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A method of interfacing with hardware that involves repeatedly reading a sta <br>

tus <br>

register until the device has reached the awaited state. Device drivers are <br>

either <br>

polling or interrupt-driven, with the latter being more generally preferred. <br>

  <br>

priority <br>

The relative importance of one task compared to another. <br>

priority inversion <br>

An unwanted software situation in which a high-priority task is delayed whil <br>

e <br>

waiting for access to a shared resource that is not even being used at the t <br>

ime. <br>

For all practical purposes, the priority of this task has been lowered durin <br>

g the <br>

delay period. <br>

process <br>

A word that is often confused with task or thread. The crucial distinction i <br>

s that <br>

all of the tasks in a system share a common memory space. Processes, on the <br>

other <br>

hand, always have their own private memory space. Processes are common in <br>



multi-user systems but are rarely, if ever, found in embedded systems. <br>

processor <br>

A generic term that does not distinguish between microprocessor, microcontro <br>

ller, <br>

and digital signal processor. <br>

processor family <br>

A set of related processors, usually successive generations from the same <br>

manufacturer. For example, Intel's 80x86 family began with the 8086 and now <br>

includes the 80186, 286, 386, 486, Pentium, and many others. The later model <br>

s in a <br>

family are typically backwards-compatible with the ones that came before. <br>

processor-independent <br>

A piece of software that is independent of the processor on which it will be <br>

 run. <br>

Most programs that can be written in a high-level language are <br>

processor-independent. Contrast with processor-specific. <br>

processor-specific <br>

A piece of software that is highly dependent on the processor on which it wi <br>

ll be <br>

run. Such code must usually be written in assembly language. Contrast with <br>

processor-independent. <br>

profiler <br>

profiler <br>

A software development tool that collects and reports execution statistics f <br>

or <br>

your programs. These statistics include the number of calls to each subrouti <br>

ne and <br>

the total amount of time spent within each. This data can be used to learn w <br>

hich <br>

subroutines are the most critical and, therefore, demand the greatest code <br>

efficiency. <br>

program counter <br>

See instruction pointer. <br>

R <br>

RAM <br>

Random-Access Memory. A broad classification of memory devices that includes <br>

  <br>

all devices in which individual memory locations may be read or written as r <br>

equired. <br>

RISC <br>

Reduced Instruction Set Computer. Describes the architecture of a processor <br>

family. RISC processors generally feature fixed-length instructions, a load- <br>

store <br>

memory architecture, and a large number of general-purpose registers and/or <br>

register windows. The MIPS processor family is an excellent example. Contras <br>



t <br>

with CISC. <br>

ROM <br>

Read-Only Memory. A broad classification of memory devices that includes all <br>

  <br>

devices in which the individual memory locations may be read, but not writte <br>

n. <br>

ROM emulator <br>

A debugging tool that takes the place of-or emulates-the ROM on your target <br>

board. A ROM emulator acts very much like a debug monitor, except that it <br>

includes its own serial or network connection to the host. <br>

ROM monitor <br>

See debug monitor. <br>

RTOS <br>

Real-Time Operating System. An operating system designed specifically for us <br>

e in <br>

real-time systems. <br>

race condition <br>

A situation in which the outcome of a program may be affected by the exact o <br>

rder <br>

in which the instructions are executed. Race conditions are only an issue wh <br>

ere <br>

ere <br>

interrupts and/or preemption are possible and where critical sections exist. <br>

  <br>

real-time system <br>

Any computer system, embedded or otherwise, that has deadlines. The followin <br>

g <br>

question can be used to distinguish real-time systems from the rest: "Is a l <br>

ate <br>

answer as bad, or even worse, than a wrong answer?" In other words, what hap <br>

pens <br>

if the computation doesn't finish in time? If nothing bad happens, it's not <br>

a <br>

real-time system. If someone dies or the mission fails, it's generally consi <br>

dered <br>

"hard" real-time, which is meant to imply that the system has "hard" deadlin <br>

es. <br>

Everything in between is "soft" real-time. <br>

recursive <br>

Said of software that calls itself. Recursion should generally be avoided in <br>

 an <br>

embedded system, since it frequently requires a large stack. <br>

reentrant <br>

Said of software that can be executed multiple times simultaneously. A reent <br>



rant <br>

function can be safely called recursively or from multiple tasks. The key to <br>

 making <br>

code reentrant is to ensure mutual exclusion whenever accessing global varia <br>

bles <br>

or shared registers. <br>

register <br>

A memory location that is part of a processor or an I/O device. In other wor <br>

ds, <br>

it's not normal memory. Generally, each bit or set of bits within the regist <br>

er <br>

controls some behavior of the larger device. <br>

relocatable <br>

A file containing object code that is almost ready for execution on the targ <br>

et. The <br>

final step is to use a locator to fix the remaining relocatable addresses wi <br>

thin the <br>

code. The result of that process is an executable. <br>

reset address <br>

The address from which the first instruction will be fetched after the proce <br>

ssor <br>

is powered on or reset. <br>



reset code <br>

A small piece of code that is placed at the reset address. The reset code is <br>

 usually <br>

written in assembly language and may simply be the equivalent of "jump to th <br>

e <br>

startup code." <br>

reset vector <br>

See reset address. <br>

S <br>

SRAM <br>

Static Random-Access Memory. A type of RAM that retains its contents as long <br>

 as <br>

the system is powered on. Data stored in an SRAM is lost when the system is <br>

powered down or reset. <br>

scheduler <br>

The part of an operating system that decides which task to run next. This de <br>

cision <br>

is based on the readiness of each task, their relative priorities, and the s <br>

pecific <br>

scheduling algorithm implemented. <br>

semaphore <br>

A data structure that is used for intertask synchronization. Semaphores are <br>



usually provided by the operating system. <br>

simulator <br>

A debugging tool that runs on the host and pretends to be the target process <br>

or. A <br>

simulator can be used to test pieces of the software before the embedded <br>

hardware is available. Unfortunately, attempts to simulate interactions with <br>

  <br>

complex peripherals are often more trouble than they are worth. <br>

software interrupt <br>

An interruption of a program that is initiated by a software instruction. So <br>

ftware <br>

interrupts are commonly used to implement breakpoints and operating system <br>

entry points. Unlike true interrupts, they occur synchronously with respect <br>

to <br>

program execution. In other words, software interrupts always occur at the <br>

beginning of an instruction execution cycle. Compare with trap. <br>

stack <br>

An area of memory that contains a last-in-first-out queue of storage for <br>

parameters, automatic variables, return addresses, and other information tha <br>

t <br>

must be maintained across function calls. In multitasking situations, each t <br>

ask <br>

ask <br>

generally has its own stack. <br>

stack frame <br>

An area of the stack associated with a particular function call. <br>

startup code <br>

A piece of assembly language code that prepares the way for software written <br>

 in a <br>

high-level language. Most C/C++ cross-compilers come with startup code that <br>

you <br>

can modify, compile, and link with your embedded programs. <br>

T <br>

target <br>

Another name for the embedded system. This term is usually used during softw <br>

are <br>

development, to distinguish the embedded system from the host with which it <br>

communicates. <br>

task <br>

The central abstraction of an operating system. Each task must maintain its <br>

own <br>

copy of the instruction pointer and general-purpose registers. Unlike proces <br>

ses, <br>

tasks share a common memory space and must be careful to avoid overwriting e <br>

ach <br>

ach <br>

other's code and data. <br>

thread <br>

Another name for a task. This name is more common in operating systems that <br>

support processes. A task is simply a thread in a single-process system. <br>

tracepoint <br>

Like a breakpoint except that a counter is incremented rather than stopping <br>

the <br>

program. Tracepoints are not supported by all debugging tools. <br>

trap <br>

An interruption of a program that is triggered by the processor's own intern <br>

al <br>

hardware. For example, the processor might trap if an illegal opcode is foun <br>

d <br>

within the program. Compare with software interrupt. <br>

V <br>

volatile <br>

A value that may change without the intervention of software is said to be v <br>

olatile. <br>

For example, values within the registers of some I/O devices may change in <br>

response to external events. C's volatile keyword should be used to warn you <br>

r <br>

compiler about any pointers that point to such registers. This will ensure t <br>



hat the <br>

actual value is reread each time the data is used. <br>

W <br>

watchdog timer <br>

A hardware timer that is periodically reset by software. If the software cra <br>

shes <br>

or hangs, the watchdog timer will expire, and the entire system will be rese <br>

t <br>

automatically. <br>

  <br>

-- <br>

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