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📄 dapm.txt

📁 omap3 linux 2.6 用nocc去除了冗余代码
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Dynamic Audio Power Management for Portable Devices===================================================1. Description==============Dynamic Audio Power Management (DAPM) is designed to allow portable Linux devicesto use the minimum amount of power within the audio subsystem at all times. Itis independent of other kernel PM and as such, can easily co-exist with theother PM systems.DAPM is also completely transparent to all user space applications as all powerswitching is done within the ASoC core. No code changes or recompiling arerequired for user space applications. DAPM makes power switching descisions basedupon any audio stream (capture/playback) activity and audio mixer settingswithin the device.DAPM spans the whole machine. It covers power control within the entire audiosubsystem, this includes internal codec power blocks and machine level powersystems.There are 4 power domains within DAPM   1. Codec domain - VREF, VMID (core codec and audio power)      Usually controlled at codec probe/remove and suspend/resume, although      can be set at stream time if power is not needed for sidetone, etc.   2. Platform/Machine domain - physically connected inputs and outputs      Is platform/machine and user action specific, is configured by the      machine driver and responds to asynchronous events e.g when HP      are inserted   3. Path domain - audio susbsystem signal paths      Automatically set when mixer and mux settings are changed by the user.      e.g. alsamixer, amixer.   4. Stream domain - DAC's and ADC's.      Enabled and disabled when stream playback/capture is started and      stopped respectively. e.g. aplay, arecord.All DAPM power switching descisons are made automatically by consulting an audiorouting map of the whole machine. This map is specific to each machine andconsists of the interconnections between every audio component (includinginternal codec components). All audio components that effect power are calledwidgets hereafter.2. DAPM Widgets===============Audio DAPM widgets fall into a number of types:- o Mixer      - Mixes several analog signals into a single analog signal. o Mux        - An analog switch that outputs only 1 of it's inputs. o PGA        - A programmable gain amplifier or attenuation widget. o ADC        - Analog to Digital Converter o DAC        - Digital to Analog Converter o Switch     - An analog switch o Input      - A codec input pin o Output     - A codec output pin o Headphone  - Headphone (and optional Jack) o Mic        - Mic (and optional Jack) o Line       - Line Input/Output (and optional Jack) o Speaker    - Speaker o Pre        - Special PRE widget (exec before all others) o Post       - Special POST widget (exec after all others)(Widgets are defined in include/sound/soc-dapm.h)Widgets are usually added in the codec driver and the machine driver. There areconvience macros defined in soc-dapm.h that can be used to quickly build alist of widgets of the codecs and machines DAPM widgets.Most widgets have a name, register, shift and invert. Some widgets have extraparameters for stream name and kcontrols.2.1 Stream Domain Widgets-------------------------Stream Widgets relate to the stream power domain and only consist of ADC's(analog to digital converters) and DAC's (digital to analog converters).Stream widgets have the following format:-SND_SOC_DAPM_DAC(name, stream name, reg, shift, invert),NOTE: the stream name must match the corresponding stream name in your codecssnd_soc_codec_dai.e.g. stream widgets for HiFi playback and captureSND_SOC_DAPM_DAC("HiFi DAC", "HiFi Playback", REG, 3, 1),SND_SOC_DAPM_ADC("HiFi ADC", "HiFi Capture", REG, 2, 1),2.2 Path Domain Widgets-----------------------Path domain widgets have a ability to control or effect the audio signal oraudio paths within the audio subsystem. They have the following form:-SND_SOC_DAPM_PGA(name, reg, shift, invert, controls, num_controls)Any widget kcontrols can be set using the controls and num_controls members.e.g. Mixer widget (the kcontrols are declared first)/* Output Mixer */static const snd_kcontrol_new_t wm8731_output_mixer_controls[] = {SOC_DAPM_SINGLE("Line Bypass Switch", WM8731_APANA, 3, 1, 0),SOC_DAPM_SINGLE("Mic Sidetone Switch", WM8731_APANA, 5, 1, 0),SOC_DAPM_SINGLE("HiFi Playback Switch", WM8731_APANA, 4, 1, 0),};SND_SOC_DAPM_MIXER("Output Mixer", WM8731_PWR, 4, 1, wm8731_output_mixer_controls,	ARRAY_SIZE(wm8731_output_mixer_controls)),2.3 Platform/Machine domain Widgets-----------------------------------Machine widgets are different from codec widgets in that they don't have acodec register bit associated with them. A machine widget is assigned to eachmachine audio component (non codec) that can be independently powered. e.g. o Speaker Amp o Microphone Bias o Jack connectorsA machine widget can have an optional call back.e.g. Jack connector widget for an external Mic that enables Mic Biaswhen the Mic is inserted:-static int spitz_mic_bias(struct snd_soc_dapm_widget* w, int event){	if(SND_SOC_DAPM_EVENT_ON(event))		set_scoop_gpio(&spitzscoop2_device.dev, SPITZ_SCP2_MIC_BIAS);	else		reset_scoop_gpio(&spitzscoop2_device.dev, SPITZ_SCP2_MIC_BIAS);	return 0;}SND_SOC_DAPM_MIC("Mic Jack", spitz_mic_bias),2.4 Codec Domain----------------The Codec power domain has no widgets and is handled by the codecs DAPM eventhandler. This handler is called when the codec powerstate is changed wrt to anystream event or by kernel PM events.2.5 Virtual Widgets-------------------Sometimes widgets exist in the codec or machine audio map that don't have anycorresponding register bit for power control. In this case it's necessary tocreate a virtual widget - a widget with no control bits e.g.SND_SOC_DAPM_MIXER("AC97 Mixer", SND_SOC_DAPM_NOPM, 0, 0, NULL, 0),This can be used to merge to signal paths together in software.After all the widgets have been defined, they can then be added to the DAPMsubsystem individually with a call to snd_soc_dapm_new_control().3. Codec Widget Interconnections================================Widgets are connected to each other within the codec and machine by audiopaths (called interconnections). Each interconnection must be defined in orderto create a map of all audio paths between widgets.This is easiest with a diagram of the codec (and schematic of the machine audiosystem), as it requires joining widgets together via their audio signal paths.i.e. from the WM8731 codec's output mixer (wm8731.c)The WM8731 output mixer has 3 inputs (sources) 1. Line Bypass Input 2. DAC (HiFi playback) 3. Mic Sidetone InputEach input in this example has a kcontrol associated with it (defined in exampleabove) and is connected to the output mixer via it's kcontrol name. We can nowconnect the destination widget (wrt audio signal) with it's source widgets.	/* output mixer */	{"Output Mixer", "Line Bypass Switch", "Line Input"},	{"Output Mixer", "HiFi Playback Switch", "DAC"},	{"Output Mixer", "Mic Sidetone Switch", "Mic Bias"},So we have :-	Destination Widget  <=== Path Name <=== Source WidgetOr:-	Sink, Path, SourceOr :-	"Output Mixer" is connected to the "DAC" via the "HiFi Playback Switch".When there is no path name connecting widgets (e.g. a direct connection) wepass NULL for the path name.Interconnections are created with a call to:-snd_soc_dapm_connect_input(codec, sink, path, source);Finally, snd_soc_dapm_new_widgets(codec) must be called after all widgets andinterconnections have been registered with the core. This causes the core toscan the codec and machine so that the internal DAPM state matches thephysical state of the machine.3.1 Machine Widget Interconnections-----------------------------------Machine widget interconnections are created in the same way as codec ones anddirectly connect the codec pins to machine level widgets.e.g. connects the speaker out codec pins to the internal speaker.	/* ext speaker connected to codec pins LOUT2, ROUT2  */	{"Ext Spk", NULL , "ROUT2"},	{"Ext Spk", NULL , "LOUT2"},This allows the DAPM to power on and off pins that are connected (and in use)and pins that are NC respectively.4 Endpoint Widgets===================An endpoint is a start or end point (widget) of an audio signal within themachine and includes the codec. e.g. o Headphone Jack o Internal Speaker o Internal Mic o Mic Jack o Codec PinsWhen a codec pin is NC it can be marked as not used with a call tosnd_soc_dapm_set_endpoint(codec, "Widget Name", 0);The last argument is 0 for inactive and 1 for active. This way the pin and itsinput widget will never be powered up and consume power.This also applies to machine widgets. e.g. if a headphone is connected to ajack then the jack can be marked active. If the headphone is removed, thenthe headphone jack can be marked inactive.5 DAPM Widget Events====================Some widgets can register their interest with the DAPM core in PM events.e.g. A Speaker with an amplifier registers a widget so the amplifier can bepowered only when the spk is in use./* turn speaker amplifier on/off depending on use */static int corgi_amp_event(struct snd_soc_dapm_widget *w, int event){	if (SND_SOC_DAPM_EVENT_ON(event))		set_scoop_gpio(&corgiscoop_device.dev, CORGI_SCP_APM_ON);	else		reset_scoop_gpio(&corgiscoop_device.dev, CORGI_SCP_APM_ON);	return 0;}/* corgi machine dapm widgets */static const struct snd_soc_dapm_widget wm8731_dapm_widgets =	SND_SOC_DAPM_SPK("Ext Spk", corgi_amp_event);Please see soc-dapm.h for all other widgets that support events.5.1 Event types---------------The following event types are supported by event widgets./* dapm event types */#define SND_SOC_DAPM_PRE_PMU	0x1 	/* before widget power up */#define SND_SOC_DAPM_POST_PMU	0x2		/* after widget power up */#define SND_SOC_DAPM_PRE_PMD	0x4 	/* before widget power down */#define SND_SOC_DAPM_POST_PMD	0x8		/* after widget power down */#define SND_SOC_DAPM_PRE_REG	0x10	/* before audio path setup */#define SND_SOC_DAPM_POST_REG	0x20	/* after audio path setup */

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