📄 xain.c
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{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
32*8
};
static struct GfxLayout tileslayout =
{
16,16, /* 8*8 chars */
512, /* 512 characters */
4, /* 4 bits per pixel */
{ 0x8000*8+0, 0x8000*8+4, 0, 4 }, /* plane offset */
{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
64*8 /* every char takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
/* 8x8 text */
{ 1, 0x00000, &charlayout, 0, 8 },
/* 16x16 Background */
{ 1, 0x08000, &tileslayout, 256, 8 },
{ 1, 0x18000, &tileslayout, 256, 8 },
{ 1, 0x28000, &tileslayout, 256, 8 },
{ 1, 0x38000, &tileslayout, 256, 8 },
/* 16x16 Background */
{ 1, 0x48000, &tileslayout, 384, 8 },
{ 1, 0x58000, &tileslayout, 384, 8 },
{ 1, 0x68000, &tileslayout, 384, 8 },
{ 1, 0x78000, &tileslayout, 384, 8 },
/* Sprites */
{ 1, 0x88000, &tileslayout, 128, 8 },
{ 1, 0x98000, &tileslayout, 128, 8 },
{ 1, 0xa8000, &tileslayout, 128, 8 },
{ 1, 0xb8000, &tileslayout, 128, 8 },
{ -1 }
};
static struct YM2203interface ym2203_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz (?) */ /* Real unknown */
{ YM2203_VOL(40,50), YM2203_VOL(40,50) },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver =
{
/* basic machine hardware */
{
{
CPU_M6809,
2000000, /* 2 Mhz (?) */
0,
readmem,writemem,0,0,
xainA_interrupt,4 /* Number Unknown */
},
{
CPU_M6809,
2000000, /* 2 Mhz (?) */
2,
readmemB,writememB,0,0,
xainB_interrupt,4 /* Number Unknown */
},
{
CPU_M6809 | CPU_AUDIO_CPU,
2000000, /* 2 Mhz (?) */
3,
readmem_sound,writemem_sound,0,0,
xain_sound_interrupt,16 /* Number Unknown */
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
4*60, /* 240 CPU slices per frame */
xain_init_machine,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 1*8, 30*8-1 },
gfxdecodeinfo,
512, 512,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
xain_vh_start,
xain_vh_stop,
xain_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( xain_rom )
ROM_REGION(0x14000) /* 64k for code */
ROM_LOAD( "1.rom", 0x08000, 0x8000, 0x79f515a7 )
ROM_LOAD( "2.rom", 0x04000, 0x4000, 0xd22bf859 )
ROM_CONTINUE( 0x10000, 0x4000 )
ROM_REGION_DISPOSE(0xc8000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "12.rom", 0x00000, 0x8000, 0x83c00dd8 ) /* Characters */
ROM_LOAD( "21.rom", 0x08000, 0x8000, 0x11eb4247 ) /* Characters */
ROM_LOAD( "13.rom", 0x10000, 0x8000, 0x8f0aa1a7 ) /* Characters */
ROM_LOAD( "22.rom", 0x18000, 0x8000, 0x422b536e ) /* Characters */
ROM_LOAD( "14.rom", 0x20000, 0x8000, 0x45681910 ) /* Characters */
ROM_LOAD( "23.rom", 0x28000, 0x8000, 0x828c1b0c ) /* Characters */
ROM_LOAD( "15.rom", 0x30000, 0x8000, 0xa8eeabc8 ) /* Characters */
ROM_LOAD( "24.rom", 0x38000, 0x8000, 0xf10f7dd9 ) /* Characters */
ROM_LOAD( "16.rom", 0x40000, 0x8000, 0xe59a2f27 ) /* Characters */
ROM_LOAD( "6.rom", 0x48000, 0x8000, 0x5c6c453c ) /* Characters */
ROM_LOAD( "7.rom", 0x50000, 0x8000, 0x8d637639 ) /* Characters */
ROM_LOAD( "5.rom", 0x58000, 0x8000, 0x59d87a9a ) /* Characters */
ROM_LOAD( "8.rom", 0x60000, 0x8000, 0x71eec4e6 ) /* Characters */
ROM_LOAD( "4.rom", 0x68000, 0x8000, 0x84884a2e ) /* Characters */
ROM_LOAD( "9.rom", 0x70000, 0x8000, 0x7fc9704f ) /* Characters */
ROM_LOAD( "25.rom", 0x88000, 0x8000, 0x252976ae ) /* Sprites */
ROM_LOAD( "17.rom", 0x90000, 0x8000, 0x4d977f33 ) /* Sprites */
ROM_LOAD( "26.rom", 0x98000, 0x8000, 0xe6f1e8d5 ) /* Sprites */
ROM_LOAD( "18.rom", 0xa0000, 0x8000, 0x3f3b62a0 ) /* Sprites */
ROM_LOAD( "27.rom", 0xa8000, 0x8000, 0x785381ed ) /* Sprites */
ROM_LOAD( "19.rom", 0xb0000, 0x8000, 0x76641ee3 ) /* Sprites */
ROM_LOAD( "28.rom", 0xb8000, 0x8000, 0x59754e3d ) /* Sprites */
ROM_LOAD( "20.rom", 0xc0000, 0x8000, 0x37671f36 ) /* Sprites */
ROM_REGION(0x14000) /* 64k for code */
ROM_LOAD( "10.rom", 0x08000, 0x8000, 0xa1a860e2 )
ROM_LOAD( "11.rom", 0x04000, 0x4000, 0x948b9757 )
ROM_CONTINUE( 0x10000, 0x4000 )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "3.rom", 0x8000, 0x8000, 0xa5318cb8 )
ROM_END
ROM_START( solarwar_rom )
ROM_REGION(0x14000) /* 64k for code */
ROM_LOAD( "p9-0.bin", 0x08000, 0x8000, 0x8ff372a8 )
ROM_LOAD( "pa-0.bin", 0x04000, 0x4000, 0x154f946f )
ROM_CONTINUE( 0x10000, 0x4000 )
ROM_REGION_DISPOSE(0xc8000) /* temporary space for graphics (disposed after conversion) */
ROM_LOAD( "12.rom", 0x00000, 0x8000, 0x83c00dd8 ) /* Characters */
ROM_LOAD( "21.rom", 0x08000, 0x8000, 0x11eb4247 ) /* Characters */
ROM_LOAD( "13.rom", 0x10000, 0x8000, 0x8f0aa1a7 ) /* Characters */
ROM_LOAD( "22.rom", 0x18000, 0x8000, 0x422b536e ) /* Characters */
ROM_LOAD( "14.rom", 0x20000, 0x8000, 0x45681910 ) /* Characters */
ROM_LOAD( "23.rom", 0x28000, 0x8000, 0x828c1b0c ) /* Characters */
ROM_LOAD( "15.rom", 0x30000, 0x8000, 0xa8eeabc8 ) /* Characters */
ROM_LOAD( "pn-0.bin", 0x38000, 0x8000, 0xd2ed6f94 ) /* Characters */
ROM_LOAD( "pf-0.bin", 0x40000, 0x8000, 0x6e627a77 ) /* Characters */
ROM_LOAD( "6.rom", 0x48000, 0x8000, 0x5c6c453c ) /* Characters */
ROM_LOAD( "7.rom", 0x50000, 0x8000, 0x8d637639 ) /* Characters */
ROM_LOAD( "5.rom", 0x58000, 0x8000, 0x59d87a9a ) /* Characters */
ROM_LOAD( "8.rom", 0x60000, 0x8000, 0x71eec4e6 ) /* Characters */
ROM_LOAD( "4.rom", 0x68000, 0x8000, 0x84884a2e ) /* Characters */
ROM_LOAD( "9.rom", 0x70000, 0x8000, 0x7fc9704f ) /* Characters */
ROM_LOAD( "25.rom", 0x88000, 0x8000, 0x252976ae ) /* Sprites */
ROM_LOAD( "17.rom", 0x90000, 0x8000, 0x4d977f33 ) /* Sprites */
ROM_LOAD( "26.rom", 0x98000, 0x8000, 0xe6f1e8d5 ) /* Sprites */
ROM_LOAD( "18.rom", 0xa0000, 0x8000, 0x3f3b62a0 ) /* Sprites */
ROM_LOAD( "27.rom", 0xa8000, 0x8000, 0x785381ed ) /* Sprites */
ROM_LOAD( "19.rom", 0xb0000, 0x8000, 0x76641ee3 ) /* Sprites */
ROM_LOAD( "28.rom", 0xb8000, 0x8000, 0x59754e3d ) /* Sprites */
ROM_LOAD( "20.rom", 0xc0000, 0x8000, 0x37671f36 ) /* Sprites */
ROM_REGION(0x14000) /* 64k for code */
ROM_LOAD( "p1-0.bin", 0x08000, 0x8000, 0xf5f235a3 )
ROM_LOAD( "p0-0.bin", 0x04000, 0x4000, 0x51ae95ae )
ROM_CONTINUE( 0x10000, 0x4000 )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "3.rom", 0x8000, 0x8000, 0xa5318cb8 )
ROM_END
static int hiload(void)
{
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
/* check if the hi score table has already been initialized */
if (memcmp(&RAM[0x1bca],"\x27\x2c\x26",3) == 0)
{
void *f;
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
{
osd_fread(f,&RAM[0x1bc7],6*10);
RAM[0x0033] = RAM[0x1bc7];
RAM[0x0034] = RAM[0x1bc8];
RAM[0x0035] = RAM[0x1bc9];
osd_fclose(f);
}
return 1;
}
else return 0; /* we can't load the hi scores yet */
}
static void hisave(void)
{
void *f;
unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
{
osd_fwrite(f,&RAM[0x1bc7],6*10);
osd_fclose(f);
}
}
struct GameDriver xsleena_driver =
{
__FILE__,
0,
"xsleena",
"Xain'd Sleena",
"1986",
"Technos",
"Carlos A. Lozano\nRob Rosenbrock\nPhil Stroffolino\n",
0,
&machine_driver,
0,
xain_rom,
0, 0,
0,
0,
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
0, 0
};
struct GameDriver solarwar_driver =
{
__FILE__,
&xsleena_driver,
"solarwar",
"Solar Warrior",
"1986",
"Technos (Memetron license)",
"Carlos A. Lozano\nRob Rosenbrock\nPhil Stroffolino\n",
0,
&machine_driver,
0,
solarwar_rom,
0, 0,
0,
0,
input_ports,
0, 0, 0,
ORIENTATION_DEFAULT,
0, 0
};
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