📄 transform.cc
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/* * Copyright (c) 1993 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the Computer Systems * Engineering Group at Lawrence Berkeley Laboratory. * 4. Neither the name of the University nor of the Laboratory may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * This code derived from InterViews library which is covered * by the copyright below. *//* * Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University * Copyright (c) 1991 Silicon Graphics, Inc. * * Permission to use, copy, modify, distribute, and sell this software and * its documentation for any purpose is hereby granted without fee, provided * that (i) the above copyright notices and this permission notice appear in * all copies of the software and related documentation, and (ii) the names of * Stanford and Silicon Graphics may not be used in any advertising or * publicity relating to the software without the specific, prior written * permission of Stanford and Silicon Graphics. * * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. * * IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. *//* * Implementation of transformation matrix operations. */#include <math.h>#include "transform.h"static const double RADPERDEG = M_PI/180.0;Transform::Transform(){ clear();}void Transform::clear(){ identity_ = 1; mat00 = mat11 = 1; mat01 = mat10 = mat20 = mat21 = 0;}Transform::Transform(const Transform& t){ mat00 = t.mat00; mat01 = t.mat01; mat10 = t.mat10; mat11 = t.mat11; mat20 = t.mat20; mat21 = t.mat21; update();}Transform::Transform(float a00, float a01, float a10, float a11, float a20, float a21){ mat00 = a00; mat01 = a01; mat10 = a10; mat11 = a11; mat20 = a20; mat21 = a21; update();}int Transform::operator ==(const Transform& t) const{ if (identity_) return t.identity_; if (t.identity_) return (0); return (mat00 == t.mat00 && mat01 == t.mat01 && mat10 == t.mat10 && mat11 == t.mat11 && mat20 == t.mat20 && mat21 == t.mat21);}int Transform::operator !=(const Transform& t) const{ if (identity_) return (!t.identity_); if (t.identity_) return (1); return (mat00 != t.mat00 || mat01 != t.mat01 || mat10 != t.mat10 || mat11 != t.mat11 || mat20 != t.mat20 || mat21 != t.mat21);}Transform& Transform::operator =(const Transform& t){ mat00 = t.mat00; mat01 = t.mat01; mat10 = t.mat10; mat11 = t.mat11; mat20 = t.mat20; mat21 = t.mat21; update(); return (*this);}void Transform::update(){ identity_ = ( mat00 == 1 && mat11 == 1 && mat01 == 0 && mat10 == 0 && mat20 == 0 && mat21 == 0 );}void Transform::translate(float dx, float dy){ mat20 += dx; mat21 += dy; update();}void Transform::scale(float sx, float sy){ mat00 *= sx; mat01 *= sy; mat10 *= sx; mat11 *= sy; mat20 *= sx; mat21 *= sy; update();}void Transform::skew(float sx, float sy){ mat01 += mat00*sy; mat10 += mat11*sx; update();}void Transform::rotate(float angle){ float tmp1, tmp2, m00, m01, m10, m11, m20, m21; angle *= RADPERDEG; tmp1 = cos(angle); tmp2 = sin(angle); m00 = mat00*tmp1; m01 = mat01*tmp2; m10 = mat10*tmp1; m11 = mat11*tmp2; m20 = mat20*tmp1; m21 = mat21*tmp2; mat01 = mat00*tmp2 + mat01*tmp1; mat11 = mat10*tmp2 + mat11*tmp1; mat21 = mat20*tmp2 + mat21*tmp1; mat00 = m00 - m01; mat10 = m10 - m11; mat20 = m20 - m21; update();}void Transform::premultiply(const Transform& t){ float tmp1 = mat00; float tmp2 = mat10; mat00 = t.mat00*tmp1 + t.mat01*tmp2; mat10 = t.mat10*tmp1 + t.mat11*tmp2; mat20 += t.mat20*tmp1 + t.mat21*tmp2; tmp1 = mat01; tmp2 = mat11; mat01 = t.mat00*tmp1 + t.mat01*tmp2; mat11 = t.mat10*tmp1 + t.mat11*tmp2; mat21 += t.mat20*tmp1 + t.mat21*tmp2; update();}void Transform::postmultiply(const Transform& t){ float tmp = mat00*t.mat01 + mat01*t.mat11; mat00 = mat00*t.mat00 + mat01*t.mat10; mat01 = tmp; tmp = mat10*t.mat01 + mat11*t.mat11; mat10 = mat10*t.mat00 + mat11*t.mat10; mat11 = tmp; tmp = mat20*t.mat01 + mat21*t.mat11; mat20 = mat20*t.mat00 + mat21*t.mat10; mat21 = tmp; mat20 += t.mat20; mat21 += t.mat21; update();} void Transform::invert(){ float d = det(); float t00 = mat00; float t20 = mat20; mat20 = (mat10*mat21 - mat11*mat20)/d; mat21 = (mat01*t20 - mat00*mat21)/d; mat00 = mat11/d; mat11 = t00/d; mat10 = -mat10/d; mat01 = -mat01/d; update();}void Transform::map(float& x, float& y) const{ float tx = x; x = tx*mat00 + y*mat10 + mat20; y = tx*mat01 + y*mat11 + mat21;}void Transform::map(float x, float y, float& tx, float& ty) const{ tx = x*mat00 + y*mat10 + mat20; ty = x*mat01 + y*mat11 + mat21;}void Transform::imap(float& tx, float& ty) const{ float d = det(); float a = (tx - mat20) / d; float b = (ty - mat21) / d; tx = a*mat11 - b*mat10; ty = b*mat00 - a*mat01;}void Transform::imap(float tx, float ty, float& x, float& y) const{ float d = det(); float a = (tx - mat20) / d; float b = (ty - mat21) / d; x = a*mat11 - b*mat10; y = b*mat00 - a*mat01;}
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