📄 ninjakd2.c
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PORT_START /* dsw0 */
PORT_DIPNAME( 0x01, 0x01, "Unknown", IP_KEY_NONE )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x06, 0x06, "Bonus Life", IP_KEY_NONE )
PORT_DIPSETTING( 0x04, "20000 50000" )
PORT_DIPSETTING( 0x06, "30000 50000" )
PORT_DIPSETTING( 0x02, "50000 100000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x08, 0x08, "Allow Continue", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "No" )
PORT_DIPSETTING( 0x08, "Yes" )
PORT_DIPNAME( 0x10, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x10, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x20, 0x20, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "Normal" )
PORT_DIPSETTING( 0x00, "Hard" )
PORT_DIPNAME( 0x40, 0x40, "Lives", IP_KEY_NONE )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x80, 0x00, "Language", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "English" )
PORT_DIPSETTING( 0x80, "Japanese" )
PORT_START /* dsw1 */
PORT_BITX( 0x01, 0x01, IPT_DIPSWITCH_NAME | IPF_TOGGLE, "Service Mode", OSD_KEY_F2, IP_JOY_NONE, 0 )
PORT_DIPSETTING( 0x01, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_DIPNAME( 0x02, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x02, "Cocktail" )
PORT_DIPNAME( 0x04, 0x00, "Credit Service", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Off" )
PORT_DIPSETTING( 0x04, "On" )
PORT_DIPNAME( 0x18, 0x18, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x18, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x10, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x08, "1 Coin/3 Credits" )
PORT_DIPNAME( 0xe0, 0xe0, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "5 Coins/1 Credit" )
PORT_DIPSETTING( 0x20, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x40, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x60, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0xe0, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0xc0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0xa0, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x80, "1 Coin/4 Credits" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
4, /* 4 bits per pixel */
{0,1,2,3 }, /* the bitplanes are packed in one nibble */
{0, 4, 16384*8+0, 16384*8+4, 8, 12, 16384*8+8, 16384*8+12 },
{16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7 },
8*16
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 characters */
1024, /* 1024 sprites */
4, /* 4 bits per pixel */
{0,1,2,3}, /* the bitplanes are packed in one nibble */
{0, 4, 65536*8+0, 65536*8+4, 8, 12, 65536*8+8, 65536*8+12,
16*8+0, 16*8+4, 16*8+65536*8+0, 16*8+65536*8+4, 16*8+8, 16*8+12, 16*8+65536*8+8, 16*8+65536*8+12},
{16*0, 16*1, 16*2, 16*3, 16*4, 16*5, 16*6, 16*7,
32*8+16*0, 32*8+16*1, 32*8+16*2, 32*8+16*3, 32*8+16*4, 32*8+16*5, 32*8+16*6, 32*8+16*7},
8*64
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x20000, &spritelayout, 0*16, 16 },
{ 1, 0x00000, &spritelayout, 16*16, 16 },
{ 1, 0x40000, &charlayout, 32*16, 16 },
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1250000, /* 5000000/4 MHz ???? */
{ YM2203_VOL(25,25), YM2203_VOL(25,25) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver ninjakd2_machine_driver =
{
{
{
CPU_Z80,
6000000, /* 12000000/2 ??? */
0, /* & vbl duration since sprites are */
readmem,writemem,0,0, /* very sensitive to these settings */
ninjakd2_interrupt,1
}
},
60, 10000, /* frames per second, vblank duration */
10, /* single CPU, no need for interleaving */
ninjakd2_init_machine,
32*8, 32*8,
{ 0*8, 32*8-1, 4*8, 28*8-1 },
gfxdecodeinfo,
48*16,48*16,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
ninjakd2_vh_start,
ninjakd2_vh_stop,
ninjakd2_vh_screenrefresh,
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
static struct MachineDriver ninjak2a_machine_driver =
{
{
/* TODO: currently I have to put the sound CPU first because the main core supports */
/* opcode decryption only on the first CPU */
{
CPU_Z80 | CPU_AUDIO_CPU,
4000000, /* 12000000/3 ??? */
0,
snd_readmem,snd_writemem,
0,snd_writeport,
interrupt,2
},
{
CPU_Z80,
6000000, /* 12000000/2 ??? */
2, /* & vbl duration since sprites are */
readmem,writemem,0,0, /* very sensitive to these settings */
ninjakd2_interrupt,1
}
},
60, 10000, /* frames per second, vblank duration */
10,
ninjak2a_init_machine,
32*8, 32*8,
{ 0*8, 32*8-1, 4*8, 28*8-1 },
gfxdecodeinfo,
48*16,48*16,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
ninjakd2_vh_start,
ninjakd2_vh_stop,
ninjakd2_vh_screenrefresh,
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
ROM_START( ninjakd2_rom )
ROM_REGION(0x30000)
ROM_LOAD( "nk2_01.rom", 0x00000, 0x8000, 0x3cdbb906 )
ROM_LOAD( "nk2_02.rom", 0x10000, 0x8000, 0xb5ce9a1a )
ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, 0xad275654 )
ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, 0xe7692a77 )
ROM_LOAD( "nk2_05.rom", 0x28000, 0x8000, 0x5dac9426 )
ROM_REGION_DISPOSE(0x48000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "nk2_08.rom", 0x00000, 0x4000, 0x1b79c50a )
ROM_CONTINUE( 0x10000, 0x4000)
ROM_CONTINUE( 0x04000, 0x4000)
ROM_CONTINUE( 0x14000, 0x4000)
ROM_LOAD( "nk2_07.rom", 0x08000, 0x4000, 0x0be5cd13 )
ROM_CONTINUE( 0x18000, 0x4000)
ROM_CONTINUE( 0x0C000, 0x4000)
ROM_CONTINUE( 0x1C000, 0x4000)
ROM_LOAD( "nk2_11.rom", 0x20000, 0x4000, 0x41a714b3 )
ROM_CONTINUE( 0x30000, 0x4000)
ROM_CONTINUE( 0x24000, 0x4000)
ROM_CONTINUE( 0x34000, 0x4000)
ROM_LOAD( "nk2_10.rom", 0x28000, 0x4000, 0xc913c4ab )
ROM_CONTINUE( 0x38000, 0x4000)
ROM_CONTINUE( 0x2C000, 0x4000)
ROM_CONTINUE( 0x3C000, 0x4000)
ROM_LOAD( "nk2_12.rom", 0x40000, 0x02000, 0xdb5657a9 )
ROM_CONTINUE( 0x44000, 0x02000)
ROM_CONTINUE( 0x42000, 0x02000)
ROM_CONTINUE( 0x46000, 0x02000)
ROM_REGION(0x10000)
ROM_LOAD( "nk2_06.rom", 0x0000, 0x10000, 0xd3a18a79 )
ROM_REGION(0x10000)
ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, 0xc1d2d170 )
ROM_END
ROM_START( ninjak2a_rom )
ROM_REGION(0x10000)
ROM_LOAD( "nk2_06.bin", 0x0000, 0x10000, 0x7bfe6c9e )
ROM_REGION_DISPOSE(0x48000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "nk2_08.rom", 0x00000, 0x4000, 0x1b79c50a )
ROM_CONTINUE( 0x10000, 0x4000)
ROM_CONTINUE( 0x04000, 0x4000)
ROM_CONTINUE( 0x14000, 0x4000)
ROM_LOAD( "nk2_07.rom", 0x08000, 0x4000, 0x0be5cd13 )
ROM_CONTINUE( 0x18000, 0x4000)
ROM_CONTINUE( 0x0C000, 0x4000)
ROM_CONTINUE( 0x1C000, 0x4000)
ROM_LOAD( "nk2_11.rom", 0x20000, 0x4000, 0x41a714b3 )
ROM_CONTINUE( 0x30000, 0x4000)
ROM_CONTINUE( 0x24000, 0x4000)
ROM_CONTINUE( 0x34000, 0x4000)
ROM_LOAD( "nk2_10.rom", 0x28000, 0x4000, 0xc913c4ab )
ROM_CONTINUE( 0x38000, 0x4000)
ROM_CONTINUE( 0x2C000, 0x4000)
ROM_CONTINUE( 0x3C000, 0x4000)
ROM_LOAD( "nk2_12.rom", 0x40000, 0x02000, 0xdb5657a9 )
ROM_CONTINUE( 0x44000, 0x02000)
ROM_CONTINUE( 0x42000, 0x02000)
ROM_CONTINUE( 0x46000, 0x02000)
ROM_REGION(0x30000)
ROM_LOAD( "nk2_01.bin", 0x00000, 0x8000, 0xe6adca65 )
ROM_LOAD( "nk2_02.bin", 0x10000, 0x8000, 0xd9284bd1 )
ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, 0xad275654 )
ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, 0xe7692a77 )
ROM_LOAD( "nk2_05.bin", 0x28000, 0x8000, 0x960725fb )
ROM_REGION(0x10000)
ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, 0xc1d2d170 )
ROM_END
static int hiload(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[main_cpu_num].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0xe0f4],"\x00\x30\x00",3) == 0 )
{
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0xe04e],100);
osd_fread(f,&RAM[0xe0f4],3);
osd_fclose(f);
}
return 1;
}
else
return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[main_cpu_num].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0xe04e],100);
osd_fwrite(f,&RAM[0xe0f4],3);
osd_fclose(f);
}
}
void ninjak2a_sound_decode(void)
{
int A;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
memcpy(ROM,RAM,0xffff);
for (A = 0x0000;A < 0x7FFF;A++)
RAM[A] = RAM[A+0x8000];
}
struct GameDriver ninjakd2_driver =
{
__FILE__,
0,
"ninjakd2",
"Ninja Kid II",
"1987",
"UPL",
"Jarek Parchanski (MAME driver)\nRoberto Ventura (hardware info)",
#if 0
"\n\n\nGame authors:\n\n \
Game design: Tsutomu Fuzisawa\n \
Program design: Satoru Kinjo\n \
Char. design: Tsutomu Fizisawa\n \
Char. design: Akemi Tsunoda\n \
Sound compose: Tsutomu Fuzisawa\n \
Bgm create: Mecano Associate\n \
Data make: Takashi Hayashi\n",
#endif
GAME_NOT_WORKING,
&ninjakd2_machine_driver,
0,
ninjakd2_rom,
0,0,
0,
0, /* sound prom */
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
hiload,hisave
};
struct GameDriver ninjak2a_driver =
{
__FILE__,
&ninjakd2_driver,
"ninjak2a",
"Ninja Kid II (alternate)",
"1987",
"UPL",
"Jarek Parchanski (MAME driver)\nRoberto Ventura (hardware info)",
#if 0
"\n\n\nGame authors:\n\n \
Game design: Tsutomu Fuzisawa\n \
Program design: Satoru Kinjo\n \
Char. design: Tsutomu Fizisawa\n \
Char. design: Akemi Tsunoda\n \
Sound compose: Tsutomu Fuzisawa\n \
Bgm create: Mecano Associate\n \
Data make: Takashi Hayashi\n",
#endif
0,
&ninjak2a_machine_driver,
0,
ninjak2a_rom,
0,ninjak2a_sound_decode,
0,
0, /* sound prom */
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
hiload,hisave
};
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