📄 sbasketb.c
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/***************************************************************************
Super Basketball memory map (preliminary)
(Hold down Start 1 & Start 2 keys to enter test mode on start up;
use Start 1 to change modes)
MAIN BOARD:
2000-2fff RAM
3000-33ff Color RAM
3400-37ff Video RAM
3800-39ff Sprite RAM
6000-ffff ROM
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "M6809/M6809.h"
extern unsigned char *sbasketb_scroll;
extern unsigned char *sbasketb_palettebank;
extern unsigned char *sbasketb_spriteram_select;
void sbasketb_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void sbasketb_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void sbasketb_flipscreen_w(int offset,int data);
extern unsigned char *konami_dac;
extern struct VLM5030interface konami_vlm5030_interface;
extern struct SN76496interface konami_sn76496_interface;
extern struct DACinterface konami_dac_interface;
void konami_dac_w(int offset,int data);
void konami_SN76496_latch_w(int offset,int data);
void konami_SN76496_0_w(int offset,int data);
void hyperspt_sound_w(int offset, int data);
int hyperspt_sh_timer_r(int offset);
void sbasketb_init_machine(void)
{
/* Set optimization flags for M6809 */
m6809_Flags = M6809_FAST_S | M6809_FAST_U;
}
void sbasketb_sh_irqtrigger_w(int offset,int data)
{
cpu_cause_interrupt(1,0xff);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x2000, 0x3bff, MRA_RAM },
{ 0x3c10, 0x3c10, MRA_NOP }, /* ???? */
{ 0x3e00, 0x3e00, input_port_0_r },
{ 0x3e01, 0x3e01, input_port_1_r },
{ 0x3e02, 0x3e02, input_port_2_r },
{ 0x3e03, 0x3e03, MRA_NOP },
{ 0x3e80, 0x3e80, input_port_3_r },
{ 0x3f00, 0x3f00, input_port_4_r },
{ 0x6000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x2000, 0x2fff, MWA_RAM },
{ 0x3000, 0x33ff, colorram_w, &colorram },
{ 0x3400, 0x37ff, videoram_w, &videoram, &videoram_size },
{ 0x3800, 0x39ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3a00, 0x3bff, MWA_RAM }, /* Probably unused, but initialized */
{ 0x3c00, 0x3c00, watchdog_reset_w },
{ 0x3c20, 0x3c20, MWA_RAM, &sbasketb_palettebank },
{ 0x3c80, 0x3c80, sbasketb_flipscreen_w },
{ 0x3c81, 0x3c81, interrupt_enable_w },
{ 0x3c83, 0x3c84, coin_counter_w },
{ 0x3c85, 0x3c85, MWA_RAM, &sbasketb_spriteram_select },
{ 0x3d00, 0x3d00, soundlatch_w },
{ 0x3d80, 0x3d80, sbasketb_sh_irqtrigger_w },
{ 0x3f80, 0x3f80, MWA_RAM, &sbasketb_scroll },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ 0x8000, 0x8000, hyperspt_sh_timer_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x4000, 0x43ff, MWA_RAM },
{ 0xa000, 0xa000, VLM5030_data_w }, /* speech data */
{ 0xc000, 0xdfff, hyperspt_sound_w }, /* speech and output controll */
{ 0xe000, 0xe000, konami_dac_w, &konami_dac },
{ 0xe001, 0xe001, konami_SN76496_latch_w }, /* Loads the snd command into the snd latch */
{ 0xe002, 0xe002, konami_SN76496_0_w }, /* This address triggers the SN chip to read the data port. */
{ -1 } /* end of table */
};
INPUT_PORTS_START( input_ports )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x03, 0x00, "Game Time", IP_KEY_NONE )
PORT_DIPSETTING( 0x03, "30" )
PORT_DIPSETTING( 0x01, "40" )
PORT_DIPSETTING( 0x02, "50" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPNAME( 0x04, 0x00, "Cabinet", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Upright" )
PORT_DIPSETTING( 0x04, "Cocktail" )
PORT_DIPNAME( 0x08, 0x08, "Starting Score", IP_KEY_NONE )
PORT_DIPSETTING( 0x08, "70-78" )
PORT_DIPSETTING( 0x00, "100-115" )
PORT_DIPNAME( 0x10, 0x00, "Ranking", IP_KEY_NONE )
PORT_DIPSETTING( 0x00, "Data Remaining" )
PORT_DIPSETTING( 0x10, "Data Initialized" )
PORT_DIPNAME( 0x60, 0x60, "Difficulty", IP_KEY_NONE )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x00, "Demo Sounds", IP_KEY_NONE )
PORT_DIPSETTING( 0x80, "Off" )
PORT_DIPSETTING( 0x00, "On" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x0f, 0x0f, "Coin A", IP_KEY_NONE )
PORT_DIPSETTING( 0x02, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x05, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x04, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x01, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0x0f, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x03, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x07, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0x0e, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x06, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0x0d, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0x0c, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0x0b, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0x0a, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x09, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
PORT_DIPNAME( 0xf0, 0xf0, "Coin B", IP_KEY_NONE )
PORT_DIPSETTING( 0x20, "4 Coins/1 Credit" )
PORT_DIPSETTING( 0x50, "3 Coins/1 Credit" )
PORT_DIPSETTING( 0x80, "2 Coins/1 Credit" )
PORT_DIPSETTING( 0x40, "3 Coins/2 Credits" )
PORT_DIPSETTING( 0x10, "4 Coins/3 Credits" )
PORT_DIPSETTING( 0xf0, "1 Coin/1 Credit" )
PORT_DIPSETTING( 0x30, "3 Coins/4 Credits" )
PORT_DIPSETTING( 0x70, "2 Coins/3 Credits" )
PORT_DIPSETTING( 0xe0, "1 Coin/2 Credits" )
PORT_DIPSETTING( 0x60, "2 Coins/5 Credits" )
PORT_DIPSETTING( 0xd0, "1 Coin/3 Credits" )
PORT_DIPSETTING( 0xc0, "1 Coin/4 Credits" )
PORT_DIPSETTING( 0xb0, "1 Coin/5 Credits" )
PORT_DIPSETTING( 0xa0, "1 Coin/6 Credits" )
PORT_DIPSETTING( 0x90, "1 Coin/7 Credits" )
PORT_DIPSETTING( 0x00, "Free Play" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 },
8*4*8 /* every char takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128 * 3,/* 384 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*4*16, 1*4*16, 2*4*16, 3*4*16, 4*4*16, 5*4*16, 6*4*16, 7*4*16,
8*4*16, 9*4*16, 10*4*16, 11*4*16, 12*4*16, 13*4*16, 14*4*16, 15*4*16 },
32*4*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ 1, 0x0000, &charlayout, 0, 16 },
{ 1, 0x4000, &spritelayout, 16*16, 16*16 },
{ -1 } /* end of array */
};
/* filenames for sample files */
static const char *sbasketball_sample_names[] =
{
"00.sam","01.sam","02.sam","03.sam","04.sam","05.sam","06.sam","07.sam",
"08.sam","09.sam","0a.sam","0b.sam","0c.sam","0d.sam","0e.sam","0f.sam",
"10.sam","11.sam","12.sam","13.sam","14.sam","15.sam","16.sam","17.sam",
"18.sam","19.sam","1a.sam","1b.sam","1c.sam","1d.sam","1e.sam","1f.sam",
"20.sam","21.sam","22.sam","23.sam","24.sam","25.sam","26.sam","27.sam",
"28.sam","29.sam","2a.sam","2b.sam","2c.sam","2d.sam","2e.sam","2f.sam",
"30.sam","31.sam","32.sam","33.sam",
0
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
1400000, /* 1.400 Mhz ??? */
0,
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318000/4, /* 3.5795 Mhz */
3,
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
sbasketb_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,16*16+16*16*16,
sbasketb_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
sbasketb_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&konami_dac_interface
},
{
SOUND_SN76496,
&konami_sn76496_interface
},
{
SOUND_VLM5030,
&konami_vlm5030_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( sbasketb_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "sbb_j13.bin", 0x6000, 0x2000, 0x263ec36b )
ROM_LOAD( "sbb_j11.bin", 0x8000, 0x4000, 0x0a4d7a82 )
ROM_LOAD( "sbb_j09.bin", 0xc000, 0x4000, 0x4f9dd9a0 )
ROM_REGION_DISPOSE(0x10000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "sbb_e12.bin", 0x0000, 0x4000, 0xe02c54da )
ROM_LOAD( "sbb_h06.bin", 0x4000, 0x4000, 0xcfbbff07 )
ROM_LOAD( "sbb_h08.bin", 0x8000, 0x4000, 0xc75901b6 )
ROM_LOAD( "sbb_h10.bin", 0xc000, 0x4000, 0x95bc5942 )
ROM_REGION(0x0500) /* color proms */
ROM_LOAD( "405e17", 0x0000, 0x0100, 0xb4c36d57 ) /* palette red component */
ROM_LOAD( "405e16", 0x0100, 0x0100, 0x0b7b03b8 ) /* palette green component */
ROM_LOAD( "405e18", 0x0200, 0x0100, 0x9e533bad ) /* palette blue component */
ROM_LOAD( "405e20", 0x0300, 0x0100, 0x8ca6de2f ) /* character lookup table */
ROM_LOAD( "405e19", 0x0400, 0x0100, 0xe0bc782f ) /* sprite lookup table */
ROM_REGION(0x10000) /* 64k for audio cpu */
ROM_LOAD( "sbb_e13.bin", 0x0000, 0x2000, 0x1ec7458b )
ROM_REGION(0x10000) /* 64k for speech rom */
ROM_LOAD( "sbb_e15.bin", 0x0000, 0x2000, 0x01bb5ce9 )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x2bb7],"\x15\x1e\x14",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x2b24],0x96);
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x2b24],0x96);
osd_fclose(f);
}
}
struct GameDriver sbasketb_driver =
{
__FILE__,
0,
"sbasketb",
"Super Basketball",
"1984",
"Konami",
"Zsolt Vasvari\nTim Linquist (color info)\nMarco Cassili\nTatsuyuki Satoh(speech sound)",
0,
&machine_driver,
0,
sbasketb_rom,
0, 0,
sbasketball_sample_names,
0, /* sound_prom */
input_ports,
PROM_MEMORY_REGION(2), 0, 0,
ORIENTATION_ROTATE_90,
hiload, hisave
};
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