📄 block.java
字号:
/* * To change this template, choose Tools | Templates * and open the template in the editor. */package 挖雷游戏;/** * * @author Administrator */import java.awt.event.*;import java.awt.*;import javax.swing.*;import javax.swing.border.*;public class Block extends JButton implements MouseListener{ boolean 雷=false, 周围无雷=true; int 周围的雷数=0; int 探雷标记=-1; JLabel label; Point p; public Block() { label=new JLabel(); setBorder(BorderFactory.createMatteBorder(1, 1, 0, 0, Color.lightGray)); label.setBorder(BorderFactory.createMatteBorder(1, 1, 0, 0, Color.lightGray)); label.setHorizontalAlignment(JLabel.CENTER); label.setLayout(new BorderLayout()); label.add(this,BorderLayout.CENTER); p=new Point(0,0); addMouseListener(this); } public void 设置是否是雷(boolean b) { 雷=b; } public boolean 判断是否是雷() { return 雷; } public void 设置是雷时的图标(Icon icon) { label.setIcon(icon); } public void 设置周围无雷时的图标(Icon icon) { label.setIcon(icon); } public void 设置周围有雷时的名字(String name) { label.setText(name); } public String 获取名字() { return label.getText(); } public void 设置周围的雷数(int n) { 周围的雷数=n; } public int 获取周围的雷数() { return 周围的雷数; } public void 设置在雷区中的位置(int i,int j) { p=new Point(i,j); } public Point 获取在雷区中的位置() { return p; } public int 获取探雷标记() { return 探雷标记; } public void mousePressed(MouseEvent e) { boolean right=SwingUtilities.isRightMouseButton(e); if((right==true)&&(this.isOpaque()==true)) { 探雷标记=(探雷标记+1)%3; repaint(); } } public void paintComponent(Graphics g) { super.paintComponent(g); if(探雷标记==0) { g.setColor(Color.red); g.fillRect(6,4,8,6); g.drawLine(13,10,14,18); } if(探雷标记==1) { g.setColor(Color.blue); g.drawString("?",6,15); } } public void mouseEntered(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseClicked(MouseEvent e) {}}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -