softfloat.c
来自「omap3 linux 2.6 用nocc去除了冗余代码」· C语言 代码 · 共 1,878 行 · 第 1/5 页
C
1,878 行
if ( roundingMode == float_round_up ) roundIncrement = 0; } else { if ( roundingMode == float_round_down ) roundIncrement = 0; } } } roundBits = zSig & 0x3FF; if ( 0x7FD <= (bits16) zExp ) { if ( ( 0x7FD < zExp ) || ( ( zExp == 0x7FD ) && ( (sbits64) ( zSig + roundIncrement ) < 0 ) ) ) { //register int lr = __builtin_return_address(0); //printk("roundAndPackFloat64 called from 0x%08x\n",lr); roundData->exception |= float_flag_overflow | float_flag_inexact; return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 ); } if ( zExp < 0 ) { isTiny = ( float_detect_tininess == float_tininess_before_rounding ) || ( zExp < -1 ) || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) ); shift64RightJamming( zSig, - zExp, &zSig ); zExp = 0; roundBits = zSig & 0x3FF; if ( isTiny && roundBits ) roundData->exception |= float_flag_underflow; } } if ( roundBits ) roundData->exception |= float_flag_inexact; zSig = ( zSig + roundIncrement )>>10; zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); if ( zSig == 0 ) zExp = 0; return packFloat64( zSign, zExp, zSig );}/*-------------------------------------------------------------------------------Takes an abstract floating-point value having sign `zSign', exponent `zExp',and significand `zSig', and returns the proper double-precision floating-point value corresponding to the abstract input. This routine is just like`roundAndPackFloat64' except that `zSig' does not have to be normalized inany way. In all cases, `zExp' must be 1 less than the ``true'' floating-point exponent.-------------------------------------------------------------------------------*/static float64 normalizeRoundAndPackFloat64( struct roundingData *roundData, flag zSign, int16 zExp, bits64 zSig ){ int8 shiftCount; shiftCount = countLeadingZeros64( zSig ) - 1; return roundAndPackFloat64( roundData, zSign, zExp - shiftCount, zSig<<shiftCount );}/*-------------------------------------------------------------------------------Returns the result of converting the 32-bit two's complement integer `a' tothe single-precision floating-point format. The conversion is performedaccording to the IEC/IEEE Standard for Binary Floating-point Arithmetic.-------------------------------------------------------------------------------*/float32 int32_to_float32(struct roundingData *roundData, int32 a){ flag zSign; if ( a == 0 ) return 0; if ( a == 0x80000000 ) return packFloat32( 1, 0x9E, 0 ); zSign = ( a < 0 ); return normalizeRoundAndPackFloat32( roundData, zSign, 0x9C, zSign ? - a : a );}/*-------------------------------------------------------------------------------Returns the result of converting the 32-bit two's complement integer `a' tothe double-precision floating-point format. The conversion is performedaccording to the IEC/IEEE Standard for Binary Floating-point Arithmetic.-------------------------------------------------------------------------------*/float64 int32_to_float64( int32 a ){ flag aSign; uint32 absA; int8 shiftCount; bits64 zSig; if ( a == 0 ) return 0; aSign = ( a < 0 ); absA = aSign ? - a : a; shiftCount = countLeadingZeros32( absA ) + 21; zSig = absA; return packFloat64( aSign, 0x432 - shiftCount, zSig<<shiftCount );}/*-------------------------------------------------------------------------------Returns the result of converting the single-precision floating-point value`a' to the 32-bit two's complement integer format. The conversion isperformed according to the IEC/IEEE Standard for Binary Floating-pointArithmetic---which means in particular that the conversion is roundedaccording to the current rounding mode. If `a' is a NaN, the largestpositive integer is returned. Otherwise, if the conversion overflows, thelargest integer with the same sign as `a' is returned.-------------------------------------------------------------------------------*/int32 float32_to_int32( struct roundingData *roundData, float32 a ){ flag aSign; int16 aExp, shiftCount; bits32 aSig; bits64 zSig; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; if ( aExp ) aSig |= 0x00800000; shiftCount = 0xAF - aExp; zSig = aSig; zSig <<= 32; if ( 0 < shiftCount ) shift64RightJamming( zSig, shiftCount, &zSig ); return roundAndPackInt32( roundData, aSign, zSig );}/*-------------------------------------------------------------------------------Returns the result of converting the single-precision floating-point value`a' to the 32-bit two's complement integer format. The conversion isperformed according to the IEC/IEEE Standard for Binary Floating-pointArithmetic, except that the conversion is always rounded toward zero. If`a' is a NaN, the largest positive integer is returned. Otherwise, if theconversion overflows, the largest integer with the same sign as `a' isreturned.-------------------------------------------------------------------------------*/int32 float32_to_int32_round_to_zero( float32 a ){ flag aSign; int16 aExp, shiftCount; bits32 aSig; int32 z; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); shiftCount = aExp - 0x9E; if ( 0 <= shiftCount ) { if ( a == 0xCF000000 ) return 0x80000000; float_raise( float_flag_invalid ); if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; return 0x80000000; } else if ( aExp <= 0x7E ) { if ( aExp | aSig ) float_raise( float_flag_inexact ); return 0; } aSig = ( aSig | 0x00800000 )<<8; z = aSig>>( - shiftCount ); if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) { float_raise( float_flag_inexact ); } return aSign ? - z : z;}/*-------------------------------------------------------------------------------Returns the result of converting the single-precision floating-point value`a' to the double-precision floating-point format. The conversion isperformed according to the IEC/IEEE Standard for Binary Floating-pointArithmetic.-------------------------------------------------------------------------------*/float64 float32_to_float64( float32 a ){ flag aSign; int16 aExp; bits32 aSig; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); aSign = extractFloat32Sign( a ); if ( aExp == 0xFF ) { if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) ); return packFloat64( aSign, 0x7FF, 0 ); } if ( aExp == 0 ) { if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); normalizeFloat32Subnormal( aSig, &aExp, &aSig ); --aExp; } return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 );}/*-------------------------------------------------------------------------------Rounds the single-precision floating-point value `a' to an integer, andreturns the result as a single-precision floating-point value. Theoperation is performed according to the IEC/IEEE Standard for BinaryFloating-point Arithmetic.-------------------------------------------------------------------------------*/float32 float32_round_to_int( struct roundingData *roundData, float32 a ){ flag aSign; int16 aExp; bits32 lastBitMask, roundBitsMask; int8 roundingMode; float32 z; aExp = extractFloat32Exp( a ); if ( 0x96 <= aExp ) { if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) { return propagateFloat32NaN( a, a ); } return a; } roundingMode = roundData->mode; if ( aExp <= 0x7E ) { if ( (bits32) ( a<<1 ) == 0 ) return a; roundData->exception |= float_flag_inexact; aSign = extractFloat32Sign( a ); switch ( roundingMode ) { case float_round_nearest_even: if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) { return packFloat32( aSign, 0x7F, 0 ); } break; case float_round_down: return aSign ? 0xBF800000 : 0; case float_round_up: return aSign ? 0x80000000 : 0x3F800000; } return packFloat32( aSign, 0, 0 ); } lastBitMask = 1; lastBitMask <<= 0x96 - aExp; roundBitsMask = lastBitMask - 1; z = a; if ( roundingMode == float_round_nearest_even ) { z += lastBitMask>>1; if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; } else if ( roundingMode != float_round_to_zero ) { if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { z += roundBitsMask; } } z &= ~ roundBitsMask; if ( z != a ) roundData->exception |= float_flag_inexact; return z;}/*-------------------------------------------------------------------------------Returns the result of adding the absolute values of the single-precisionfloating-point values `a' and `b'. If `zSign' is true, the sum is negatedbefore being returned. `zSign' is ignored if the result is a NaN. Theaddition is performed according to the IEC/IEEE Standard for BinaryFloating-point Arithmetic.-------------------------------------------------------------------------------*/static float32 addFloat32Sigs( struct roundingData *roundData, float32 a, float32 b, flag zSign ){ int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); bSig = extractFloat32Frac( b ); bExp = extractFloat32Exp( b ); expDiff = aExp - bExp; aSig <<= 6; bSig <<= 6; if ( 0 < expDiff ) { if ( aExp == 0xFF ) { if ( aSig ) return propagateFloat32NaN( a, b ); return a; } if ( bExp == 0 ) { --expDiff; } else { bSig |= 0x20000000; } shift32RightJamming( bSig, expDiff, &bSig ); zExp = aExp; } else if ( expDiff < 0 ) { if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); return packFloat32( zSign, 0xFF, 0 ); } if ( aExp == 0 ) { ++expDiff; } else { aSig |= 0x20000000; } shift32RightJamming( aSig, - expDiff, &aSig ); zExp = bExp; } else { if ( aExp == 0xFF ) { if ( aSig | bSig ) return propagateFloat32NaN( a, b ); return a; } if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 ); zSig = 0x40000000 + aSig + bSig; zExp = aExp; goto roundAndPack; } aSig |= 0x20000000; zSig = ( aSig + bSig )<<1; --zExp; if ( (sbits32) zSig < 0 ) { zSig = aSig + bSig; ++zExp; } roundAndPack: return roundAndPackFloat32( roundData, zSign, zExp, zSig );}/*-------------------------------------------------------------------------------Returns the result of subtracting the absolute values of the single-precision floating-point values `a' and `b'. If `zSign' is true, thedifference is negated before being returned. `zSign' is ignored if theresult is a NaN. The subtraction is performed according to the IEC/IEEEStandard for Binary Floating-point Arithmetic.-------------------------------------------------------------------------------*/static float32 subFloat32Sigs( struct roundingData *roundData, float32 a, float32 b, flag zSign ){ int16 aExp, bExp, zExp; bits32 aSig, bSig, zSig; int16 expDiff; aSig = extractFloat32Frac( a ); aExp = extractFloat32Exp( a ); bSig = extractFloat32Frac( b ); bExp = extractFloat32Exp( b ); expDiff = aExp - bExp; aSig <<= 7; bSig <<= 7; if ( 0 < expDiff ) goto aExpBigger; if ( expDiff < 0 ) goto bExpBigger; if ( aExp == 0xFF ) { if ( aSig | bSig ) return propagateFloat32NaN( a, b ); roundData->exception |= float_flag_invalid; return float32_default_nan; } if ( aExp == 0 ) { aExp = 1; bExp = 1; } if ( bSig < aSig ) goto aBigger; if ( aSig < bSig ) goto bBigger; return packFloat32( roundData->mode == float_round_down, 0, 0 ); bExpBigger: if ( bExp == 0xFF ) { if ( bSig ) return propagateFloat32NaN( a, b ); return packFloat32( zSign ^ 1, 0xFF, 0 ); }
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