📄 m_time.cpp
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////////////////////////////////
// M_TIME.CPP
// CLASS M_Time
// IN-GAME TIME SIGNAL GENERATOR
//
// PROJECT: Ultra Pac Man
// LAST UPDATE: Nov. 12th 2001
// PROGRAMER: Mal
////////////////////////////////
#include "m_time.h"
//Pre-defined Global pointer
M_Time* thisTimer;
unsigned breakflag;
long clockticks;
millisec MillisecTimer;
M_Time::M_Time()
{
lFrameCounter = 0;
lNextFrameTime = 0;
fMaxFPS = DEFAULTMAXFPS;
fFPS = fMaxFPS;
//calculates how long does a frame take if runs under desired MaxFPS
fFrameTime = 1000/fMaxFPS;
}
void M_Time::Reset()
{
clockticks = 0;
lFrameCounter = 0;
lNextFrameTime = 0;
}
long M_Time::GetFrameCounter()
{
return lFrameCounter;
}
float M_Time::GetMaxFPS()
{
return fMaxFPS;
}
float M_Time::GetFPS()
{
return fFPS;
}
bool M_Time::SetMaxFPS(float DesiredFPS)
{
if(DesiredFPS>0 && DesiredFPS<1001)
{
fMaxFPS = DesiredFPS;
fFrameTime = 1000/fMaxFPS;
return M_NORMAL;
}
return M_ERR_MAXFPS_SETTING;
}
long M_Time::CreateSnapshot()
{
lCurTime = clockticks;//Get current clockticks
lNextFrameTime = lCurTime + fFrameTime;
return (++lFrameCounter);
}
void M_Time::FPSDelay()
{
if(clockticks<lNextFrameTime)
{
//Calculate actual FPS
fFPS = fMaxFPS;
while(clockticks<lNextFrameTime);
}
else
{
fFPS = 1000/(clockticks-lCurTime);
}
}
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