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📄 readme_newtoncustomjoints.txt

📁 Newton Game Dynamic 1.52 Delphi下基于GLScene的OpenGL游戏开发控件。功能非常强大和易于使用。 Advanced physics engine for re
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Newton Game Dynamics Custom Joints Delphi-Headertranslation                      
 Current SDK version 1.53                                                
                                                                        
Copyright (c) 2006 Sascha Willems                                 
                   Jon Walton                                     

About :
==============================================================================================
The file "NewtonCustomJoints.pas" contains the current translation of the custom joints that
are included in the Newton SDK. Those are joints recreated using Newton's custom joint interface and which can be changed to suit your needs, or you can create your own joints.
Use the class "TNewtonCustomBaseJoint" as a base for creating new joints.


Where to get :
==============================================================================================
The current version of this header can always be downloaded at http://newton.delphigl.de
It's usually udpated when the SDK itself is updated, but there may also be some out-of-order
updates in case there are errors/problems with the header translation.


History :
==============================================================================================
 02.01.2006 : Initial Release
 10.02.2006 : Bug fixes
 28.05.2006 : Fixed bug with limits for corkscrew (thanks to k00m)

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