📄 avchatdlg.cpp
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// AVChatDlg.cpp : implementation file
//
#include "stdafx.h"
#include <streams.h>
#include "AVChat.h"
#include "AVChatDlg.h"
#include "CRoleDlg.h"
#include "CSelfCheckDlg.h"
#include "CCallDlg.h"
#include "UNetwork.h"
#include "CServerAdmin.h"
#include "CClientAdmin.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAVChatDlg dialog
CAVChatDlg::CAVChatDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAVChatDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAVChatDlg)
mStatus = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
mRole = SERVER;
mActor = NULL;
mInitTimer = 0;
}
void CAVChatDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAVChatDlg)
DDX_Control(pDX, IDC_VIDEO_WINDOW, mVideoWindow);
DDX_Control(pDX, IDC_BUTTON_DISCONNECT, mButtonDisconnect);
DDX_Control(pDX, IDC_BUTTON_CALL, mButtonCall);
DDX_Text(pDX, IDC_STATIC_STATUS, mStatus);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAVChatDlg, CDialog)
//{{AFX_MSG_MAP(CAVChatDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_CALL, OnButtonCall)
ON_WM_DESTROY()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON_DISCONNECT, OnButtonDisconnect)
ON_MESSAGE(WM_ModifyFilterGraph, OnModifyFilterGraph)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAVChatDlg message handlers
BOOL CAVChatDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// To show the main dialog first,
// use a timer to do initialization
mInitTimer = SetTimer(100, 100, NULL);
// Initialize(); // you can try it directly instead of using a timer
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAVChatDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAVChatDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CAVChatDlg::OnDestroy()
{
if (mActor)
{
mActor->Disconnect();
delete mActor;
mActor = NULL;
}
CDialog::OnDestroy();
}
void CAVChatDlg::Initialize(void)
{
// Selecting a role: client or server
CRoleDlg roleDlg;
roleDlg.DoModal();
SAFE_DELETE(mActor);
mRole = roleDlg.GetRole();
if (mRole == SERVER)
{
mActor = new CServerAdmin();
}
else
{
mActor = new CClientAdmin();
}
mActor->AddMsgReceiver(this);
mActor->SetVideoWindow(&mVideoWindow);
mActor->SetAVDevice(&mVideoDevice, &mAudioDevice);
mActor->Init();
// Self checking and adjusting...
CSelfCheckDlg chkDlg;
chkDlg.SetAVDevice(&mVideoDevice, &mAudioDevice);
chkDlg.DoModal();
mActor->SetDeviceConfig(chkDlg.GetDeviceConfig());
ReflectStatus();
}
void CAVChatDlg::ReflectStatus(void)
{
// Get local machine's IP info
char hostName[100];
char hostIP[50];
UNetwork::GetHostInfo(hostIP, hostName);
if (mRole == SERVER)
{
mStatus.Format("Role: server. (%s - %s)",
hostName, hostIP);
mButtonCall.EnableWindow(FALSE);
mButtonDisconnect.EnableWindow(FALSE);
}
else
{
mStatus.Format("Role: client. (%s - %s)",
hostName, hostIP);
mButtonDisconnect.EnableWindow(FALSE);
}
UpdateData(FALSE);
}
void CAVChatDlg::OnTimer(UINT nIDEvent)
{
if (nIDEvent == mInitTimer)
{
KillTimer(mInitTimer);
mInitTimer = 0;
Initialize();
}
CDialog::OnTimer(nIDEvent);
}
// Build filter graph in the main thead, becuase the main thread
// has message loop, especially to Video Renderer creating
bool CAVChatDlg::ReceiveMessage(MessageT inMessage, void * ioParam, void * ioParam2)
{
if (inMessage == msg_ModifyFilterGraph)
{
PostMessage(WM_ModifyFilterGraph, *((BOOL*)ioParam));
return true;
}
return CMsgReceiver::ReceiveMessage(inMessage, ioParam, ioParam2);
}
LRESULT CAVChatDlg::OnModifyFilterGraph(WPARAM inWParam, LPARAM inLParam)
{
if (mActor)
{
if (inWParam) // Is building ?
{
mActor->Activate();
}
else
{
mActor->Deactivate();
}
}
return 0;
}
/////////////////////////////////////////////////////////////////////////////
void CAVChatDlg::OnButtonCall()
{
CCallDlg callDlg;
if (callDlg.DoModal() == IDOK)
{
// Verify the role!
if (mRole == CLIENT && mActor)
{
mActor->SetTargetIP(callDlg.GetServerIP());
mActor->CallServer();
// Update control status
mButtonCall.EnableWindow(FALSE);
mButtonDisconnect.EnableWindow(TRUE);
}
}
}
void CAVChatDlg::OnButtonDisconnect()
{
if (mActor)
{
mActor->Disconnect();
// Update control status
mButtonCall.EnableWindow(mRole == CLIENT);
mButtonDisconnect.EnableWindow(FALSE);
// After disconnect, give users a chance to change role
mActor->Init();
// Initialize();
}
}
/////////////////////////////////////////////////////////////////////////////
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