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📄 transform.cc

📁 ns2.1b5版本中cbrp碼
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/* * Copyright (c) 1993 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the Computer Systems *	Engineering Group at Lawrence Berkeley Laboratory. * 4. Neither the name of the University nor of the Laboratory may be used *    to endorse or promote products derived from this software without *    specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * This code derived from InterViews library which is covered * by the copyright below. *//* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and  * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. *  * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,  * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY  * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.   * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF  * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE  * OF THIS SOFTWARE. *//* * Implementation of transformation matrix operations. */#include <math.h>#include "transform.h"static const double RADPERDEG = M_PI/180.0;Transform::Transform(){	clear();}void Transform::clear(){	identity_ = 1;	mat00 = mat11 = 1;	mat01 = mat10 = mat20 = mat21 = 0;}Transform::Transform(const Transform& t){	mat00 = t.mat00;	mat01 = t.mat01;	mat10 = t.mat10;	mat11 = t.mat11;	mat20 = t.mat20;	mat21 = t.mat21;	update();}Transform::Transform(float a00, float a01, float a10,		     float a11, float a20, float a21){	mat00 = a00;	mat01 = a01;	mat10 = a10;	mat11 = a11;	mat20 = a20;	mat21 = a21;	update();}int Transform::operator ==(const Transform& t) const{	if (identity_)		return t.identity_;	if (t.identity_)		return (0);	return (mat00 == t.mat00 && mat01 == t.mat01 &&		mat10 == t.mat10 && mat11 == t.mat11 &&		mat20 == t.mat20 && mat21 == t.mat21);}int Transform::operator !=(const Transform& t) const{	if (identity_)		return (!t.identity_);	if (t.identity_)		return (1);	return (mat00 != t.mat00 || mat01 != t.mat01 ||		mat10 != t.mat10 || mat11 != t.mat11 ||		mat20 != t.mat20 || mat21 != t.mat21);}Transform& Transform::operator =(const Transform& t){	mat00 = t.mat00;	mat01 = t.mat01;	mat10 = t.mat10;	mat11 = t.mat11;	mat20 = t.mat20;	mat21 = t.mat21;	update();	return (*this);}void Transform::update(){	identity_ = (		     mat00 == 1 && mat11 == 1 &&		     mat01 == 0 && mat10 == 0 && mat20 == 0 && mat21 == 0		     );}void Transform::translate(float dx, float dy){	mat20 += dx;	mat21 += dy;	update();}void Transform::scale(float sx, float sy){	mat00 *= sx;	mat01 *= sy;	mat10 *= sx;	mat11 *= sy;	mat20 *= sx;	mat21 *= sy;	update();}void Transform::skew(float sx, float sy){	mat01 += mat00*sy;	mat10 += mat11*sx;    update();}void Transform::rotate(float angle){	float tmp1, tmp2, m00, m01, m10, m11, m20, m21;	angle *= RADPERDEG;	tmp1 = cos(angle);	tmp2 = sin(angle);    	m00 = mat00*tmp1;	m01 = mat01*tmp2;	m10 = mat10*tmp1;	m11 = mat11*tmp2;	m20 = mat20*tmp1;	m21 = mat21*tmp2;	mat01 = mat00*tmp2 + mat01*tmp1;	mat11 = mat10*tmp2 + mat11*tmp1;	mat21 = mat20*tmp2 + mat21*tmp1;	mat00 = m00 - m01;	mat10 = m10 - m11;	mat20 = m20 - m21;	update();}void Transform::premultiply(const Transform& t){	float tmp1 = mat00;	float tmp2 = mat10;		mat00  = t.mat00*tmp1 + t.mat01*tmp2;	mat10  = t.mat10*tmp1 + t.mat11*tmp2;	mat20 += t.mat20*tmp1 + t.mat21*tmp2;		tmp1 = mat01;	tmp2 = mat11;		mat01  = t.mat00*tmp1 + t.mat01*tmp2;	mat11  = t.mat10*tmp1 + t.mat11*tmp2;	mat21 += t.mat20*tmp1 + t.mat21*tmp2;	update();}void Transform::postmultiply(const Transform& t){	float tmp = mat00*t.mat01 + mat01*t.mat11;	mat00 = mat00*t.mat00 + mat01*t.mat10;	mat01 = tmp;		tmp = mat10*t.mat01 + mat11*t.mat11;	mat10 = mat10*t.mat00 + mat11*t.mat10;	mat11 = tmp;		tmp = mat20*t.mat01 + mat21*t.mat11;	mat20 = mat20*t.mat00 + mat21*t.mat10;	mat21 = tmp;		mat20 += t.mat20;	mat21 += t.mat21;	update();}    void Transform::invert(){	float d = det();	float t00 = mat00;	float t20 = mat20;		mat20 = (mat10*mat21 - mat11*mat20)/d;	mat21 = (mat01*t20 - mat00*mat21)/d;	mat00 = mat11/d;	mat11 = t00/d;	mat10 = -mat10/d;	mat01 = -mat01/d;	update();}void Transform::map(float& x, float& y) const{	float tx = x;	x = tx*mat00 + y*mat10 + mat20;	y = tx*mat01 + y*mat11 + mat21;}void Transform::map(float x, float y, float& tx, float& ty) const{	tx = x*mat00 + y*mat10 + mat20;	ty = x*mat01 + y*mat11 + mat21;}void Transform::imap(float& tx, float& ty) const{	float d = det();	float a = (tx - mat20) / d;	float b = (ty - mat21) / d;		tx = a*mat11 - b*mat10;	ty = b*mat00 - a*mat01;}void Transform::imap(float tx, float ty, float& x, float& y) const{	float d = det();	float a = (tx - mat20) / d;	float b = (ty - mat21) / d;		x = a*mat11 - b*mat10;	y = b*mat00 - a*mat01;}

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