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# Microsoft Developer Studio Project File - Name="Chatter" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Chatter - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "chatter.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "chatter.mak" CFG="Chatter - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Chatter - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Chatter - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Chatter - Win32 Unicode Release" (based on "Win32 (x86) Application")
!MESSAGE "Chatter - Win32 Unicode Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Chatter - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Chatter - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
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# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
!ELSEIF "$(CFG)" == "Chatter - Win32 Unicode Release"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Chatter - Win32 Unicode Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\UniDebug"
# PROP Intermediate_Dir ".\UniDebug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MDd /W3 /GX /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "_AFXDLL" /D "_MBCS" /Yu"Stdafx.h" /FD /ZI /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386
!ENDIF
# Begin Target
# Name "Chatter - Win32 Release"
# Name "Chatter - Win32 Debug"
# Name "Chatter - Win32 Unicode Release"
# Name "Chatter - Win32 Unicode Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\Chatdoc.cpp
# End Source File
# Begin Source File
SOURCE=.\Chatsock.cpp
# End Source File
# Begin Source File
SOURCE=.\Chatter.cpp
# End Source File
# Begin Source File
SOURCE=.\Chatter.rc
!IF "$(CFG)" == "Chatter - Win32 Release"
!ELSEIF "$(CFG)" == "Chatter - Win32 Debug"
!ELSEIF "$(CFG)" == "Chatter - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "Chatter - Win32 Unicode Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Chatvw.cpp
# End Source File
# Begin Source File
SOURCE=.\CreditDialog.cpp
# End Source File
# Begin Source File
SOURCE=.\CreditStatic.cpp
# End Source File
# Begin Source File
SOURCE=.\Mainfrm.cpp
# End Source File
# Begin Source File
SOURCE=.\Msg.cpp
# End Source File
# Begin Source File
SOURCE=.\Sendvw.cpp
# End Source File
# Begin Source File
SOURCE=.\Setupdlg.cpp
# End Source File
# Begin Source File
SOURCE=.\Stdafx.cpp
!IF "$(CFG)" == "Chatter - Win32 Release"
# ADD CPP /Yc
!ELSEIF "$(CFG)" == "Chatter - Win32 Debug"
# ADD CPP /Yc"Stdafx.h"
!ELSEIF "$(CFG)" == "Chatter - Win32 Unicode Release"
# ADD CPP /Yc
!ELSEIF "$(CFG)" == "Chatter - Win32 Unicode Debug"
# ADD CPP /Yc
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ToolTipWnd.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;inl;fi;fd"
# Begin Source File
SOURCE=.\Chatdoc.h
# End Source File
# Begin Source File
SOURCE=.\Chatsock.h
# End Source File
# Begin Source File
SOURCE=.\Chatter.h
# End Source File
# Begin Source File
SOURCE=.\Chatvw.h
# End Source File
# Begin Source File
SOURCE=.\CreditDialog.h
# End Source File
# Begin Source File
SOURCE=.\CreditStatic.h
# End Source File
# Begin Source File
SOURCE=.\Mainfrm.h
# End Source File
# Begin Source File
SOURCE=.\Msg.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Sendvw.h
# End Source File
# Begin Source File
SOURCE=.\Setupdlg.h
# End Source File
# Begin Source File
SOURCE=.\Stdafx.h
# End Source File
# Begin Source File
SOURCE=.\ToolTipWnd.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\aol.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bird.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\CandleSnow.bmp
# End Source File
# Begin Source File
SOURCE=.\res\chat.ico
# End Source File
# Begin Source File
SOURCE=.\Res\Chatter.ico
# End Source File
# Begin Source File
SOURCE=.\Res\Chatter.rc2
# End Source File
# Begin Source File
SOURCE=.\res\colors.bmp
# End Source File
# Begin Source File
SOURCE=.\res\koala.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Ms.bmp
# End Source File
# Begin Source File
SOURCE=.\Res\Toolbar.bmp
# End Source File
# End Group
# End Target
# End Project
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