📄 mymutex.cpp
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// MyMutex.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "MyMutex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// The one and only application object
CWinApp theApp;
using namespace std;
int iCounter=0;
DWORD threadA(void* pD)
{
int iID=(int)pD;
//在内部重新打开
//HANDLE hCounterIn=OpenMutex(MUTEX_ALL_ACCESS,FALSE,"My Try");
CMutex g_Mutex(FALSE,"MyMutex");
for(int i=0;i<8;i++)
{
printf("%d wait for object\n",iID);
//WaitForSingleObject(hCounterIn,INFINITE);
g_Mutex.Lock();
Sleep(100);
iCounter++;
printf("\t\tthread %d : %d\n",iID,iCounter);
//ReleaseMutex(hCounterIn);
g_Mutex.Unlock();
}
//CloseHandle(hCounterIn);
return 0;
}
void main()
{
//创建互斥量
//HANDLE hCounter=NULL;
//if( (hCounter=OpenMutex(MUTEX_ALL_ACCESS,FALSE,"My Try"))==NULL)
//{
//如果没有其他进程创建这个互斥量,则重新创建
// hCounter = CreateMutex(NULL,FALSE,"My Try");
//}
//创建线程
HANDLE hThread[3];
CWinThread* pT1=AfxBeginThread((AFX_THREADPROC)threadA,(void*)1);
CWinThread* pT2=AfxBeginThread((AFX_THREADPROC)threadA,(void*)2);
CWinThread* pT3=AfxBeginThread((AFX_THREADPROC)threadA,(void*)3);
hThread[0]=pT1->m_hThread;
hThread[1]=pT2->m_hThread;
hThread[2]=pT3->m_hThread;
//等待线程结束
WaitForMultipleObjects(3,hThread,TRUE,INFINITE);
//关闭句柄
//CloseHandle(hCounter);
}
/*
int _tmain(int argc, TCHAR* argv[], TCHAR* envp[])
{
int nRetCode = 0;
// initialize MFC and print and error on failure
if (!AfxWinInit(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0))
{
// TODO: change error code to suit your needs
cerr << _T("Fatal Error: MFC initialization failed") << endl;
nRetCode = 1;
}
else
{
// TODO: code your application's behavior here.
CString strHello;
strHello.LoadString(IDS_HELLO);
cout << (LPCTSTR)strHello << endl;
}
return nRetCode;
}
*/
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