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📄 仓库管理系统.cpp

📁 < SQL SERVER 2000 案例教程>>,冶金工业出版社,这本书的代码
💻 CPP
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// 仓库管理系统.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "仓库管理系统.h"
#include "仓库管理系统Dlg.h"
//#include "Show.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

CDatabase m_database;
//MainWinDlg *MainDlg;
CString username ,userpower;
CMainDlg *MainDlg;
CMyDlg* mydlg;
CShow* showdlg;
CAddMaterial* adddlg;
CSearchMaterial* searchdlg;
CDataRestore* datadlg;
/////////////////////////////////////////////////////////////////////////////
// CMyApp

BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
	//{{AFX_MSG_MAP(CMyApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyApp construction

CMyApp::CMyApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMyApp object

CMyApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMyApp initialization

BOOL CMyApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	MainDlg=new CMainDlg;
	if(MainDlg->GetSafeHwnd()==0)
		MainDlg->Create(IDD_MainDlg);
	showdlg=new CShow;
	if(showdlg->GetSafeHwnd()==0)
		showdlg->Create(IDD_SHOWMATERIAL);
	adddlg=new CAddMaterial;
	if(adddlg->GetSafeHwnd()==0)
		adddlg->Create(IDD_ADDMATERIAL);
	searchdlg=new CSearchMaterial;
	if(searchdlg->GetSafeHwnd()==0)
		searchdlg->Create(IDD_DIALOG1);
	datadlg=new CDataRestore;
	if(datadlg->GetSafeHwnd()==0)
		datadlg->Create(IDD_DATA);

	mydlg=new CMyDlg;
	if(mydlg->GetSafeHwnd()==0)
		mydlg->Create(IDD_MY_DIALOG);
	m_pMainWnd = mydlg;
	mydlg->ShowWindow(SW_SHOW);
	return TRUE;


	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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