LOAD( "sf_r11.bin",   0x00000, 0x2000, 0x2ac7b943 )  /* Chars */
	ROM_LOAD( "sf_r10.bin",   0x02000, 0x2000, 0x33cadc93 )
	ROM_LOAD( "sf_r06.bin",   0x04000, 0x8000, 0xb6358305 )  /* Tiles */
	ROM_LOAD( "sf_r09.bin",   0x0c000, 0x8000, 0xe92d9d60 )
	ROM_LOAD( "sf_r08.bin",   0x14000, 0x8000, 0x5faeeea3 )
	ROM_LOAD( "sf_r07.bin",   0x1c000, 0x8000, 0x974e2ea9 )
	ROM_LOAD( "sf_r03.bin",   0x24000, 0x8000, 0x8545d397 )  /* Sprites */
	ROM_LOAD( "sf_r01.bin",   0x2c000, 0x8000, 0xb1b7b925 )
	ROM_LOAD( "sf_r04.bin",   0x34000, 0x8000, 0x422d946b )
	ROM_LOAD( "sf_r02.bin",   0x3c000, 0x8000, 0x587113ae )

	ROM_REGION(0x0300)
	ROM_LOAD( "sf_col21.bin", 0x0000, 0x0100, 0xa0efaf99 )
	ROM_LOAD( "sf_col20.bin", 0x0100, 0x0100, 0xa56d57e5 )
	ROM_LOAD( "sf_col19.bin", 0x0200, 0x0100, 0x5cbf9fbf )

	ROM_REGION(0x10000)     /* 64k for the audio CPU */
	ROM_LOAD( "sf_r05.bin",   0x0000, 0x2000, 0x87f4705a )
ROM_END

ROM_START( slapbtuk_rom )
	ROM_REGION(0x18000)
	ROM_LOAD( "sf_r19eb.bin", 0x00000, 0x4000, 0x2efe47af )
	ROM_LOAD( "sf_r20eb.bin", 0x04000, 0x4000, 0xf42c7951 )
	ROM_LOAD( "sf_rh.bin",    0x10000, 0x8000, 0x3c42e4a7 )	/* banked at 8000 */

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