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📄 md5.h

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// Md5.h : main header file for the MD5 DLL
//

#if !defined(AFX_MD5_H__1A8C58C0_BD3D_45AF_933B_2E5A103F1DC2__INCLUDED_)
#define AFX_MD5_H__1A8C58C0_BD3D_45AF_933B_2E5A103F1DC2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols
#include "global.h"

/* MD5 context. */
typedef struct {
  UINT4 state[4];                                   /* state (ABCD) */
  UINT4 count[2];        /* number of bits, modulo 2^64 (lsb first) */
  unsigned char buffer[64];                         /* input buffer */
} MD5_CTX;

void MD5Init PROTO_LIST ((MD5_CTX *));
void MD5Update PROTO_LIST  ((MD5_CTX *, unsigned char *, unsigned int));
void MD5Final PROTO_LIST ((unsigned char [16], MD5_CTX *));
char return_char[32];

/////////////////////////////////////////////////////////////////////////////
// CMd5App
// See Md5.cpp for the implementation of this class
//

class CMd5App : public CWinApp
{
public:
	CMd5App();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMd5App)
	//}}AFX_VIRTUAL

	//{{AFX_MSG(CMd5App)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MD5_H__1A8C58C0_BD3D_45AF_933B_2E5A103F1DC2__INCLUDED_)

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