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📄 shapefactory2.cpp

📁 C语言数值算法程序大全(第二版),课本文件
💻 CPP
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//: C10:ShapeFactory2.cpp
// From "Thinking in C++, 2nd Edition, Volume 2"
// by Bruce Eckel & Chuck Allison, (c) 2003 MindView, Inc.
// Available at www.BruceEckel.com.
// Polymorphic factory methods
#include <iostream>
#include <map>
#include <stdexcept>
#include <string>
#include <vector>
#include "../purge.h"
using namespace std;

class Shape {
public:
  virtual void draw() = 0;
  virtual void erase() = 0;
  virtual ~Shape() {}
};

class ShapeFactory {
  virtual Shape* create() = 0;
  static map<string, ShapeFactory*> factories;
public:
  virtual ~ShapeFactory() {}
  friend class ShapeFactoryInitializer;
  class BadShapeCreation : public logic_error {
  public:
    BadShapeCreation(string type) 
      : logic_error("Cannot create type " + type)
    {}
  };
  static Shape* 
  createShape(const string& id) throw(BadShapeCreation){
    if(factories.find(id) != factories.end())
      return factories[id]->create();
    else
      throw BadShapeCreation(id);
  }
};

// Define the static object:
map<string, ShapeFactory*> 
  ShapeFactory::factories;

class Circle : public Shape {
  Circle() {} // Private constructor
public:
  void draw() { cout << "Circle::draw\n"; }
  void erase() { cout << "Circle::erase\n"; }
  ~Circle() { cout << "Circle::~Circle\n"; }
private:
  friend class ShapeFactoryInitializer;
  class Factory;
  friend class Factory;
  class Factory : public ShapeFactory {
  public:
    Shape* create() { return new Circle; }
    friend class ShapeFactoryInitializer;
  };
};

class Square : public Shape {
  Square() {}
public:
  void draw() { cout << "Square::draw\n"; }
  void erase() { cout << "Square::erase\n"; }
  ~Square() { cout << "Square::~Square\n"; }
private:
  friend class ShapeFactoryInitializer;
  class Factory;
  friend class Factory;
  class Factory : public ShapeFactory {
  public:
    Shape* create() { return new Square; }
    friend class ShapeFactoryInitializer;
  };
};

// Singleton to initialize the ShapeFactory:
class ShapeFactoryInitializer {
  static ShapeFactoryInitializer si;
  ShapeFactoryInitializer() {
    ShapeFactory::factories["Circle"] =
      new Circle::Factory;
    ShapeFactory::factories["Square"] =
      new Square::Factory;
  }
};

// Static member definition:
ShapeFactoryInitializer
  ShapeFactoryInitializer::si;

char* shlist[] = { "Circle", "Square", "Square",
  "Circle", "Circle", "Circle", "Square", "" };

int main() {
  vector<Shape*> shapes;
  try {
    for(char** cp = shlist; **cp; cp++)
      shapes.push_back(
        ShapeFactory::createShape(*cp));
  } catch(ShapeFactory::BadShapeCreation e) {
    cout << e.what() << endl;
    return 1;
  }
  for(size_t i = 0; i < shapes.size(); i++) {
    shapes[i]->draw();
    shapes[i]->erase();
  }
  purge(shapes);
} ///:~

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