snake.h

来自「用opengl编写的简单贪吃蛇游戏」· C头文件 代码 · 共 57 行

H
57
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// Snake.h: interface for the Snake class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SNAKE_H__FE895197_3DE8_470D_A89F_2DDB9AAD9D1F__INCLUDED_)
#define AFX_SNAKE_H__FE895197_3DE8_470D_A89F_2DDB9AAD9D1F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "glut.h"

struct cell{
	double sx;
	double sy;
	cell *link;
};

class Snake : public CObject
{
//Data
public:

	cell *head,*tail;
	
	enum MoveDirect{snk_up,snk_down,snk_left,snk_right};
	MoveDirect snk_MD;

	double speed;

	int cellnum;

	cell *foodcell;

	int foodkind;

	BOOL first;

public:
	void SnakeRun(double borderx, double bordery);
	Snake();
	virtual ~Snake();
	void DrawCell(cell *sc, float cell_r);
	void DrawSnake();
	void DrawHead(GLuint hi);
	void CutTail();
	void NewFood();
	void DrawFood(UINT image,float width, float height);
	BOOL isFoodCrush();
	BOOL isDead();
	BOOL Eat();

};

#endif // !defined(AFX_SNAKE_H__FE895197_3DE8_470D_A89F_2DDB9AAD9D1F__INCLUDED_)

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