📄 onesnakemodel.java
字号:
package OnePlayer;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Random;
import javax.swing.JOptionPane;
class OneSnakeModel implements Runnable{
OneSnake gs;
boolean[][] matrix;
LinkedList nodeArray = new LinkedList();
Node food;
int maxX;
int maxY;
/*
* 运行状态
*/
boolean running = false;
/*
*开始移动方向
*/
int direction = 3;
/*
* 两次移动间的睡眠时间(ms)
*/
int timeInterval = 250;
/*
* 速度因子
*/
double speedChangeRate = 0.75;
/*
* 暂停状态
*/
boolean paused = false;
int score = 0;
int countMove = 0;
/*
* 上下为偶数,左右为奇数
* 原因见changeDirection(int newDirection)
*/
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;
public OneSnakeModel(){}
public OneSnakeModel(OneSnake gs, int maxX, int maxY){
this.gs = gs;
this.maxX = maxX;
this.maxY = maxY;
// initial matirx
matrix = new boolean[maxX][];
for(int i=0; i<maxX; ++i){
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i],false);
}
/*
* 设置蛇开始状态的长度
* maxX是 游戏界面的宽度/蛇的宽度
*/
int initArrayLength = maxX > 20 ? 10 : maxX/2;
for(int i = 0; i < initArrayLength; ++i){
int x = 0;
int y = 0;
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}
food = createFood();
// matrix[food.x][food.y] = true;
}
/*
* 改变方向
*
* 判断(%2)是为了当按下方向命令与当前方向"水平"时,不改变方向
* 而按下方向命令与当前方向"垂直"时,改变方向
* eg:当方向向上时
* 按下"向上"和"向下"时方向不变
* 按下"向左"和"向右"时才改变方向
*/
public void changeDirection(int newDirection){
if (direction % 2 != newDirection % 2){
direction = newDirection;
}
}
public boolean moveOn(){
Node n = (Node)nodeArray.getFirst();
int x = n.x;
int y = n.y;
switch(direction){
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
/*
* 判断是否在游戏界面内
*/
if ((0 <= x && x < maxX) && (0 <= y && y < maxY)){
/*
* 判断当前点是否有为空
* 不为空情况
*/
if (matrix[x][y]){
/*
* 判断是否是食物
* 是食物就往第一个节点添加一点
*/
if(x == food.x && y == food.y){
nodeArray.addFirst(food);
/*
* 计算分数,分数跟移动格数有关
* 清空移动格数
*/
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet > 0? scoreGet : 10;
countMove = 0;
/*
*
*/
food = createFood();
// matrix[food.x][food.y] = true;
return true;
}
/*
* 不是食物情况(咬到自己),游戏结束
*/
else
return false;
}
/*
* 为空情况
*/
else{
nodeArray.addFirst(new Node(x,y));
matrix[x][y] = true;
n = (Node)nodeArray.removeLast();
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false;
}
public void run(){
running = true;
while (running){
try{
Thread.sleep(timeInterval);
}
catch(Exception e){
break;
}
if(!paused){
if (moveOn()){
gs.repaint();
}
else{
JOptionPane.showMessageDialog(
null,
"You Source:"+score,
"Game Over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}
/*
* 随机创建一个食物
*/
public Node createFood(){
int x = 0;
int y = 0;
do{
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
}while(matrix[x][y]);
matrix[x][y] = true;
return new Node(x,y);
}
/*
*加快移动速度
*/
public void speedUp(){
timeInterval *= speedChangeRate;
}
/*
* 减慢移动速度
*/
public void speedDown(){
timeInterval /= speedChangeRate;
}
/*
* 改变当前暂停状态
*/
public void changePauseState(){
paused = !paused;
}
}
class Node{
int x;
int y;
Node(int x, int y){
this.x = x;
this.y = y;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -