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📄 codec_internal.h

📁 fix point版本的Ogg Vorbis decoder
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/******************************************************************** *                                                                  * * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.   * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       * *                                                                  * * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002             * * by the XIPHOPHORUS Company http://www.xiph.org/                  * *                                                                  * ******************************************************************** function: libvorbis codec headers last mod: $Id: codec_internal.h,v 1.14 2002/01/22 11:59:00 xiphmont Exp $ ********************************************************************/#ifndef _V_CODECI_H_#define _V_CODECI_H_#include "envelope.h"#include "codebook.h"#define BLOCKTYPE_IMPULSE    0#define BLOCKTYPE_PADDING    1#define BLOCKTYPE_TRANSITION 0 #define BLOCKTYPE_LONG       1typedef struct vorbis_block_internal{  float  **pcmdelay;  /* this is a pointer into local storage */   float  ampmax;  int    blocktype;  ogg_uint32_t *packet_markers;} vorbis_block_internal;typedef void vorbis_look_time;typedef void vorbis_look_mapping;typedef void vorbis_look_floor;typedef void vorbis_look_residue;typedef void vorbis_look_transform;/* mode ************************************************************/typedef struct {  int blockflag;  int windowtype;  int transformtype;  int mapping;} vorbis_info_mode;typedef void vorbis_info_time;typedef void vorbis_info_floor;typedef void vorbis_info_residue;typedef void vorbis_info_mapping;#include "psy.h"#include "bitrate.h"typedef struct backend_lookup_state {  /* local lookup storage */  envelope_lookup        *ve; /* envelope lookup */      FIXP                   *window[2];  vorbis_look_transform **transform[2];    /* block, type */  vorbis_look_psy_global *psy_g_look;  /* backend lookups are tied to the mode, not the backend or naked mapping */  int                     modebits;  vorbis_look_mapping   **mode;  /* local storage, only used on the encoding side.  This way the     application does not need to worry about freeing some packets'     memory and not others'; packet storage is always tracked.     Cleared next call to a _dsp_ function */  unsigned char *header;  unsigned char *header1;  unsigned char *header2;  bitrate_manager_state bms;} backend_lookup_state;/* high level configuration information for setting things up   step-by-step with the detaile vorbis_encode_ctl interface */typedef struct highlevel_block {  double tone_mask_quality;  double tone_peaklimit_quality;  double noise_bias_quality;  double noise_compand_quality;  double ath_quality;} highlevel_block;typedef struct highlevel_encode_setup {  double base_quality;       /* these have to be tracked by the ctl */  double base_quality_short; /* interface so that the right books get */  double base_quality_long;  /* chosen... */  int short_block_p;  int long_block_p;  int impulse_block_p;  int stereo_couple_p;  int stereo_backfill_p;  int residue_backfill_p;  int    stereo_point_dB;  double stereo_point_kHz[2];  double lowpass_kHz[2];  double ath_floating_dB;  double ath_absolute_dB;  double amplitude_track_dBpersec;  double trigger_quality;  highlevel_block blocktype[4]; /* impulse, padding, trans, long */  } highlevel_encode_setup;/* codec_setup_info contains all the setup information specific to the   specific compression/decompression mode in progress (eg,   psychoacoustic settings, channel setup, options, codebook   etc).  *********************************************************************/typedef struct codec_setup_info {  /* Vorbis supports only short and long blocks, but allows the     encoder to choose the sizes */  long blocksizes[2];  /* modes are the primary means of supporting on-the-fly different     blocksizes, different channel mappings (LR or M/A),     different residue backends, etc.  Each mode consists of a     blocksize flag and a mapping (along with the mapping setup */  int        modes;  int        maps;  int        times;  int        floors;  int        residues;  int        books;  int        psys;     /* encode only */  vorbis_info_mode       *mode_param[64];  int                     map_type[64];  vorbis_info_mapping    *map_param[64];  int                     time_type[64];  vorbis_info_time       *time_param[64];  int                     floor_type[64];  vorbis_info_floor      *floor_param[64];  int                     residue_type[64];  vorbis_info_residue    *residue_param[64];  static_codebook        *book_param[256];  codebook               *fullbooks;  vorbis_info_psy        *psy_param[64]; /* encode only */  vorbis_info_psy_global psy_g_param;  bitrate_manager_info   bi;  highlevel_encode_setup hi;  int    passlimit[32];     /* iteration limit per couple/quant pass */  int    coupling_passes;} codec_setup_info;extern vorbis_look_psy_global *_vp_global_look(vorbis_info *vi);extern void _vp_global_free(vorbis_look_psy_global *look);#endif

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