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📄 avchatdlg.cpp

📁 陆其明的实务精选中附带光盘中的视频聊天源代码
💻 CPP
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// AVChatDlg.cpp : implementation file
//

#include "stdafx.h"
#include <streams.h>
#include "AVChat.h"
#include "AVChatDlg.h"

#include "CRoleDlg.h"
#include "CSelfCheckDlg.h"
#include "CCallDlg.h"

#include "UNetwork.h"
#include "CServerAdmin.h"
#include "CClientAdmin.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAVChatDlg dialog

CAVChatDlg::CAVChatDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CAVChatDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CAVChatDlg)
	mStatus = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	mRole   = SERVER;
	mActor  = NULL;
	mInitTimer = 0;
}

void CAVChatDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAVChatDlg)
	DDX_Control(pDX, IDC_VIDEO_WINDOW, mVideoWindow);
	DDX_Control(pDX, IDC_BUTTON_DISCONNECT, mButtonDisconnect);
	DDX_Control(pDX, IDC_BUTTON_CALL, mButtonCall);
	DDX_Text(pDX, IDC_STATIC_STATUS, mStatus);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAVChatDlg, CDialog)
	//{{AFX_MSG_MAP(CAVChatDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON_CALL, OnButtonCall)
	ON_WM_DESTROY()
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_BUTTON_DISCONNECT, OnButtonDisconnect)
	ON_MESSAGE(WM_ModifyFilterGraph, OnModifyFilterGraph)	
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAVChatDlg message handlers

BOOL CAVChatDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
		
	// To show the main dialog first,
	// use a timer to do initialization
	mInitTimer = SetTimer(100, 100, NULL);
//	Initialize(); // you can try it directly instead of using a timer

	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CAVChatDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CAVChatDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CAVChatDlg::OnDestroy() 
{
	if (mActor)
	{
		mActor->Disconnect();
		delete mActor;
		mActor = NULL;
	}

	CDialog::OnDestroy();
}

void CAVChatDlg::Initialize(void)
{
	// Selecting a role: client or server
	CRoleDlg  roleDlg;
	roleDlg.DoModal();

	SAFE_DELETE(mActor);
	mRole = roleDlg.GetRole();
	if (mRole == SERVER)
	{
		mActor = new CServerAdmin();
	}
	else
	{
		mActor = new CClientAdmin();
	}
	mActor->AddMsgReceiver(this);
	mActor->SetVideoWindow(&mVideoWindow);
	mActor->SetAVDevice(&mVideoDevice, &mAudioDevice);
	mActor->Init();

	// Self checking and adjusting...
	CSelfCheckDlg chkDlg;
	chkDlg.SetAVDevice(&mVideoDevice, &mAudioDevice);
	chkDlg.DoModal();
	mActor->SetDeviceConfig(chkDlg.GetDeviceConfig());
	
	ReflectStatus();
}

void CAVChatDlg::ReflectStatus(void)
{
	// Get local machine's IP info
	char hostName[100];
	char hostIP[50];
	UNetwork::GetHostInfo(hostIP, hostName);

	if (mRole == SERVER)
	{
		mStatus.Format("Role: server. (%s - %s)",
			hostName, hostIP);
		mButtonCall.EnableWindow(FALSE);
		mButtonDisconnect.EnableWindow(FALSE);
	}
	else
	{
		mStatus.Format("Role: client. (%s - %s)",
			hostName, hostIP);
		mButtonDisconnect.EnableWindow(FALSE);
	}
	
	UpdateData(FALSE);
}

void CAVChatDlg::OnTimer(UINT nIDEvent) 
{
	if (nIDEvent == mInitTimer)
	{
		KillTimer(mInitTimer);
		mInitTimer = 0;

		Initialize();
	}

	CDialog::OnTimer(nIDEvent);
}

// Build filter graph in the main thead, becuase the main thread
// has message loop, especially to Video Renderer creating
bool CAVChatDlg::ReceiveMessage(MessageT inMessage, void * ioParam, void * ioParam2)
{
	if (inMessage == msg_ModifyFilterGraph)
	{
		PostMessage(WM_ModifyFilterGraph, *((BOOL*)ioParam));
		return true;
	}

	return CMsgReceiver::ReceiveMessage(inMessage, ioParam, ioParam2);
}

LRESULT CAVChatDlg::OnModifyFilterGraph(WPARAM inWParam, LPARAM inLParam)
{
	if (mActor)
	{
		if (inWParam)  // Is building ?
		{
			mActor->Activate();
		}
		else
		{
			mActor->Deactivate();
		}
	}

	return 0;
}

/////////////////////////////////////////////////////////////////////////////
void CAVChatDlg::OnButtonCall() 
{
	CCallDlg  callDlg;
	if (callDlg.DoModal() == IDOK)
	{
		// Verify the role!
		if (mRole == CLIENT && mActor)
		{
			mActor->SetTargetIP(callDlg.GetServerIP());
			mActor->CallServer();

			// Update control status
			mButtonCall.EnableWindow(FALSE);
			mButtonDisconnect.EnableWindow(TRUE);
		}
	}
}

void CAVChatDlg::OnButtonDisconnect() 
{
	if (mActor)
	{
		mActor->Disconnect();

		// Update control status
		mButtonCall.EnableWindow(mRole == CLIENT);
		mButtonDisconnect.EnableWindow(FALSE);

		// After disconnect, give users a chance to change role
		mActor->Init();
	//	Initialize();
	}
}
/////////////////////////////////////////////////////////////////////////////

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