📄 util.cc
字号:
#include <stdio.h>#include <math.h>#include <stdlib.h>#include "random.h"#include "util.h"#define MAX_INT 0x7FFFFFFF#define MAX_RAND_VEC 10000int RandVec[MAX_RAND_VEC];/* Initialize and array and pass it in to initstate. */static long state1[32] = { 3, 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, 0x27fb47b9};void panic1(char *s){ printf("PANIC: %s\n", s); exit (-1);} void initRand(unsigned seed){ int n; n = 128; initstate(seed, (char *) state1, n); setstate((char *)state1);} void initRandVec(){ int i; for (i = 0; i < MAX_RAND_VEC; i++) RandVec[i] = Random::random();}int getRandVec(){ static int i = 0; int res = RandVec[i]; if (++i == MAX_RAND_VEC) i = 0; return res;}float funifRand(float a, float b){ int c; float f = (b - a)*((float)(c = Random::random()))/((float)MAX_INT); return a + f;} float funifVecRand(float a, float b){ int c; float f = (b - a)*((float)(c = getRandVec()))/((float)MAX_INT); return a + f;} float fPareto(float mean){ float a; if (mean <= 1.0) panic1("fPareto: mean should be larger than 1.0.\n"); a = mean/(mean - 1); return 1.0/pow(funifRand(0., 1.), 1.0/a);} float fVecPareto(float mean){ float a; if (mean <= 1.0) panic1("fPareto: mean should be larger than 1.0.\n"); a = mean/(mean - 1); return 1.0/pow(funifVecRand(0., 1.), 1.0/a);} float fExp(float mean){ float u; while ((u = funifRand(0., 1.)) == 0.0); return -mean * log(u);} float fVecExp(float mean){ float u; while ((u = funifVecRand(0., 1.)) == 0.0); return -mean * log(u);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -