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📄 set_xxx.h

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// set_xxx.h : main header file for the SET_XXX application
//

#if !defined(AFX_SET_XXX_H__F748010C_F3DE_4BCC_906B_4CDF6F87602A__INCLUDED_)
#define AFX_SET_XXX_H__F748010C_F3DE_4BCC_906B_4CDF6F87602A__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CSet_xxxApp:
// See set_xxx.cpp for the implementation of this class
//

class CSet_xxxApp : public CWinApp
{
public:
	CSet_xxxApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSet_xxxApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CSet_xxxApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SET_XXX_H__F748010C_F3DE_4BCC_906B_4CDF6F87602A__INCLUDED_)

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