gamedraw.c

来自「bbs server linux平台下软件源码」· C语言 代码 · 共 78 行

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#include"gamedraw.h"#include"gameinit.h"#include"screens.h"extern int PadWidth, PadHeight;extern char *GamePad;extern BoxPoint WorkerPoint;void DrawElement(int x, int y, int type){    switch (type) {    case PadSpace:        background(x, y);        break;    case PadWall:        rectwall(x, y);        break;    case PadBox:        rectbox(x, y);        break;    case PadTarget:        target(x, y);        break;    case PadWorker:        worker(x, y);        break;    default:        if (type & PadTarget && type & PadBox)            rectboxtarget(x, y);        break;    }}void DrawCell(int x, int y){    if (y < 0 || x < 0 || y >= PadHeight || x >= PadWidth)        return;    DrawElement(x, y, GamePad[y * PadWidth + x]);}void DrawPad(void){    int i, j, val, ptr;    ptr = 0;    for (j = 0; j < PadHeight; j++)        for (i = 0; i < PadWidth; i++) {            val = GamePad[ptr++];            if (i % 2)                continue;            DrawElement(i, j, val);        }    worker(WorkerPoint.x, WorkerPoint.y);}#if 0void DrawData(void){    int j, val, ptr;    PadPoint *pptr;    ptr = 0;    for (j = 0; j < PadPointNum; j++) {        pptr = GamePadData + ptr++;        if (pptr->orientation == Horizontal) {            val = pptr->start;            pptr->start -= val % 2;            val = pptr->end;            pptr->end -= (1 - val % 2);        } else {            val = pptr->pos;            pptr->pos -= val % 2;        }        gcharline(pptr->pos, pptr->start, pptr->end, pptr->orientation);    }}#endif  /* 0 */

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