📄 lstate.h
字号:
/*** $Id: lstate.h,v 1.1 2005/04/12 17:17:27 tlopatic Exp $** Global State** See Copyright Notice in lua.h*/#ifndef lstate_h#define lstate_h#include "lua.h"#include "lobject.h"#include "ltm.h"#include "lzio.h"/*** macros for thread synchronization inside Lua core machine:** all accesses to the global state and to global objects are synchronized.** Because threads can read the stack of other threads** (when running garbage collection),** a thread must also synchronize any write-access to its own stack.** Unsynchronized accesses are allowed only when reading its own stack,** or when reading immutable fields from global objects** (such as string values and udata values). */#ifndef lua_lock#define lua_lock(L) ((void) 0)#endif#ifndef lua_unlock#define lua_unlock(L) ((void) 0)#endif#ifndef lua_userstateopen#define lua_userstateopen(l)#endifstruct lua_longjmp; /* defined in ldo.c *//* default meta table (both for tables and udata) */#define defaultmeta(L) (&G(L)->_defaultmeta)/* table of globals */#define gt(L) (&L->_gt)/* registry */#define registry(L) (&G(L)->_registry)/* extra stack space to handle TM calls and some other extras */#define EXTRA_STACK 5#define BASIC_CI_SIZE 8#define BASIC_STACK_SIZE (2*LUA_MINSTACK)typedef struct stringtable { GCObject **hash; ls_nstr nuse; /* number of elements */ int size;} stringtable;/*** informations about a call*/typedef struct CallInfo { StkId base; /* base for called function */ StkId top; /* top for this function */ int state; /* bit fields; see below */ union { struct { /* for Lua functions */ const Instruction *savedpc; const Instruction **pc; /* points to `pc' variable in `luaV_execute' */ int tailcalls; /* number of tail calls lost under this entry */ } l; struct { /* for C functions */ int dummy; /* just to avoid an empty struct */ } c; } u;} CallInfo;/*** bit fields for `CallInfo.state'*/#define CI_C (1<<0) /* 1 if function is a C function *//* 1 if (Lua) function has an active `luaV_execute' running it */#define CI_HASFRAME (1<<1)/* 1 if Lua function is calling another Lua function (and therefore its `pc' is being used by the other, and therefore CI_SAVEDPC is 1 too) */#define CI_CALLING (1<<2)#define CI_SAVEDPC (1<<3) /* 1 if `savedpc' is updated */#define CI_YIELD (1<<4) /* 1 if thread is suspended */#define ci_func(ci) (clvalue((ci)->base - 1))/*** `global state', shared by all threads of this state*/typedef struct global_State { stringtable strt; /* hash table for strings */ GCObject *rootgc; /* list of (almost) all collectable objects */ GCObject *rootudata; /* (separated) list of all userdata */ GCObject *tmudata; /* list of userdata to be GC */ Mbuffer buff; /* temporary buffer for string concatentation */ lu_mem GCthreshold; lu_mem nblocks; /* number of `bytes' currently allocated */ lua_CFunction panic; /* to be called in unprotected errors */ TObject _registry; TObject _defaultmeta; struct lua_State *mainthread; Node dummynode[1]; /* common node array for all empty tables */ TString *tmname[TM_N]; /* array with tag-method names */} global_State;/*** `per thread' state*/struct lua_State { CommonHeader; StkId top; /* first free slot in the stack */ StkId base; /* base of current function */ global_State *l_G; CallInfo *ci; /* call info for current function */ StkId stack_last; /* last free slot in the stack */ StkId stack; /* stack base */ int stacksize; CallInfo *end_ci; /* points after end of ci array*/ CallInfo *base_ci; /* array of CallInfo's */ unsigned short size_ci; /* size of array `base_ci' */ unsigned short nCcalls; /* number of nested C calls */ lu_byte hookmask; lu_byte allowhook; lu_byte hookinit; int basehookcount; int hookcount; lua_Hook hook; TObject _gt; /* table of globals */ GCObject *openupval; /* list of open upvalues in this stack */ GCObject *gclist; struct lua_longjmp *errorJmp; /* current error recover point */ ptrdiff_t errfunc; /* current error handling function (stack index) */};#define G(L) (L->l_G)/*** Union of all collectable objects*/union GCObject { GCheader gch; union TString ts; union Udata u; union Closure cl; struct Table h; struct Proto p; struct UpVal uv; struct lua_State th; /* thread */};/* macros to convert a GCObject into a specific value */#define gcotots(o) check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts))#define gcotou(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))#define gcotocl(o) check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl))#define gcotoh(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))#define gcotop(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))#define gcotouv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))#define ngcotouv(o) \ check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv))#define gcototh(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))/* macro to convert any value into a GCObject */#define valtogco(v) (cast(GCObject *, (v)))lua_State *luaE_newthread (lua_State *L);void luaE_freethread (lua_State *L, lua_State *L1);#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -