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📄 tryprocessdlg.cpp

📁 Visual C++高级编程及其项目应用开发(含源代码)
💻 CPP
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// TryProcessDlg.cpp : implementation file
//

#include "stdafx.h"
#include "TryProcess.h"
#include "TryProcessDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTryProcessDlg dialog

CTryProcessDlg::CTryProcessDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTryProcessDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTryProcessDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CTryProcessDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTryProcessDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTryProcessDlg, CDialog)
	//{{AFX_MSG_MAP(CTryProcessDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BTN_PROCESS, OnBtnProcess)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTryProcessDlg message handlers

BOOL CTryProcessDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CTryProcessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CTryProcessDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CTryProcessDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

int CTryProcessDlg::WinExecuteProc(CString FileName, BOOL bVisible)
{
	DWORD				exitCode;
	STARTUPINFO			StartUpInfo;
	PROCESS_INFORMATION	ProcessInfo;
	int Visible;

	ZeroMemory( &StartUpInfo, sizeof(StartUpInfo) );

	StartUpInfo.cb = sizeof(StartUpInfo); 
	StartUpInfo.dwFlags = STARTF_USESHOWWINDOW;

	if (bVisible == TRUE)
	{
		Visible = 1;
	}
	else if(bVisible == FALSE)
	{
		Visible = 0;
	}
	StartUpInfo.wShowWindow = Visible;

	ZeroMemory( &ProcessInfo, sizeof(ProcessInfo) );

	LPTSTR strFileName = new TCHAR[FileName.GetLength() + 1];
	_tcscpy(strFileName, FileName);

	//调用CreateProcess创建进程,来执行可执行文件
	if(!CreateProcess(NULL, strFileName, NULL, NULL, FALSE, NORMAL_PRIORITY_CLASS 
		| CREATE_NEW_CONSOLE, NULL, NULL, &StartUpInfo, &ProcessInfo))
	{
		delete strFileName;
		return 0;
	}
	else
	{
		// 采用这样的方式,打开的应用程序是模态的,因此只有关闭进程后,才能
		// 继续在对话框主窗体执行操作。如果用WaitForInputIdle()函数,则
		// 可以打开的应用程序子进程是非模态的
		WaitForSingleObject(ProcessInfo.hProcess, INFINITE);
		GetExitCodeProcess(ProcessInfo.hProcess, &exitCode);

		CloseHandle( ProcessInfo.hProcess );
		CloseHandle( ProcessInfo.hThread );
		delete strFileName;
		return exitCode;
	}
}

void CTryProcessDlg::OnBtnProcess() 
{
	// TODO: Add your control notification handler code here
	WinExecuteProc("notepad",TRUE);
}

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