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📄 tabstub.cs

📁 Magic Library 1.7,有说明文档
💻 CS
📖 第 1 页 / 共 2 页
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				    Recalculate();
				    Invalidate();
                }

			    // Generate event to notify where mouse is now hovering
			    OnPageOver(_selectedIndex);
		    }
		}

        protected override void OnMouseDown(MouseEventArgs e)
        {
            // Only select a button or page when using left mouse button
            if (e.Button == MouseButtons.Left)
			{
                // Create a point representing current mouse position
                Point mousePos = new Point(e.X, e.Y);

				int count = _drawTabs.Count;

				// Search each draw cell
				for(int index=0; index<count; index++)
				{
					DrawTab dt = _drawTabs[index] as DrawTab;

					// Is mouse pressed in this draw cell?
					if (dt.DrawRect.Contains(mousePos))
					{
                        // Prevent any hover timer expiring
                        _hoverTimer.Stop();
						    
                        // This becomes the current hover item
                        _hoverItem = _selectedIndex;
						    
                        // Not timing a hover change
                        _hoverOver = _hoverItem;
                        
                        // Will this cause a change in selection?
						if (_selectedIndex != dt.Index)
						{
                            // Change selection and redraw
                            _selectedIndex = dt.Index;
						
							Recalculate();
							Invalidate();
                        }

                        // Generate event to notify a click occured on the selection
                        OnPageClicked(_selectedIndex);

                        break;
					}
				}
			}
       }

        public static int TabStubVector(Font font)
        {
            int fixedVector = _imageVector + _imageGaps;

            int minFontVector = font.Height + _imageGaps;

            // Make sure at least bit enough for the provided font
            if (fixedVector < minFontVector)
                fixedVector = minFontVector;
                
            return fixedVector + _sideGap;
        }

		protected void ResizeControl()
		{
			int textMax = 0;

			// Find largest space needed for drawing page text
			using(Graphics g = this.CreateGraphics())
			{
				foreach(Crownwood.Magic.Controls.TabPage page in _tabPages)
				{
					// Find width of the requested text
					SizeF dimension = g.MeasureString(page.Title, this.Font);

					if ((int)dimension.Width > textMax)
						textMax = (int)dimension.Width;
				}
			}

			// Calculate total width/height needed
			int variableVector = _tabPages.Count * (_imageVector + _imageGaps) + textMax + _imageGap;

            // Calculate the fixed direction value
			int fixedVector = TabStubVector(this.Font);

			// Resize the control as appropriate
			switch(_edge)
			{
				case Edge.Left:
				case Edge.Right:
					this.Size = new Size(fixedVector, variableVector + _beginGap + _endGap);
					break;
				case Edge.Top:
				case Edge.Bottom:
				case Edge.None:
				default:
					this.Size = new Size(variableVector + _beginGap + _endGap, fixedVector);
					break;
			}
		}

		protected void Recalculate()
		{
			// Create a fresh colleciton for drawing objects
			_drawTabs = new ArrayList();

			// Need start and end position markers
			int posEnd;
			int cellVector = _imageVector + _imageGaps;
			int posStart = _beginGap;

			switch(_edge)
			{
				case Edge.Left:
				case Edge.Right:
					posEnd = this.Height - _endGap;
					break;
				case Edge.Top:
				case Edge.Bottom:
				case Edge.None:
				default:
					posEnd = this.Width - _endGap;
					break;
			}

			int count = _tabPages.Count;

			// Process from start of list until we find the selected one
			for(int index=0; (index<count) && (index!=_selectedIndex); index++)
			{
				Rectangle drawRect;

				// Drawing rectangle depends on direction
				switch(_edge)
				{
					case Edge.Left:
						drawRect = new Rectangle(0, posStart, this.Width - _sideGap - 1, cellVector);
						break;
					case Edge.Right:
						drawRect = new Rectangle(_sideGap, posStart, this.Width - _sideGap, cellVector);
						break;
					case Edge.Bottom:
						drawRect = new Rectangle(posStart, _sideGap, cellVector, this.Height - _sideGap);
						break;
					case Edge.Top:
					case Edge.None:
					default:
						drawRect = new Rectangle(posStart, 0, cellVector, this.Height - _sideGap - 1);
						break;
				}

				// Move starting position
				posStart += cellVector;

				// Generate new drawing object for this tab
				_drawTabs.Add(new DrawTab(_tabPages[index], drawRect, index));
			}

			// Process from end of list until we find the selected one
			for(int index=count-1; (index>=0) && (index!=_selectedIndex); index--)
			{
				Rectangle drawRect;

				// Drawing rectangle depends on direction
				switch(_edge)
				{
					case Edge.Left:
						drawRect = new Rectangle(0, posEnd - cellVector, this.Width - _sideGap - 1, cellVector);
						break;
					case Edge.Right:
						drawRect = new Rectangle(_sideGap, posEnd - cellVector, this.Width - _sideGap, cellVector);
						break;
					case Edge.Bottom:
						drawRect = new Rectangle(posEnd - cellVector, _sideGap, cellVector, this.Height - _sideGap);
						break;
					case Edge.Top:
					case Edge.None:
					default:
						drawRect = new Rectangle(posEnd - cellVector, 0, cellVector, this.Height - _sideGap - 1);
						break;
				}

				// Move starting position
				posEnd -= cellVector;

				// Generate new drawing object for this tab
				_drawTabs.Add(new DrawTab(_tabPages[index], drawRect, index));
			}

			if (_selectedIndex != -1)
			{
				Rectangle drawRect;

				// Drawing rectangle depends on direction
				switch(_edge)
				{
					case Edge.Left:
						drawRect = new Rectangle(0, posStart, this.Width - _sideGap - 1, posEnd - posStart);
						break;
					case Edge.Right:
						drawRect = new Rectangle(_sideGap, posStart, this.Width - _sideGap, posEnd - posStart);
						break;
					case Edge.Bottom:
						drawRect = new Rectangle(posStart, _sideGap, posEnd - posStart, this.Height - _sideGap);
						break;
					case Edge.Top:
					case Edge.None:
					default:
						drawRect = new Rectangle(posStart, 0, posEnd - posStart, this.Height - _sideGap - 1);
						break;
				}

				// Generate new drawing object for this tab
				_drawTabs.Add(new DrawTab(_tabPages[_selectedIndex], drawRect, _selectedIndex));
			}
		}

		protected void AdjustRectForEdge(ref Rectangle rect)
		{
			// Adjust rectangle to exclude desired edge
			switch(_edge)
			{
				case Edge.Left:
					rect.X--;
					rect.Width++;
					break;
				case Edge.Right:
					rect.Width++;
					break;
				case Edge.Bottom:
					rect.Height++;
					break;
				case Edge.Top:
				case Edge.None:
				default:
					rect.Y--;
					rect.Height++;
					break;
			}
		}

        protected void DrawOutline(Graphics g, bool pre)
        {
            Rectangle borderRect = new Rectangle(0, 0, this.Width - 1, this.Height - 1);

            // Adjust for drawing area
            switch(_edge)
            {
                case Edge.Left:
                    borderRect.Y += _beginGap;
                    borderRect.Height -= _beginGap + _endGap - 1;
                    borderRect.Width -= _sideGap;
                    break;
                case Edge.Right:
                    borderRect.Y += _beginGap;
                    borderRect.Height -= _beginGap + _endGap - 1;
                    borderRect.X += _sideGap;
                    borderRect.Width -= _sideGap;
                    break;
                case Edge.Bottom:
                    borderRect.Y += _sideGap;
                    borderRect.Height -= _sideGap;
                    borderRect.X += _beginGap;
                    borderRect.Width -= _beginGap + _endGap - 1;
                    break;
                case Edge.Top:
                case Edge.None:
                default:
                    borderRect.Height -= _sideGap;
                    borderRect.X += _beginGap;
                    borderRect.Width -= _beginGap + _endGap - 1;
                    break;
            }

            // Remove unwated drawing edge
            AdjustRectForEdge(ref borderRect);

            if (pre)
            {
                if (_style == VisualStyle.IDE)
                {
			        // Fill tab area in required color
                    using(SolidBrush fillBrush = new SolidBrush(this.BackColor))
                        g.FillRectangle(fillBrush, borderRect);
                }
            }
            else
            {
                if (_style == VisualStyle.Plain)
                {
                    using(Pen penL = new Pen(ControlPaint.LightLight(this.BackColor)),
                          penD = new Pen(ControlPaint.Dark(this.BackColor)))
                    {
                        g.DrawLine(penL, borderRect.Left, borderRect.Top, borderRect.Right, borderRect.Top);
                        g.DrawLine(penL, borderRect.Left, borderRect.Top, borderRect.Left, borderRect.Bottom);
                        g.DrawLine(penD, borderRect.Right, borderRect.Top, borderRect.Right, borderRect.Bottom);
                        g.DrawLine(penD, borderRect.Right, borderRect.Bottom, borderRect.Left, borderRect.Bottom);
                    }
                }
            }
        }

        protected void DrawOutlineForCell(Graphics g, Pen pen, Rectangle rect)
        {
			// Draw border around the tab cell
			if (_style == VisualStyle.IDE)
				g.DrawRectangle(pen, rect);
			else
		    {
		        switch(_edge)
		        {
		            case Edge.Left:
                    case Edge.Right:
                        g.DrawLine(pen, rect.Left + 1, rect.Bottom, rect.Right, rect.Bottom);       
                        break;                    
                    case Edge.Top:
                    case Edge.Bottom:
                        g.DrawLine(pen, rect.Right, rect.Top + 1, rect.Right, rect.Bottom);       
                        break;                    
                }
		    }
        }

        protected override void OnPaintBackground(PaintEventArgs e)
        {
        }

        protected override void OnPaint(PaintEventArgs e)
        {
            // Fill background in required color
            if (_style == VisualStyle.IDE)            
                using(SolidBrush fillBrush = new SolidBrush(_backIDE))
                    e.Graphics.FillRectangle(fillBrush, this.ClientRectangle);
            else
                using(SolidBrush fillBrush = new SolidBrush(this.BackColor))
                    e.Graphics.FillRectangle(fillBrush, this.ClientRectangle);

            // Style specific outline drawing
            DrawOutline(e.Graphics, true);

            // Draw border around area
			using(Pen borderPen = new Pen(ControlPaint.LightLight(this.ForeColor)))
			{
				// Draw each of the draw objects
				foreach(DrawTab dt in _drawTabs)
				{
					Rectangle drawRect = dt.DrawRect;

					AdjustRectForEdge(ref drawRect);

                    // Style specific cell outline drawing
                    DrawOutlineForCell(e.Graphics, borderPen, drawRect);

					// Draw the image in the left/top of the cell
					Crownwood.Magic.Controls.TabPage page = dt.TabPage;

                    int xDraw;
                    int yDraw;

                    switch(_edge)
                    {
                        case Edge.Left:
                        case Edge.Right:
                            xDraw = drawRect.Left + (drawRect.Width - _imageVector) / 2;
                            yDraw = drawRect.Top + _imageGap;
                            break;
                        case Edge.Top:
                        case Edge.Bottom:
                        case Edge.None:
                        default:
                            xDraw = drawRect.Left + _imageGap;
                            yDraw = drawRect.Top + (drawRect.Height - _imageVector) / 2;
                            break;
                    }

                    if ((page.ImageIndex != -1) && (page.ImageList != null))
					{
						// Draw the actual image
						e.Graphics.DrawImage(page.ImageList.Images[page.ImageIndex],
											 new Rectangle(xDraw, yDraw, _imageVector, _imageVector));
                    }

					// Is anything currently selected
					if (_selectedIndex != -1)
					{
						// Is this page selected?
						
						if (page == _tabPages[_selectedIndex])
						{
							Rectangle textRect;

							StringFormat drawFormat = new StringFormat();
						    drawFormat.FormatFlags = StringFormatFlags.NoClip | StringFormatFlags.NoWrap;
							drawFormat.Alignment = StringAlignment.Center;
							drawFormat.LineAlignment = StringAlignment.Center;

							// Create text drawing rectangle
							switch(_edge)
							{
								case Edge.Left:
								case Edge.Right:
									textRect = new Rectangle(drawRect.Left, yDraw + _imageVector + _imageGap, 
										                     drawRect.Width, drawRect.Height - _imageVector - _imageGap * 2);
				                    drawFormat.FormatFlags |= StringFormatFlags.DirectionVertical;
									break;
								case Edge.Top:
								case Edge.Bottom:
								case Edge.None:
								default:
									textRect = new Rectangle(xDraw + _imageVector + _imageGap, drawRect.Top, 
										                     drawRect.Width - _imageVector - _imageGap * 2, drawRect.Height);
									break;
							}
							
							Color brushColor = this.ForeColor;
							
							if (_style == VisualStyle.IDE)
								brushColor = ControlPaint.Light(brushColor);

							using(SolidBrush drawBrush = new SolidBrush(brushColor))
								e.Graphics.DrawString(page.Title, this.Font, drawBrush, textRect, drawFormat);
						}
					}
				}
			}

            // Style specific outline drawing
            DrawOutline(e.Graphics, false);
            
            base.OnPaint(e);
		}
	}
}

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