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📄 animation.cc

📁 ns2.1b5版本中cbrp碼
💻 CC
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/* * Copyright (c) 1991,1993 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the Computer Systems *	Engineering Group at Lawrence Berkeley Laboratory. * 4. Neither the name of the University nor of the Laboratory may be used *    to endorse or promote products derived from this software without *    specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */#ifndef lintstatic char rcsid[] =    "@(#) $Header: /usr/cvs/ns/ns-src/nam/animation.cc,v 1.1.1.1 1998/01/13 15:06:10 root Exp $ (LBL)";#endif#include "animation.h"Animation::Animation(double tim, long offset){	paint_ = 0;	next_ = 0;	prev_ = 0;	bb_.xmin = 0;	bb_.xmax = 0;	bb_.ymin = 0;	bb_.ymax = 0;	si_.time = tim;	si_.offset = offset;}Animation::~Animation(){	*prev_ = next_;	if (next_ != 0)		next_->prev_ = prev_;}void Animation::insert(Animation **head){	next_ = *head;	if (next_ != 0)		next_->prev_ = &next_;	prev_ = head;	*head = this;}void Animation::update(double now){	/* do nothing */}void Animation::reset(double now){	/* do nothing */}int Animation::inside(double now, float px, float py) const{	return (0);}const char* Animation::info() const{	return (0);}

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