snake.h
来自「用opengl编写的简单贪吃蛇游戏」· C头文件 代码 · 共 57 行
H
57 行
// Snake.h: interface for the Snake class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SNAKE_H__FE895197_3DE8_470D_A89F_2DDB9AAD9D1F__INCLUDED_)
#define AFX_SNAKE_H__FE895197_3DE8_470D_A89F_2DDB9AAD9D1F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "glut.h"
struct cell{
double sx;
double sy;
cell *link;
};
class Snake : public CObject
{
//Data
public:
cell *head,*tail;
enum MoveDirect{snk_up,snk_down,snk_left,snk_right};
MoveDirect snk_MD;
double speed;
int cellnum;
cell *foodcell;
int foodkind;
BOOL first;
public:
void SnakeRun(double borderx, double bordery);
Snake();
virtual ~Snake();
void DrawCell(cell *sc, float cell_r);
void DrawSnake();
void DrawHead(GLuint hi);
void CutTail();
void NewFood();
void DrawFood(UINT image,float width, float height);
BOOL isFoodCrush();
BOOL isDead();
BOOL Eat();
};
#endif // !defined(AFX_SNAKE_H__FE895197_3DE8_470D_A89F_2DDB9AAD9D1F__INCLUDED_)
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