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📄 oxnewtonmousecontrol.pas

📁 Newton Game Dynamic 1.52 Delphi下基于GLScene的OpenGL游戏开发控件。功能非常强大和易于使用。 Advanced physics engine for re
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unit oxNewtonMouseControl;
{******************************************************************************}
// [15-9-2007]: oxNewtonMouseControl last change by Dave Gravel.             //
{******************************************************************************}
{===============================================================================

 Version: MPL 1.1

 The contents of this file are subject to the Mozilla Public License Version
 1.1 (the "License"); you may not use this file except in compliance with
 the License. You may obtain a copy of the License at
 http://www.mozilla.org/MPL/


 Software distributed under the License is distributed on an "AS IS" basis,
 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 for the specific language governing rights and limitations under the
 License.

 The Original Code is "oxNewton opengl-Dynamics-delphi-component".

 The Initial Developer of the Original Code is
 Dave Gravel, OrionX3D Opengl & Delphi Programming, dave.gravel@cgocable.ca.
                       http://www.Dave.ServeUsers.com
                       http://www.k00m.sexidude.com

 Portions created by Dave Gravel are Copyright (C) 2004 - 2006.
 Dave Gravel. All Rights Reserved.

 Contributor(s): GLScene (http://www.glscene.org) -
 Julio Jerez and Alain Suero (http://www.newtondynamics.com) -
 Sascha Willems (www.delphigl.de)

================================================================================
 oxNewton v1.55 by Dave Gravel.

PS: I request only one thing from the users of my oxNewton Component,
it is to put on your about or your help a comment saying you using the
oxNewton Component with my name Dave Gravel and my
e-mail: dave.gravel@cgocable.ca
Don't modify or remove any comment or information on my file
if you do some modification on my code please contact me.
Read the Newton license too, it is realy important.

================================================================================}
interface
{******************************************************************************}
// [15-9-2007]: oxNewtonMouseControl last change by Dave Gravel.             //
{******************************************************************************}
uses
     // Windows
     Forms, Windows, Classes, Messages, SysUtils, Graphics, Controls,
     ExtCtrls, Dialogs,
     // GLScene
     GLScene,  GLHUDObjects, GLMisc, GLObjects, VectorGeometry, GLVectorFileObjects,
     PersistentClasses, OpenGL1x, GLTexture, GLMesh, MeshUtils, GLState, XCollection,
     GLGeomObjects, GLVerletClothify, XOpenGL, GLTerrainRenderer, VectorTypes,
     GLContext, GLSilhouette, TGA, GLFileSMD, JPEG, GLCadencer,
     GLWin32Viewer, VectorLists,
     // Newton
     oxNewtonUtils, oxNewtonImport, oxNewtonManager, GLColor;
{******************************************************************************}
// [15-9-2007]: TOXMouseControler last change by Dave Gravel.                //
{******************************************************************************}
type
  TOXMouseControler = class( TGLUpdateAbleComponent )
    private
      FOrionX3D: byte;
      FOXVisual: boolean;
      FActived: boolean;
      FViewer: TGLSceneViewer;
      FRender: TGLDirectOpenGL;
      FManager: TOXNewtonManager;
      FColor: TGLColor;
      FPParam: Float;
      FRotFix: Float;
      FPickedParam: Float;
      FPickedForce: TOXVector4;
      FPointerObject: TGLBaseSceneObject;
      FAttachmentPointVec: TOXVector3;
      FPickedBody: PNewtonBody;
      FMousePickMode: Boolean;
      FForce: Float;
      FDx, FDy: integer;
      FDampForce: Float;
      FSaveAutoFreeMode: integer;
      FQ: PgluQuadric;
      FRadius: Float;
      FSlices: integer;
      FStacks: integer;
      FRayLocalNormal: PFloat;
      FChainForceCallBack: NewtonApplyForceAndTorque;
      procedure SetViewer( val: TGLSceneViewer );
      procedure SetManager( val: TOXNewtonManager );
      procedure SetObject( val: TGLBaseSceneObject );
      procedure SetColor( val: TGLColor );
      procedure BuildList( Sender: TObject; var rci: TRenderContextInfo );
    public
      procedure InitNewton; virtual;
      procedure Notification( AComponent: TComponent; Operation: TOperation ); override;
      constructor Create( aOwner: TComponent ); override;
      destructor Destroy; override;
      procedure MouseMove( X, Y: Integer );
      procedure MouseDown( X, Y: Integer );
      procedure MouseUp( X, Y: Integer );
    published
      property OXVisual: boolean read FOXVisual write FOXVisual;
      property PickColor: TGLColor read FColor write SetColor;
      property Manager: TOXNewtonManager read FManager write SetManager;
      property GLSceneViewer: TGLSceneViewer read FViewer write SetViewer;
      property PickedParam: Float read FPickedParam write FPickedParam;
      property PickForce: Float read FForce write FForce;
      property PointerObject: TGLBaseSceneObject read FPointerObject write SetObject;
      property PickDampForce: Float read FDampForce write FDampForce;
      property PickRotationFix: Float read FRotFix write FRotFix;
      property PickVisualRadius: Float read FRadius write FRadius;
      property PickVisualSlices: integer read FSlices write FSlices;
      property PickVisualStacks: integer read FStacks write FStacks;    
  end;
{******************************************************************************}
// [15-9-2007]: TOXMouseControler last change by Dave Gravel.                //
{******************************************************************************}
{******************************************************************************}
// [15-9-2007]: RayCastPickPrefilter last change by Dave Gravel.             //
{******************************************************************************}
  function RayCastPickPrefilter( const body: PNewtonBody;
  const collision: PNewtonCollision; UserData: Pointer ): integer;
{******************************************************************************}
// [15-9-2007]: PhysicsApplyPickForce last change by Dave Gravel.            //
{******************************************************************************}
  procedure PhysicsApplyPickForce( const Body: PNewtonBody ); cdecl;
{******************************************************************************}
// [15-9-2007]: RayCastPickingFilter last change by Dave Gravel.             //
{******************************************************************************}
  function RayCastPickingFilter( const body: PNewtonBody; const normal: PFloat;
  collisionID: integer; UserData : Pointer; intersetParam: Float ): Float; cdecl;
{******************************************************************************}
// [15-9-2007]: OXMouseControler last change by Dave Gravel.                 //
{******************************************************************************}
var
  VirtualMouseControler: TOXMouseControler = nil;
implementation
{******************************************************************************}
// [15-9-2007]: RayCastPickPrefilter last change by Dave Gravel.             //
{******************************************************************************}
function RayCastPickPrefilter( const body: PNewtonBody; const collision: PNewtonCollision; UserData: Pointer ): integer;
begin
  // alway cast the primitive
  result:= 1;
end;
{******************************************************************************}
// [15-9-2007]: PhysicsApplyPickForce last change by Dave Gravel.            //
{******************************************************************************}
procedure PhysicsApplyPickForce( const Body: PNewtonBody ); cdecl;
var
  Mass: Float;
  Ixx, Iyy, Izz: Float;
  Veloc: TOXVector4;
  Omega: TOXVector4;
  Force: TOXVector4;
  DampForce: TOXVector4;
  Point: TOXVector3;
  Torque: TOXVector4;
  obj: TGLBaseSceneObject;
  tMat: TOXMatrix;
begin
  obj:= NewtonBodyGetUserData( Body );
  NewtonBodyGetVelocity( Body, @Veloc[0] );
  NewtonBodyGetOmega( Body, @omega[0] );
  NewtonBodyGetVelocity( Body, @veloc[0] );
  NewtonBodyGetMassMatrix( Body, @mass, @Ixx, @Iyy, @Izz );
  Force:= oxVScale( VirtualMouseControler.FPickedForce,
  mass * VirtualMouseControler.FForce );
  if (VirtualMouseControler.FRotFix<0) then VirtualMouseControler.FRotFix:= 0;
  omega:= oxV4Make( omega[0] / VirtualMouseControler.FRotFix,
  omega[1] / VirtualMouseControler.FRotFix,
  omega[2] / VirtualMouseControler.FRotFix );
  DampForce:= oxVScale( veloc, VirtualMouseControler.FDampForce * mass );
  Force:= oxVSubtract( Force, DampForce );
  Point:= VirtualMouseControler.FAttachmentPointVec;
  tMat:= oxMFToMD( obj.Matrix );
  oxMRotateToV( tMat, Point );
  Torque:= oxVCrossProduct( oxV4Make( Point ), Force );
  NewtonBodyAddForce( Body, @Force[0] );
  NewtonBodyAddTorque( Body, @Torque[0] );
  NewtonBodySetOmega( Body, @omega[0] );
end;
{******************************************************************************}
// [15-9-2007]: RayCastPickingFilter last change by Dave Gravel.             //
{******************************************************************************}
function RayCastPickingFilter( const body: PNewtonBody; const normal: PFloat;
collisionID: integer; UserData : Pointer; intersetParam: Float ): Float; cdecl;
var
  mass: Float;
  Ixx: Float;
  Iyy: Float;
  Izz: Float;
begin
  NewtonBodyGetMassMatrix( body, @mass, @Ixx, @Iyy, @Izz );
  if ( mass > 0 ) then
  if ( intersetParam < VirtualMouseControler.FPickedParam ) then begin
    VirtualMouseControler.FPickedParam:= intersetParam;
    VirtualMouseControler.FPickedBody:= PNewtonBody( body );
    VirtualMouseControler.FRayLocalNormal:= normal;
  end;
  result:= intersetParam;
end;
{******************************************************************************}
// [15-9-2007]: TOXMouseControler last change by Dave Gravel.                //
{******************************************************************************}
constructor TOXMouseControler.Create( aOwner: TComponent );

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