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📄 set_xxx.cpp

📁 wince下非常精美的系统时间设置
💻 CPP
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// set_xxx.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "set_xxx.h"
#include "set_xxxDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSet_xxxApp

BEGIN_MESSAGE_MAP(CSet_xxxApp, CWinApp)
	//{{AFX_MSG_MAP(CSet_xxxApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSet_xxxApp construction

CSet_xxxApp::CSet_xxxApp()
	: CWinApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSet_xxxApp object

CSet_xxxApp theApp;

CString	 g_szPropName=L"KSG008U_SETTIME";
HANDLE   g_hValue = (HANDLE)1;

BOOL CALLBACK EnumWndProc(HWND hwnd,LPARAM lParam)
{
	HANDLE h = GetProp(hwnd,g_szPropName);
	if( h == g_hValue)
	{
		*(HWND*)lParam = hwnd;
		return false;
	}
	return true;
} 
/////////////////////////////////////////////////////////////////////////////
// CSet_xxxApp initialization

BOOL CSet_xxxApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	HWND oldHWnd = NULL;
	EnumWindows(EnumWndProc,(LPARAM)&oldHWnd);
	if(oldHWnd != NULL)
	{
        ::ShowWindow(oldHWnd,SW_SHOWNORMAL);
        ::SetForegroundWindow(oldHWnd);
        return false;
	}
	
	CSet_xxxDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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