📄 games.java
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//: factory:Games.java
// An example of the Abstract Factory pattern.
package factory;
import junit.framework.*;
interface Obstacle {
void action();
}
interface Player {
void interactWith(Obstacle o);
}
class Kitty implements Player {
public void interactWith(Obstacle ob) {
System.out.print("Kitty has encountered a ");
ob.action();
}
}
class KungFuGuy implements Player {
public void interactWith(Obstacle ob) {
System.out.print("KungFuGuy now battles a ");
ob.action();
}
}
class Puzzle implements Obstacle {
public void action() {
System.out.println("Puzzle");
}
}
class NastyWeapon implements Obstacle {
public void action() {
System.out.println("NastyWeapon");
}
}
// The Abstract Factory:
interface GameElementFactory {
Player makePlayer();
Obstacle makeObstacle();
}
// Concrete factories:
class KittiesAndPuzzles
implements GameElementFactory {
public Player makePlayer() {
return new Kitty();
}
public Obstacle makeObstacle() {
return new Puzzle();
}
}
class KillAndDismember
implements GameElementFactory {
public Player makePlayer() {
return new KungFuGuy();
}
public Obstacle makeObstacle() {
return new NastyWeapon();
}
}
class GameEnvironment {
private GameElementFactory gef;
private Player p;
private Obstacle ob;
public GameEnvironment(
GameElementFactory factory) {
gef = factory;
p = factory.makePlayer();
ob = factory.makeObstacle();
}
public void play() { p.interactWith(ob); }
}
public class Games extends TestCase {
GameElementFactory
kp = new KittiesAndPuzzles(),
kd = new KillAndDismember();
GameEnvironment
g1 = new GameEnvironment(kp),
g2 = new GameEnvironment(kd);
// These just ensure no exceptions are thrown:
public void test1() { g1.play(); }
public void test2() { g2.play(); }
public static void main(String args[]) {
junit.textui.TestRunner.run(Games.class);
}
} ///:~
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