📄 skidsa.h
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#ifndef __DIRECT_H__
#define __DIRECT_H__
#include <w32std.h>
/**
*
* @class CSkiDirectScreenAccess SkiDirectScreenAccess.h
* @brief Implements Direct Screen Access
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*
*/
class CSkiDirectScreenAccess :
public CTimer,
public MDirectScreenAccess // Call backs from DSA
{
public:
// Construction & destruction
CSkiDirectScreenAccess (RWsSession& aClient, RWindow& aWindow);
~CSkiDirectScreenAccess ();
void ConstructL();
// Start game display
void StartL();
// Implement MDirectScreenAccess
void Restart(RDirectScreenAccess::TTerminationReasons aReason);
void AbortNow(RDirectScreenAccess::TTerminationReasons aReason);
private:
// Implement CTimer
void RunL();
void DoCancel();
private:
// Window server handling
RWsSession& iClient;
RWindow& iWindow;
// DSA objects
CDirectScreenAccess* iDirectScreenAccess;
CFbsBitGc* iGc;
RRegion* iRegion;
// Drawing constants
static const TInt KBlockSize;
static const TInt KGenerationInterval;
static const TInt iXOrigin;
static const TInt iYOrigin;
};
#endif //__DIRECT_H__
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