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00191 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);00192 sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);00193 outb(GLCD_DATA_DDR, 0xFF);00194 outb(GLCD_DATA_PORT, data);00195 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);00196 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);00197 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);00198 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);00199 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);00200 sei();00201 <span class="preprocessor">#else</span>00202 <span class="preprocessor"></span> <span class="comment">//sbi(MCUCR, SRW); // enable RAM waitstate</span>00203 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>00204 *(<span class="keyword">volatile</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller) = data;00205 <span class="comment">//cbi(MCUCR, SRW); // disable RAM waitstate</span>00206 <span class="preprocessor">#endif</span>00207 <span class="preprocessor"></span> <span class="comment">// increment our local address counter</span>00208 GrLcdState.ctrlr[controller].xAddr++;00209 GrLcdState.lcdXAddr++;00210 <span class="keywordflow">if</span>(GrLcdState.lcdXAddr >= GLCD_XPIXELS)00211 {00212 GrLcdState.lcdYAddr++;00213 glcdSetYAddress(GrLcdState.lcdYAddr);00214 glcdSetXAddress(0);00215 }00216 }00217 00218 u08 glcdDataRead(<span class="keywordtype">void</span>)00219 {00220 <span class="keyword">register</span> u08 data;00221 <span class="keyword">register</span> u08 controller = (GrLcdState.lcdXAddr/GLCD_CONTROLLER_XPIXELS);00222 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>00223 <span class="preprocessor"></span> cli();00224 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>00225 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RS);00226 outb(GLCD_DATA_DDR, 0x00);00227 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);00228 sbi(GLCD_CTRL_PORT, GLCD_CTRL_E);00229 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);00230 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);00231 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);00232 <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>); <span class="keyword">asm</span> <span class="keyword">volatile</span> (<span class="stringliteral">"nop"</span>);00233 data = inb(GLCD_DATA_PIN);00234 cbi(GLCD_CTRL_PORT, GLCD_CTRL_E);00235 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RW);00236 sei();00237 <span class="preprocessor">#else</span>00238 <span class="preprocessor"></span> <span class="comment">//sbi(MCUCR, SRW); // enable RAM waitstate</span>00239 glcdBusyWait(controller); <span class="comment">// wait until LCD not busy</span>00240 data = *(<span class="keyword">volatile</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> *) (GLCD_CONTROLLER0_CTRL_ADDR + GLCD_CONTROLLER_ADDR_OFFSET*controller);00241 <span class="comment">//cbi(MCUCR, SRW); // disable RAM waitstate</span>00242 <span class="preprocessor">#endif</span>00243 <span class="preprocessor"></span> <span class="comment">// increment our local address counter</span>00244 GrLcdState.ctrlr[controller].xAddr++;00245 GrLcdState.lcdXAddr++;00246 <span class="keywordflow">if</span>(GrLcdState.lcdXAddr >= GLCD_XPIXELS)00247 {00248 GrLcdState.lcdYAddr++;00249 glcdSetYAddress(GrLcdState.lcdYAddr);00250 glcdSetXAddress(0);00251 }00252 <span class="keywordflow">return</span> data;00253 }00254 00255 <span class="keywordtype">void</span> glcdReset(u08 resetState)00256 {00257 <span class="comment">// reset lcd if argument is true</span>00258 <span class="comment">// run lcd if argument is false</span>00259 <span class="preprocessor">#ifdef GLCD_PORT_INTERFACE</span>00260 <span class="preprocessor"></span> <span class="keywordflow">if</span>(resetState)00261 cbi(GLCD_CTRL_PORT, GLCD_CTRL_RESET);00262 <span class="keywordflow">else</span>00263 sbi(GLCD_CTRL_PORT, GLCD_CTRL_RESET);00264 <span class="preprocessor">#endif</span>00265 <span class="preprocessor"></span>}00266 00267 <span class="keywordtype">void</span> glcdSetXAddress(u08 xAddr)00268 {00269 u08 i;00270 <span class="comment">// record address change locally</span>00271 GrLcdState.lcdXAddr = xAddr;00272 00273 <span class="comment">// clear y (col) address on all controllers</span>00274 <span class="keywordflow">for</span>(i=0; i<GLCD_NUM_CONTROLLERS; i++)00275 {00276 glcdControlWrite(i, GLCD_SET_Y_ADDR | 0x00);00277 GrLcdState.ctrlr[i].xAddr = 0;00278 }00279 00280 <span class="comment">// set y (col) address on destination controller</span>00281 glcdControlWrite((GrLcdState.lcdXAddr/GLCD_CONTROLLER_XPIXELS),00282 GLCD_SET_Y_ADDR | (GrLcdState.lcdXAddr & 0x3F));00283 }00284 00285 <span class="keywordtype">void</span> glcdSetYAddress(u08 yAddr)00286 {00287 u08 i;00288 <span class="comment">// record address change locally</span>00289 GrLcdState.lcdYAddr = yAddr;00290 <span class="comment">// set page address for all controllers</span>00291 <span class="keywordflow">for</span>(i=0; i<GLCD_NUM_CONTROLLERS; i++)00292 {00293 glcdControlWrite(i, GLCD_SET_PAGE | yAddr);00294 }00295 }00296 00297 <span class="comment">/*************************************************************/</span>00298 <span class="comment">/********************* PUBLIC FUNCTIONS **********************/</span>00299 <span class="comment">/*************************************************************/</span>00300 <a name="l00301"></a><a class="code" href="ks0108_8h.html#a19">00301</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a11">glcdInit</a>()00302 {00303 u08 i;00304 <span class="comment">// initialize hardware</span>00305 glcdInitHW();00306 <span class="comment">// bring lcd out of reset</span>00307 glcdReset(FALSE);00308 <span class="comment">// Turn on LCD</span>00309 <span class="keywordflow">for</span>(i=0; i<GLCD_NUM_CONTROLLERS; i++)00310 {00311 glcdControlWrite(i, GLCD_ON_CTRL | GLCD_ON_DISPLAY);00312 }00313 <span class="comment">// clear lcd</span>00314 <a class="code" href="ks0108_8c.html#a13">glcdClearScreen</a>();00315 <span class="comment">// initialize positions</span>00316 <a class="code" href="ks0108_8c.html#a12">glcdHome</a>();00317 }00318 <a name="l00319"></a><a class="code" href="ks0108_8h.html#a21">00319</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a12">glcdHome</a>(<span class="keywordtype">void</span>)00320 {00321 u08 i;00322 <span class="comment">// initialize addresses/positions</span>00323 <a class="code" href="ks0108_8c.html#a14">glcdStartLine</a>(0);00324 <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(0,0);00325 <span class="comment">// initialize local data structures</span>00326 <span class="keywordflow">for</span>(i=0; i<GLCD_NUM_CONTROLLERS; i++)00327 {00328 GrLcdState.ctrlr[i].xAddr = 0;00329 GrLcdState.ctrlr[i].yAddr = 0;00330 }00331 }00332 <a name="l00333"></a><a class="code" href="ks0108_8h.html#a20">00333</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a13">glcdClearScreen</a>(<span class="keywordtype">void</span>)00334 {00335 u08 pageAddr;00336 u08 xAddr;00337 00338 <span class="comment">// clear LCD</span>00339 <span class="comment">// loop through all pages</span>00340 <span class="keywordflow">for</span>(pageAddr=0; pageAddr<(GLCD_YPIXELS>>3); pageAddr++)00341 {00342 <span class="comment">// set page address</span>00343 <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(0, pageAddr);00344 <span class="comment">// clear all lines of this page of display memory</span>00345 <span class="keywordflow">for</span>(xAddr=0; xAddr<GLCD_XPIXELS; xAddr++)00346 {00347 glcdDataWrite(0x00);00348 }00349 }00350 }00351 <a name="l00352"></a><a class="code" href="ks0108_8h.html#a24">00352</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a14">glcdStartLine</a>(u08 start)00353 {00354 glcdControlWrite(0, GLCD_START_LINE | start);00355 glcdControlWrite(1, GLCD_START_LINE | start);00356 }00357 <a name="l00358"></a><a class="code" href="ks0108_8h.html#a23">00358</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(u08 x, u08 yLine)00359 {00360 <span class="comment">// set addresses</span>00361 glcdSetYAddress(yLine);00362 glcdSetXAddress(x);00363 }00364 <a name="l00365"></a><a class="code" href="ks0108_8h.html#a22">00365</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a16">glcdGotoChar</a>(u08 line, u08 col)00366 {00367 <a class="code" href="ks0108_8c.html#a15">glcdSetAddress</a>(col*6, line);00368 }00369 <a name="l00370"></a><a class="code" href="ks0108_8h.html#a25">00370</a> <span class="keywordtype">void</span> <a class="code" href="ks0108_8c.html#a17">glcdDelay</a>(u16 p) <span class="comment">// 1-8us ...2-13us ...5-31us</span>00371 { <span class="comment">// 10-60us ...50-290us</span>00372 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i; <span class="comment">// 100-580us ...500-2,9ms</span>00373 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> j; <span class="comment">// 1000-5,8ms ...5000-29ms</span>00374 <span class="comment">// 10000-56ms ...30000-170ms</span>00375 <span class="comment">// 50000-295ms...60000-345ms</span>00376 <span class="comment">// for (i = 0; i < p; i++) for (j = 0; j < 10; j++) asm volatile ("nop");</span>00377 <span class="keywordflow">for</span> (i = 0; i < p; i++) <span class="keywordflow">for</span> (j = 0; j < 10; j++);00378 }00379 00380 00381 <span class="comment">// Higher level functionality has been moved to the API-layer glcd.c/glcd.h</span></pre></div><hr size="1"><address style="align: right;"><small>Generated on Sun Oct 29 03:41:07 2006 for Procyon AVRlib by <a href="http://www.doxygen.org/index.html"><img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.2 </small></address></body></html>
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