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📄 structs.cs

📁 Magic Library 1.7,有说明文档
💻 CS
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// *****************************************************************************
// 
//  (c) Crownwood Consulting Limited 2002 
//  All rights reserved. The software and associated documentation 
//  supplied hereunder are the proprietary information of Crownwood Consulting 
//	Limited, Haxey, North Lincolnshire, England and are supplied subject to 
//	licence terms.
// 
//  Magic Version 1.7 	www.dotnetmagic.com
// *****************************************************************************

using System;
using System.Drawing;
using System.Runtime.InteropServices;

namespace Crownwood.Magic.Win32
{
    [StructLayout(LayoutKind.Sequential)]
    public struct MSG 
    {
        public IntPtr hwnd;
        public int message;
        public IntPtr wParam;
        public IntPtr lParam;
        public int time;
        public int pt_x;
        public int pt_y;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct PAINTSTRUCT
    {
        public IntPtr hdc;
        public int fErase;
        public Rectangle rcPaint;
        public int fRestore;
        public int fIncUpdate;
        public int Reserved1;
        public int Reserved2;
        public int Reserved3;
        public int Reserved4;
        public int Reserved5;
        public int Reserved6;
        public int Reserved7;
        public int Reserved8;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct RECT
    {
        public int left;
        public int top;
        public int right;
        public int bottom;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct POINT
    {
        public int x;
        public int y;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct SIZE
    {
        public int cx;
        public int cy;
    }

    [StructLayout(LayoutKind.Sequential, Pack=1)]
    public struct BLENDFUNCTION
    {
        public byte BlendOp;
        public byte BlendFlags;
        public byte SourceConstantAlpha;
        public byte AlphaFormat;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct TRACKMOUSEEVENTS
    {
        public uint cbSize;
        public uint dwFlags;
        public IntPtr hWnd;
        public uint dwHoverTime;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct LOGBRUSH
    {
        public uint lbStyle; 
        public uint lbColor; 
        public uint lbHatch; 
    }
}

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