📄 set_xxx.cpp
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// set_xxx.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "set_xxx.h"
#include "set_xxxDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSet_xxxApp
BEGIN_MESSAGE_MAP(CSet_xxxApp, CWinApp)
//{{AFX_MSG_MAP(CSet_xxxApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSet_xxxApp construction
CSet_xxxApp::CSet_xxxApp()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSet_xxxApp object
CSet_xxxApp theApp;
CString g_szPropName=L"KSG008U_SETTIME";
HANDLE g_hValue = (HANDLE)1;
BOOL CALLBACK EnumWndProc(HWND hwnd,LPARAM lParam)
{
HANDLE h = GetProp(hwnd,g_szPropName);
if( h == g_hValue)
{
*(HWND*)lParam = hwnd;
return false;
}
return true;
}
/////////////////////////////////////////////////////////////////////////////
// CSet_xxxApp initialization
BOOL CSet_xxxApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
HWND oldHWnd = NULL;
EnumWindows(EnumWndProc,(LPARAM)&oldHWnd);
if(oldHWnd != NULL)
{
::ShowWindow(oldHWnd,SW_SHOWNORMAL);
::SetForegroundWindow(oldHWnd);
return false;
}
CSet_xxxDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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