📄 myevent.cpp
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// MyEvent.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "MyEvent.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// The one and only application object
CWinApp theApp;
using namespace std;
DWORD threadA(void* pD)
{
int iID=(int)pD;
//在内部重新打开
HANDLE hCounterIn=OpenEvent(EVENT_ALL_ACCESS,FALSE,"My Try");
printf("\tthread %d begin\n",iID);
//设置成为有信号状态
Sleep(1000);
SetEvent(hCounterIn);
Sleep(1000);
printf("\tthread %d end\n",iID);
CloseHandle(hCounterIn);
return 0;
}
DWORD threadB(void* pD)
{
//等待threadA结束后再继续执行
int iID=(int)pD;
//在内部重新打开
HANDLE hCounterIn=OpenEvent(EVENT_ALL_ACCESS,FALSE,"My Try");
if(WAIT_TIMEOUT == WaitForSingleObject(hCounterIn,10*1000))
{
printf("\t\tthread %d wait time out\n",iID);
}
else
{
printf("\t\tthread %d wait ok\n",iID);
}
CloseHandle(hCounterIn);
return 0;
}
void main()
{
HANDLE hCounter=NULL;
if( (hCounter=OpenEvent(EVENT_ALL_ACCESS,FALSE,"My Try"))==NULL)
{
//如果没有其他进程创建这个事件,则重新创建,该事件为人工重置事件
hCounter = CreateEvent(NULL,TRUE,FALSE,"My Try");
}
//创建线程
HANDLE hThread[3];
printf("test of manual rest event\n");
CWinThread* pT1=AfxBeginThread((AFX_THREADPROC)threadA,(void*)1);
CWinThread* pT2=AfxBeginThread((AFX_THREADPROC)threadB,(void*)2);
CWinThread* pT3=AfxBeginThread((AFX_THREADPROC)threadB,(void*)3);
hThread[0]=pT1->m_hThread;
hThread[1]=pT2->m_hThread;
hThread[2]=pT3->m_hThread;
//等待线程结束
WaitForMultipleObjects(3,hThread,TRUE,INFINITE);
//关闭句柄
CloseHandle(hCounter);
if( (hCounter=OpenEvent(EVENT_ALL_ACCESS,FALSE,"My Try"))==NULL)
{
//如果没有其他进程创建这个事件,则重新创建,该事件为自动重置事件
hCounter = CreateEvent(NULL,FALSE,FALSE,"My Try");
}
//创建线程
printf("test of auto rest event\n");
pT1=AfxBeginThread((AFX_THREADPROC)threadA,(void*)1);
pT2=AfxBeginThread((AFX_THREADPROC)threadB,(void*)2);
pT3=AfxBeginThread((AFX_THREADPROC)threadB,(void*)3);
hThread[0]=pT1->m_hThread;
hThread[1]=pT2->m_hThread;
hThread[2]=pT3->m_hThread;
//等待线程结束
WaitForMultipleObjects(3,hThread,TRUE,INFINITE);
//关闭句柄
CloseHandle(hCounter);
}
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